Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(325)

Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 683203002: Revert of Patch to remove constant attributes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/gl/GrGpuGL_program.cpp ('k') | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLSLPrettyPrint.h" 10 #include "gl/GrGLSLPrettyPrint.h"
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
48 && !gpu->glCaps().fbFetchSupport()) { 48 && !gpu->glCaps().fbFetchSupport()) {
49 pb->fFS.emitCodeToReadDstTexture(); 49 pb->fFS.emitCodeToReadDstTexture();
50 } 50 }
51 51
52 // get the initial color and coverage to feed into the first effect in each effect chain 52 // get the initial color and coverage to feed into the first effect in each effect chain
53 GrGLSLExpr4 inputColor, inputCoverage; 53 GrGLSLExpr4 inputColor, inputCoverage;
54 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage); 54 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage);
55 55
56 // if we have a vertex shader(we don't only if we are using NVPR or NVPR ES) , then we may have 56 // if we have a vertex shader(we don't only if we are using NVPR or NVPR ES) , then we may have
57 // to setup a few more things like builtin vertex attributes 57 // to setup a few more things like builtin vertex attributes
58 bool hasVertexShader = !(header.fUseNvpr && 58 bool hasVertexShader = !header.fUseFragShaderOnly;
59 gpu->glPathRendering()->texturingMode() ==
60 GrGLPathRendering::FixedFunction_TexturingMode);
61 if (hasVertexShader) { 59 if (hasVertexShader) {
62 pb->fVS.setupLocalCoords(); 60 pb->fVS.setupLocalCoords();
63 pb->fVS.transformGLToSkiaCoords(); 61 pb->fVS.transformGLToSkiaCoords();
64 if (header.fEmitsPointSize) { 62 if (header.fEmitsPointSize) {
65 pb->fVS.codeAppend("gl_PointSize = 1.0;"); 63 pb->fVS.codeAppend("gl_PointSize = 1.0;");
66 } 64 }
67 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { 65 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) {
68 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor); 66 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor);
69 } 67 }
70 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { 68 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) {
(...skipping 16 matching lines...) Expand all
87 85
88 return pb->finalize(); 86 return pb->finalize();
89 } 87 }
90 88
91 GrGLProgramBuilder* 89 GrGLProgramBuilder*
92 GrGLProgramBuilder::CreateProgramBuilder(const GrGLProgramDesc& desc, 90 GrGLProgramBuilder::CreateProgramBuilder(const GrGLProgramDesc& desc,
93 const GrOptDrawState& optState, 91 const GrOptDrawState& optState,
94 GrGpu::DrawType drawType, 92 GrGpu::DrawType drawType,
95 bool hasGeometryProcessor, 93 bool hasGeometryProcessor,
96 GrGpuGL* gpu) { 94 GrGpuGL* gpu) {
97 if (desc.getHeader().fUseNvpr) { 95 if (desc.getHeader().fUseFragShaderOnly) {
98 SkASSERT(gpu->glCaps().pathRenderingSupport()); 96 SkASSERT(gpu->glCaps().pathRenderingSupport());
97 SkASSERT(gpu->glPathRendering()->texturingMode() ==
98 GrGLPathRendering::FixedFunction_TexturingMode);
99 SkASSERT(!hasGeometryProcessor); 99 SkASSERT(!hasGeometryProcessor);
100 if (gpu->glPathRendering()->texturingMode() == 100 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState, desc));
101 GrGLPathRendering::FixedFunction_TexturingMode) { 101 } else if (GrGpu::IsPathRenderingDrawType(drawType)) {
102 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState, desc )); 102 SkASSERT(gpu->glCaps().pathRenderingSupport());
103 } else { 103 SkASSERT(gpu->glPathRendering()->texturingMode() ==
104 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc)); 104 GrGLPathRendering::SeparableShaders_TexturingMode);
105 } 105 SkASSERT(!hasGeometryProcessor);
106 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc));
106 } else { 107 } else {
107 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc)); 108 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc));
108 } 109 }
109 } 110 }
110 111
111 ///////////////////////////////////////////////////////////////////////////// 112 /////////////////////////////////////////////////////////////////////////////
112 113
113 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, 114 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu,
114 const GrOptDrawState& optState, 115 const GrOptDrawState& optState,
115 const GrGLProgramDesc& desc) 116 const GrGLProgramDesc& desc)
(...skipping 296 matching lines...) Expand 10 before | Expand all | Expand 10 after
412 if (0 == programID) { 413 if (0 == programID) {
413 return NULL; 414 return NULL;
414 } 415 }
415 416
416 // compile shaders and bind attributes / uniforms 417 // compile shaders and bind attributes / uniforms
417 SkTDArray<GrGLuint> shadersToDelete; 418 SkTDArray<GrGLuint> shadersToDelete;
418 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) { 419 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) {
419 this->cleanupProgram(programID, shadersToDelete); 420 this->cleanupProgram(programID, shadersToDelete);
420 return NULL; 421 return NULL;
421 } 422 }
422 if (!(this->header().fUseNvpr && 423 if (!this->header().fUseFragShaderOnly) {
423 fGpu->glPathRendering()->texturingMode() ==
424 GrGLPathRendering::FixedFunction_TexturingMode)) {
425 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { 424 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) {
426 this->cleanupProgram(programID, shadersToDelete); 425 this->cleanupProgram(programID, shadersToDelete);
427 return NULL; 426 return NULL;
428 } 427 }
429 fVS.bindVertexAttributes(programID); 428 fVS.bindVertexAttributes(programID);
430 } 429 }
431 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; 430 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;
432 if (usingBindUniform) { 431 if (usingBindUniform) {
433 this->bindUniformLocations(programID); 432 this->bindUniformLocations(programID);
434 } 433 }
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
509 } 508 }
510 509
511 //////////////////////////////////////////////////////////////////////////////// /////////////////// 510 //////////////////////////////////////////////////////////////////////////////// ///////////////////
512 511
513 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 512 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
514 int numProcs = fProcs.count(); 513 int numProcs = fProcs.count();
515 for (int e = 0; e < numProcs; ++e) { 514 for (int e = 0; e < numProcs; ++e) {
516 SkDELETE(fProcs[e]); 515 SkDELETE(fProcs[e]);
517 } 516 }
518 } 517 }
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGpuGL_program.cpp ('k') | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698