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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 63 { | 63 { |
| 64 ASSERT(radii.width() >= 0 && radii.height() >= 0); | 64 ASSERT(radii.width() >= 0 && radii.height() >= 0); |
| 65 return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), cen
ter.y() - radii.height(), radii.width()*2, radii.height()*2), radii)); | 65 return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), cen
ter.y() - radii.height(), radii.width()*2, radii.height()*2), radii)); |
| 66 } | 66 } |
| 67 | 67 |
| 68 static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint> > vert
ices, WindRule fillRule) | 68 static PassOwnPtr<Shape> createPolygonShape(PassOwnPtr<Vector<FloatPoint> > vert
ices, WindRule fillRule) |
| 69 { | 69 { |
| 70 return adoptPtr(new PolygonShape(vertices, fillRule)); | 70 return adoptPtr(new PolygonShape(vertices, fillRule)); |
| 71 } | 71 } |
| 72 | 72 |
| 73 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logic
alBoxHeight, WritingMode writingMode) | 73 static inline FloatRect physicalRectToLogical(const FloatRect& rect, float logic
alBoxHeight) |
| 74 { | 74 { |
| 75 if (isHorizontalWritingMode(writingMode)) | 75 if (isHorizontalWritingMode()) |
| 76 return rect; | 76 return rect; |
| 77 if (isFlippedBlocksWritingMode(writingMode)) | 77 if (isFlippedBlocksWritingMode()) |
| 78 return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height()
, rect.width()); | 78 return FloatRect(rect.y(), logicalBoxHeight - rect.maxX(), rect.height()
, rect.width()); |
| 79 return rect.transposedRect(); | 79 return rect.transposedRect(); |
| 80 } | 80 } |
| 81 | 81 |
| 82 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float l
ogicalBoxHeight, WritingMode writingMode) | 82 static inline FloatPoint physicalPointToLogical(const FloatPoint& point, float l
ogicalBoxHeight) |
| 83 { | 83 { |
| 84 if (isHorizontalWritingMode(writingMode)) | 84 if (isHorizontalWritingMode()) |
| 85 return point; | 85 return point; |
| 86 if (isFlippedBlocksWritingMode(writingMode)) | 86 if (isFlippedBlocksWritingMode()) |
| 87 return FloatPoint(point.y(), logicalBoxHeight - point.x()); | 87 return FloatPoint(point.y(), logicalBoxHeight - point.x()); |
| 88 return point.transposedPoint(); | 88 return point.transposedPoint(); |
| 89 } | 89 } |
| 90 | 90 |
| 91 static inline FloatSize physicalSizeToLogical(const FloatSize& size, WritingMode
writingMode) | 91 static inline FloatSize physicalSizeToLogical(const FloatSize& size) |
| 92 { | 92 { |
| 93 if (isHorizontalWritingMode(writingMode)) | 93 if (isHorizontalWritingMode()) |
| 94 return size; | 94 return size; |
| 95 return size.transposedSize(); | 95 return size.transposedSize(); |
| 96 } | 96 } |
| 97 | 97 |
| 98 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS
ize& logicalBoxSize, WritingMode writingMode, float margin) | 98 PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutS
ize& logicalBoxSize, float margin) |
| 99 { | 99 { |
| 100 ASSERT(basicShape); | 100 ASSERT(basicShape); |
| 101 | 101 |
| 102 bool horizontalWritingMode = isHorizontalWritingMode(writingMode); | 102 bool horizontalWritingMode = isHorizontalWritingMode(); |
| 103 float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() :
logicalBoxSize.height().toFloat(); | 103 float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() :
logicalBoxSize.height().toFloat(); |
| 104 float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat()
: logicalBoxSize.width().toFloat(); | 104 float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat()
: logicalBoxSize.width().toFloat(); |
| 105 OwnPtr<Shape> shape; | 105 OwnPtr<Shape> shape; |
| 106 | 106 |
| 107 switch (basicShape->type()) { | 107 switch (basicShape->type()) { |
| 108 | 108 |
| 109 case BasicShape::BasicShapeCircleType: { | 109 case BasicShape::BasicShapeCircleType: { |
| 110 const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); | 110 const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); |
| 111 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), cir
cle->centerY(), FloatSize(boxWidth, boxHeight)); | 111 FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), cir
cle->centerY(), FloatSize(boxWidth, boxHeight)); |
| 112 float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxH
eight)); | 112 float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxH
eight)); |
| 113 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); | 113 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat()); |
| 114 | 114 |
| 115 shape = createCircleShape(logicalCenter, radius); | 115 shape = createCircleShape(logicalCenter, radius); |
| 116 break; | 116 break; |
| 117 } | 117 } |
| 118 | 118 |
| 119 case BasicShape::BasicShapeEllipseType: { | 119 case BasicShape::BasicShapeEllipseType: { |
