OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
(...skipping 1341 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1352 this->notifyIndexBufferDelete(desc.fID); | 1352 this->notifyIndexBufferDelete(desc.fID); |
1353 return NULL; | 1353 return NULL; |
1354 } | 1354 } |
1355 GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc
)); | 1355 GrIndexBuffer* indexBuffer = SkNEW_ARGS(GrGLIndexBuffer, (this, desc
)); |
1356 return indexBuffer; | 1356 return indexBuffer; |
1357 } | 1357 } |
1358 return NULL; | 1358 return NULL; |
1359 } | 1359 } |
1360 } | 1360 } |
1361 | 1361 |
1362 void GrGpuGL::flushScissor(const ScissorState& scissorState, | 1362 void GrGpuGL::flushScissor(const GrClipMaskManager::ScissorState& scissorState, |
1363 const GrGLIRect& rtViewport, | 1363 const GrGLIRect& rtViewport, |
1364 GrSurfaceOrigin rtOrigin) { | 1364 GrSurfaceOrigin rtOrigin) { |
1365 if (scissorState.fEnabled) { | 1365 if (scissorState.fEnabled) { |
1366 GrGLIRect scissor; | 1366 GrGLIRect scissor; |
1367 scissor.setRelativeTo(rtViewport, | 1367 scissor.setRelativeTo(rtViewport, |
1368 scissorState.fRect.fLeft, | 1368 scissorState.fRect.fLeft, |
1369 scissorState.fRect.fTop, | 1369 scissorState.fRect.fTop, |
1370 scissorState.fRect.width(), | 1370 scissorState.fRect.width(), |
1371 scissorState.fRect.height(), | 1371 scissorState.fRect.height(), |
1372 rtOrigin); | 1372 rtOrigin); |
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1413 clippedRect = *rect; | 1413 clippedRect = *rect; |
1414 SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height()); | 1414 SkIRect rtRect = SkIRect::MakeWH(target->width(), target->height()); |
1415 if (clippedRect.intersect(rtRect)) { | 1415 if (clippedRect.intersect(rtRect)) { |
1416 rect = &clippedRect; | 1416 rect = &clippedRect; |
1417 } else { | 1417 } else { |
1418 return; | 1418 return; |
1419 } | 1419 } |
1420 } | 1420 } |
1421 | 1421 |
1422 this->flushRenderTarget(glRT, rect); | 1422 this->flushRenderTarget(glRT, rect); |
1423 ScissorState scissorState; | 1423 GrClipMaskManager::ScissorState scissorState; |
1424 scissorState.fEnabled = SkToBool(rect); | 1424 scissorState.fEnabled = SkToBool(rect); |
1425 if (scissorState.fEnabled) { | 1425 if (scissorState.fEnabled) { |
1426 scissorState.fRect = *rect; | 1426 scissorState.fRect = *rect; |
1427 } | 1427 } |
1428 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); | 1428 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
1429 | 1429 |
1430 GrGLfloat r, g, b, a; | 1430 GrGLfloat r, g, b, a; |
1431 static const GrGLfloat scale255 = 1.f / 255.f; | 1431 static const GrGLfloat scale255 = 1.f / 255.f; |
1432 a = GrColorUnpackA(color) * scale255; | 1432 a = GrColorUnpackA(color) * scale255; |
1433 GrGLfloat scaleRGB = scale255; | 1433 GrGLfloat scaleRGB = scale255; |
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1504 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); | 1504 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
1505 | 1505 |
1506 this->disableScissor(); | 1506 this->disableScissor(); |
1507 | 1507 |
1508 GL_CALL(StencilMask(0xffffffff)); | 1508 GL_CALL(StencilMask(0xffffffff)); |
1509 GL_CALL(ClearStencil(0)); | 1509 GL_CALL(ClearStencil(0)); |
1510 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 1510 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
1511 fHWStencilSettings.invalidate(); | 1511 fHWStencilSettings.invalidate(); |
1512 } | 1512 } |
1513 | 1513 |
1514 void GrGpuGL::clearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool
insideClip) { | 1514 void GrGpuGL::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bo
ol insideClip) { |
1515 SkASSERT(target); | 1515 SkASSERT(target); |
1516 | 1516 |
1517 // this should only be called internally when we know we have a | 1517 // this should only be called internally when we know we have a |
1518 // stencil buffer. | 1518 // stencil buffer. |
1519 SkASSERT(target->getStencilBuffer()); | 1519 SkASSERT(target->getStencilBuffer()); |
1520 GrGLint stencilBitCount = target->getStencilBuffer()->bits(); | 1520 GrGLint stencilBitCount = target->getStencilBuffer()->bits(); |
1521 #if 0 | 1521 #if 0 |
1522 SkASSERT(stencilBitCount > 0); | 1522 SkASSERT(stencilBitCount > 0); |
1523 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); | 1523 GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); |
1524 #else | 1524 #else |
1525 // we could just clear the clip bit but when we go through | 1525 // we could just clear the clip bit but when we go through |
1526 // ANGLE a partial stencil mask will cause clears to be | 1526 // ANGLE a partial stencil mask will cause clears to be |
