Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index 98adf1d667df87ac278de9c3225e17f53fdccfcd..8444bd21cfbc01f347f528707c1cc5f0983781df 100755 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -37,21 +37,12 @@ |
#include "SkDashPathPriv.h" |
#include "SkConfig8888.h" |
#include "SkGr.h" |
-#include "SkRTConf.h" |
#include "SkRRect.h" |
#include "SkStrokeRec.h" |
#include "SkTLazy.h" |
#include "SkTLS.h" |
#include "SkTraceEvent.h" |
-// It can be useful to set this to false to test whether a bug is caused by using the |
-// InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffer, or to make |
-// debugging simpler. |
-SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true, |
- "Defers rendering in GrContext via GrInOrderDrawBuffer."); |
- |
-#define BUFFERED_DRAW (c_Defer ? kYes_BufferedDraw : kNo_BufferedDraw) |
- |
#ifdef SK_DEBUG |
// change this to a 1 to see notifications when partial coverage fails |
#define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0 |
@@ -144,8 +135,6 @@ bool GrContext::init(GrBackend backend, GrBackendContext backendContext) { |
fLayerCache.reset(SkNEW_ARGS(GrLayerCache, (this))); |
- fLastDrawWasBuffered = kNo_BufferedDraw; |
- |
fAARectRenderer = SkNEW_ARGS(GrAARectRenderer, (fGpu)); |
fOvalRenderer = SkNEW(GrOvalRenderer); |
@@ -356,27 +345,38 @@ GrTexture* GrContext::createResizedTexture(const GrSurfaceDesc& desc, |
GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0); |
if (texture) { |
- GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit); |
- GrDrawState* drawState = fGpu->drawState(); |
- drawState->setRenderTarget(texture->asRenderTarget()); |
- |
- // if filtering is not desired then we want to ensure all |
- // texels in the resampled image are copies of texels from |
- // the original. |
- GrTextureParams params(SkShader::kClamp_TileMode, filter ? GrTextureParams::kBilerp_FilterMode : |
- GrTextureParams::kNone_FilterMode); |
- drawState->addColorTextureProcessor(clampedTexture, SkMatrix::I(), params); |
- |
- drawState->setVertexAttribs<gVertexAttribs>(SK_ARRAY_COUNT(gVertexAttribs), |
- 2 * sizeof(SkPoint)); |
- |
- GrDrawTarget::AutoReleaseGeometry arg(fGpu, 4, 0); |
- |
- if (arg.succeeded()) { |
- SkPoint* verts = (SkPoint*) arg.vertices(); |
- verts[0].setIRectFan(0, 0, texture->width(), texture->height(), 2 * sizeof(SkPoint)); |
- verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(SkPoint)); |
- fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4); |
+ bool mustFlush = false; |
+ { |
+ GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit); |
+ GrDrawState* drawState = fDrawBuffer->drawState(); |
+ drawState->setRenderTarget(texture->asRenderTarget()); |
+ |
+ // if filtering is not desired then we want to ensure all |
+ // texels in the resampled image are copies of texels from |
+ // the original. |
+ GrTextureParams params(SkShader::kClamp_TileMode, |
+ filter ? GrTextureParams::kBilerp_FilterMode : |
+ GrTextureParams::kNone_FilterMode); |
+ drawState->addColorTextureProcessor(clampedTexture, SkMatrix::I(), params); |
+ |
+ drawState->setVertexAttribs<gVertexAttribs>(SK_ARRAY_COUNT(gVertexAttribs), |
+ 2 * sizeof(SkPoint)); |
+ |
+ GrDrawTarget::AutoReleaseGeometry arg(fDrawBuffer, 4, 0); |
+ |
+ if (arg.succeeded()) { |
+ SkPoint* verts = (SkPoint*) arg.vertices(); |
+ verts[0].setIRectFan(0, 0, texture->width(), texture->height(), |
+ 2 * sizeof(SkPoint)); |
+ verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(SkPoint)); |
+ fDrawBuffer->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4); |
+ mustFlush = true; |
+ } |
+ } |
+ |
+ // The inorder draw buffer will buffer the draw, so we need to flush here |
+ if (mustFlush) { |
bsalomon
2014/10/31 17:35:17
I don't think we need this flush
|
+ fDrawBuffer->flush(); |
} |
} else { |
// TODO: Our CPU stretch doesn't filter. But we create separate |
@@ -589,7 +589,7 @@ void GrContext::clear(const SkIRect* rect, |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
GR_CREATE_TRACE_MARKER_CONTEXT("GrContext::clear", this); |
- GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(NULL, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -722,7 +722,7 @@ void GrContext::drawRect(const GrPaint& paint, |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
- GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(&paint, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -836,7 +836,7 @@ void GrContext::drawRectToRect(const GrPaint& paint, |
const SkMatrix* localMatrix) { |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
- GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(&paint, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -902,7 +902,7 @@ void GrContext::drawVertices(const GrPaint& paint, |
AutoCheckFlush acf(this); |
GrDrawTarget::AutoReleaseGeometry geo; // must be inside AutoCheckFlush scope |
- GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(&paint, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -966,7 +966,7 @@ void GrContext::drawRRect(const GrPaint& paint, |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
- GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(&paint, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -993,7 +993,7 @@ void GrContext::drawDRRect(const GrPaint& paint, |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
- GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(&paint, &are, &acf); |
GR_CREATE_TRACE_MARKER("GrContext::drawDRRect", target); |
@@ -1026,7 +1026,7 @@ void GrContext::drawOval(const GrPaint& paint, |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
- GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(&paint, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -1114,7 +1114,7 @@ void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const GrStrok |
if (path.isLine(pts)) { |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
- GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(&paint, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -1151,7 +1151,7 @@ void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const GrStrok |
// OK. |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
- GrDrawTarget* target = this->prepareToDraw(&paint, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(&paint, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -1374,7 +1374,7 @@ bool GrContext::writeSurfacePixels(GrSurface* surface, |
// drawing a rect to the render target. |
// The bracket ensures we pop the stack if we wind up flushing below. |
{ |
- GrDrawTarget* drawTarget = this->prepareToDraw(NULL, kYes_BufferedDraw, NULL, NULL); |
+ GrDrawTarget* drawTarget = this->prepareToDraw(NULL, NULL, NULL); |
GrDrawTarget::AutoGeometryAndStatePush agasp(drawTarget, GrDrawTarget::kReset_ASRInit, |
&matrix); |
GrDrawState* drawState = drawTarget->drawState(); |
@@ -1498,14 +1498,18 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target, |
// We protect the existing geometry here since it may not be |
// clear to the caller that a draw operation (i.e., drawSimpleRect) |
// can be invoked in this method |
- GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit); |
- GrDrawState* drawState = fGpu->drawState(); |
- SkASSERT(fp); |
- drawState->addColorProcessor(fp); |
- |
- drawState->setRenderTarget(texture->asRenderTarget()); |
- SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)); |
- fGpu->drawSimpleRect(rect); |
+ { |
+ GrDrawTarget::AutoGeometryAndStatePush agasp(fDrawBuffer, |
+ GrDrawTarget::kReset_ASRInit); |
+ GrDrawState* drawState = fDrawBuffer->drawState(); |
+ SkASSERT(fp); |
+ drawState->addColorProcessor(fp); |
+ |
+ drawState->setRenderTarget(texture->asRenderTarget()); |
+ SkRect rect = SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)); |
+ fDrawBuffer->drawSimpleRect(rect); |
+ } |
+ fDrawBuffer->flush(); |
// we want to read back from the scratch's origin |
left = 0; |
top = 0; |
@@ -1556,7 +1560,7 @@ void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) { |
ASSERT_OWNED_RESOURCE(renderTarget); |
AutoRestoreEffects are; |
AutoCheckFlush acf(this); |
- GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW, &are, &acf); |
+ GrDrawTarget* target = this->prepareToDraw(NULL, &are, &acf); |
if (NULL == target) { |
return; |
} |
@@ -1574,7 +1578,7 @@ void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRe |
// Since we're going to the draw target and not GPU, no need to check kNoFlush |
// here. |
- GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW, NULL, NULL); |
+ GrDrawTarget* target = this->prepareToDraw(NULL, NULL, NULL); |
if (NULL == target) { |
return; |
} |
@@ -1594,7 +1598,6 @@ void GrContext::flushSurfaceWrites(GrSurface* surface) { |
//////////////////////////////////////////////////////////////////////////////// |
GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, |
- BufferedDraw buffered, |
AutoRestoreEffects* are, |
AutoCheckFlush* acf) { |
// All users of this draw state should be freeing up all effects when they're done. |
@@ -1606,10 +1609,6 @@ GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, |
return NULL; |
} |
- if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) { |
- fDrawBuffer->flush(); |
- fLastDrawWasBuffered = kNo_BufferedDraw; |
- } |
ASSERT_OWNED_RESOURCE(fRenderTarget.get()); |
if (paint) { |
SkASSERT(are); |
@@ -1629,20 +1628,11 @@ GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, |
fDrawState->reset(fViewMatrix); |
fDrawState->setRenderTarget(fRenderTarget.get()); |
} |
- GrDrawTarget* target; |
- if (kYes_BufferedDraw == buffered) { |
- fLastDrawWasBuffered = kYes_BufferedDraw; |
- target = fDrawBuffer; |
- } else { |
- SkASSERT(kNo_BufferedDraw == buffered); |
- fLastDrawWasBuffered = kNo_BufferedDraw; |
- target = fGpu; |
- } |
fDrawState->setState(GrDrawState::kClip_StateBit, fClip && |
!fClip->fClipStack->isWideOpen()); |
- target->setClip(fClip); |
- SkASSERT(fDrawState == target->drawState()); |
- return target; |
+ fDrawBuffer->setClip(fClip); |
+ SkASSERT(fDrawState == fDrawBuffer->drawState()); |
+ return fDrawBuffer; |
} |
/* |
@@ -1722,7 +1712,7 @@ void GrContext::setupDrawBuffer() { |
} |
GrDrawTarget* GrContext::getTextTarget() { |
- return this->prepareToDraw(NULL, BUFFERED_DRAW, NULL, NULL); |
+ return this->prepareToDraw(NULL, NULL, NULL); |
} |
const GrIndexBuffer* GrContext::getQuadIndexBuffer() const { |