| 120 const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); | 120 const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); |
| 121 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), el
lipse->centerY(), FloatSize(boxWidth, boxHeight)); | 121 FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), el
lipse->centerY(), FloatSize(boxWidth, boxHeight)); |
| 122 float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), ce
nter.x(), boxWidth); | 122 float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), ce
nter.x(), boxWidth); |
| 123 float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), ce
nter.y(), boxHeight); | 123 float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), ce
nter.y(), boxHeight); |
| 124 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat(), writingMode); | 124 FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize
.height().toFloat()); |
| 125 | 125 |
| 126 shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); | 126 shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); |
| 127 break; | 127 break; |
| 128 } | 128 } |
| 129 | 129 |
| 130 case BasicShape::BasicShapePolygonType: { | 130 case BasicShape::BasicShapePolygonType: { |
| 131 const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); | 131 const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); |
| 132 const Vector<Length>& values = polygon->values(); | 132 const Vector<Length>& values = polygon->values(); |
| 133 size_t valuesSize = values.size(); | 133 size_t valuesSize = values.size(); |
| 134 ASSERT(!(valuesSize % 2)); | 134 ASSERT(!(valuesSize % 2)); |
| 135 OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(v
aluesSize / 2)); | 135 OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(v
aluesSize / 2)); |
| 136 for (unsigned i = 0; i < valuesSize; i += 2) { | 136 for (unsigned i = 0; i < valuesSize; i += 2) { |
| 137 FloatPoint vertex( | 137 FloatPoint vertex( |
| 138 floatValueForLength(values.at(i), boxWidth), | 138 floatValueForLength(values.at(i), boxWidth), |
| 139 floatValueForLength(values.at(i + 1), boxHeight)); | 139 floatValueForLength(values.at(i + 1), boxHeight)); |
| 140 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.h
eight().toFloat(), writingMode); | 140 (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.h
eight().toFloat()); |
| 141 } | 141 } |
| 142 shape = createPolygonShape(vertices.release(), polygon->windRule()); | 142 shape = createPolygonShape(vertices.release(), polygon->windRule()); |
| 143 break; | 143 break; |
| 144 } | 144 } |
| 145 | 145 |
| 146 case BasicShape::BasicShapeInsetType: { | 146 case BasicShape::BasicShapeInsetType: { |
| 147 const BasicShapeInset& inset = *toBasicShapeInset(basicShape); | 147 const BasicShapeInset& inset = *toBasicShapeInset(basicShape); |
| 148 float left = floatValueForLength(inset.left(), boxWidth); | 148 float left = floatValueForLength(inset.left(), boxWidth); |
| 149 float top = floatValueForLength(inset.top(), boxHeight); | 149 float top = floatValueForLength(inset.top(), boxHeight); |
| 150 float right = floatValueForLength(inset.right(), boxWidth); | 150 float right = floatValueForLength(inset.right(), boxWidth); |
| 151 float bottom = floatValueForLength(inset.bottom(), boxHeight); | 151 float bottom = floatValueForLength(inset.bottom(), boxHeight); |
| 152 FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), s
td::max<float>(boxHeight - top - bottom, 0)); | 152 FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), s
td::max<float>(boxHeight - top - bottom, 0)); |
| 153 FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.heigh
t().toFloat(), writingMode); | 153 FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.heigh
t().toFloat()); |
| 154 | 154 |
| 155 FloatSize boxSize(boxWidth, boxHeight); | 155 FloatSize boxSize(boxWidth, boxHeight); |
| 156 FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(i
nset.topLeftRadius(), boxSize), writingMode); | 156 FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(i
nset.topLeftRadius(), boxSize)); |
| 157 FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(
inset.topRightRadius(), boxSize), writingMode); | 157 FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(
inset.topRightRadius(), boxSize)); |
| 158 FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSiz
e(inset.bottomLeftRadius(), boxSize), writingMode); | 158 FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSiz
e(inset.bottomLeftRadius(), boxSize)); |
| 159 FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSi
ze(inset.bottomRightRadius(), boxSize), writingMode); | 159 FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSi
ze(inset.bottomRightRadius(), boxSize)); |
| 160 FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, botto
mLeftRadius, bottomRightRadius); | 160 FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, botto