1527 // turned into draws. Our contract on GrDrawTarget says that | 1527 // turned into draws. Our contract on GrDrawTarget says that |
1528 // changing the clip between stencil passes may or may not | 1528 // changing the clip between stencil passes may or may not |
1529 // zero the client's clip bits. So we just clear the whole thing. | 1529 // zero the client's clip bits. So we just clear the whole thing. |
1530 static const GrGLint clipStencilMask = ~0; | 1530 static const GrGLint clipStencilMask = ~0; |
1531 #endif | 1531 #endif |
1532 GrGLint value; | 1532 GrGLint value; |
1533 if (insideClip) { | 1533 if (insideClip) { |
1534 value = (1 << (stencilBitCount - 1)); | 1534 value = (1 << (stencilBitCount - 1)); |
1535 } else { | 1535 } else { |
1536 value = 0; | 1536 value = 0; |
1537 } | 1537 } |
1538 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | 1538 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); |
1539 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); | 1539 this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); |
1540 | 1540 |
1541 ScissorState scissorState; | 1541 GrClipMaskManager::ScissorState scissorState; |
1542 scissorState.fEnabled = true; | 1542 scissorState.fEnabled = true; |
1543 scissorState.fRect = rect; | 1543 scissorState.fRect = rect; |
1544 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); | 1544 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); |
1545 | 1545 |
1546 GL_CALL(StencilMask((uint32_t) clipStencilMask)); | 1546 GL_CALL(StencilMask((uint32_t) clipStencilMask)); |
1547 GL_CALL(ClearStencil(value)); | 1547 GL_CALL(ClearStencil(value)); |
1548 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | 1548 GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); |
1549 fHWStencilSettings.invalidate(); | 1549 fHWStencilSettings.invalidate(); |
1550 } | 1550 } |
1551 | 1551 |
(...skipping 274 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1826 // the bound DRAW FBO ID. | 1826 // the bound DRAW FBO ID. |
1827 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | 1827 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
1828 const GrGLIRect& vp = rt->getViewport(); | 1828 const GrGLIRect& vp = rt->getViewport(); |
1829 const SkIRect dirtyRect = rt->getResolveRect(); | 1829 const SkIRect dirtyRect = rt->getResolveRect(); |
1830 GrGLIRect r; | 1830 GrGLIRect r; |
1831 r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, | 1831 r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, |
1832 dirtyRect.width(), dirtyRect.height(), target->origi
n()); | 1832 dirtyRect.width(), dirtyRect.height(), target->origi
n()); |
1833 | 1833 |
1834 if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { | 1834 if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { |
1835 // Apple's extension uses the scissor as the blit bounds. | 1835 // Apple's extension uses the scissor as the blit bounds. |
1836 ScissorState scissorState; | 1836 GrClipMaskManager::ScissorState scissorState; |
1837 scissorState.fEnabled = true; | 1837 scissorState.fEnabled = true; |
1838 scissorState.fRect = dirtyRect; | 1838 scissorState.fRect = dirtyRect; |
1839 this->flushScissor(scissorState, rt->getViewport(), rt->origin()
); | 1839 this->flushScissor(scissorState, rt->getViewport(), rt->origin()
); |
1840 GL_CALL(ResolveMultisampleFramebuffer()); | 1840 GL_CALL(ResolveMultisampleFramebuffer()); |
1841 } else { | 1841 } else { |
1842 int right = r.fLeft + r.fWidth; | 1842 int right = r.fLeft + r.fWidth; |
1843 int top = r.fBottom + r.fHeight; | 1843 int top = r.fBottom + r.fHeight; |
1844 | 1844 |
1845 // BlitFrameBuffer respects the scissor, so disable it. | 1845 // BlitFrameBuffer respects the scissor, so disable it. |
1846 this->disableScissor(); | 1846 this->disableScissor(); |
(...skipping 763 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
2610 this->setVertexArrayID(gpu, 0); | 2610 this->setVertexArrayID(gpu, 0); |
2611 } | 2611 } |
2612 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2612 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2613 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2613 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2614 fDefaultVertexArrayAttribState.resize(attrCount); | 2614 fDefaultVertexArrayAttribState.resize(attrCount); |
2615 } | 2615 } |
2616 attribState = &fDefaultVertexArrayAttribState; | 2616 attribState = &fDefaultVertexArrayAttribState; |
2617 } | 2617 } |
2618 return attribState; | 2618 return attribState; |
2619 } | 2619 } |
OLD | NEW |