mLeftRadius, bottomRightRadius); |
| 161 | 161 |
| 162 cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerR
adii)); | 162 cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerR
adii)); |
| 163 | 163 |
| 164 shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii)); | 164 shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii)); |
| 165 break; | 165 break; |
| 166 } | 166 } |
| 167 | 167 |
| 168 default: | 168 default: |
| 169 ASSERT_NOT_REACHED(); | 169 ASSERT_NOT_REACHED(); |
| 170 } | 170 } |
| 171 | 171 |
| 172 shape->m_writingMode = writingMode; | |
| 173 shape->m_margin = margin; | 172 shape->m_margin = margin; |
| 174 | 173 |
| 175 return shape.release(); | 174 return shape.release(); |
| 176 } | 175 } |
| 177 | 176 |
| 178 PassOwnPtr<Shape> Shape::createEmptyRasterShape(WritingMode writingMode, float m
argin) | 177 PassOwnPtr<Shape> Shape::createEmptyRasterShape(float margin) |
| 179 { | 178 { |
| 180 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(0
, 0)); | 179 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(0
, 0)); |
| 181 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release
(), IntSize())); | 180 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release
(), IntSize())); |
| 182 rasterShape->m_writingMode = writingMode; | |
| 183 rasterShape->m_margin = margin; | 181 rasterShape->m_margin = margin; |
| 184 return rasterShape.release(); | 182 return rasterShape.release(); |
| 185 } | 183 } |
| 186 | 184 |
| 187 PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const
LayoutRect& imageR, const LayoutRect& marginR, WritingMode writingMode, float ma
rgin) | 185 PassOwnPtr<Shape> Shape::createRasterShape(Image* image, float threshold, const
LayoutRect& imageR, const LayoutRect& marginR, float margin) |
| 188 { | 186 { |
| 189 IntRect imageRect = pixelSnappedIntRect(imageR); | 187 IntRect imageRect = pixelSnappedIntRect(imageR); |
| 190 IntRect marginRect = pixelSnappedIntRect(marginR); | 188 IntRect marginRect = pixelSnappedIntRect(marginR); |
| 191 | 189 |
| 192 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(m
arginRect.height(), -marginRect.y())); | 190 OwnPtr<RasterShapeIntervals> intervals = adoptPtr(new RasterShapeIntervals(m
arginRect.height(), -marginRect.y())); |
| 193 OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size()); | 191 OwnPtr<ImageBuffer> imageBuffer = ImageBuffer::create(imageRect.size()); |
| 194 | 192 |
| 195 if (imageBuffer) { | 193 if (imageBuffer) { |
| 196 GraphicsContext* graphicsContext = imageBuffer->context(); | 194 GraphicsContext* graphicsContext = imageBuffer->context(); |
| 197 graphicsContext->drawImage(image, IntRect(IntPoint(), imageRect.size()))
; | 195 graphicsContext->drawImage(image, IntRect(IntPoint(), imageRect.size()))
; |
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| 215 } else if (startX != -1 && (!alphaAboveThreshold || x == imageRe
ct.width() - 1)) { | 213 } else if (startX != -1 && (!alphaAboveThreshold || x == imageRe
ct.width() - 1)) { |
| 216 int endX = alphaAboveThreshold ? x + 1 : x; | 214 int endX = alphaAboveThreshold ? x + 1 : x; |
| 217 intervals->intervalAt(y + imageRect.y()).unite(IntShapeInter
val(startX + imageRect.x(), endX + imageRect.x())); | 215 intervals->intervalAt(y + imageRect.y()).unite(IntShapeInter
val(startX + imageRect.x(), endX + imageRect.x())); |
| 218 startX = -1; | 216 startX = -1; |
| 219 } | 217 } |
| 220 } | 218 } |
| 221 } | 219 } |
| 222 } | 220 } |
| 223 | 221 |
| 224 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release
(), marginRect.size())); | 222 OwnPtr<RasterShape> rasterShape = adoptPtr(new RasterShape(intervals.release
(), marginRect.size())); |
| 225 rasterShape->m_writingMode = writingMode; | |
| 226 rasterShape->m_margin = margin; | 223 rasterShape->m_margin = margin; |
| 227 return rasterShape.release(); | 224 return rasterShape.release(); |
| 228 } | 225 } |
| 229 | 226 |
| 230 PassOwnPtr<Shape> Shape::createLayoutBoxShape(const RoundedRect& roundedRect, Wr
itingMode writingMode, float margin) | 227 PassOwnPtr<Shape> Shape::createLayoutBoxShape(const RoundedRect& roundedRect, fl
oat margin) |
| 231 { | 228 { |
| 232 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); | 229 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()
); |
| 233 FloatRoundedRect bounds(rect, roundedRect.radii()); | 230 FloatRoundedRect bounds(rect, roundedRect.radii()); |
| 234 OwnPtr<Shape> shape = createInsetShape(bounds); | 231 OwnPtr<Shape> shape = createInsetShape(bounds); |
| 235 shape->m_writingMode = writingMode; | |
| 236 shape->m_margin = margin; | 232 shape->m_margin = margin; |
| 237 | 233 |
| 238 return shape.release(); | 234 return shape.release(); |
| 239 } | 235 } |
| 240 | 236 |
| 241 } // namespace blink | 237 } // namespace blink |
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