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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 683203002: Revert of Patch to remove constant attributes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLFragmentShaderBuilder.h" 8 #include "gl/builders/GrGLFragmentShaderBuilder.h"
9 #include "GrGLProgramDesc.h" 9 #include "GrGLProgramDesc.h"
10 #include "GrBackendProcessorFactory.h" 10 #include "GrBackendProcessorFactory.h"
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250 // below here. 250 // below here.
251 KeyHeader* header = desc->header(); 251 KeyHeader* header = desc->header();
252 252
253 // make sure any padding in the header is zeroed. 253 // make sure any padding in the header is zeroed.
254 memset(header, 0, kHeaderSize); 254 memset(header, 0, kHeaderSize);
255 255
256 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); 256 header->fHasGeometryProcessor = optState.hasGeometryProcessor();
257 257
258 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; 258 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
259 259
260 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); 260 if (gpu->caps()->pathRenderingSupport() &&
261 if (gpu->caps()->pathRenderingSupport() && isPathRendering) { 261 GrGpu::IsPathRenderingDrawType(drawType) &&
262 header->fUseNvpr = true; 262 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct ion_TexturingMode) {
263 header->fUseFragShaderOnly = true;
263 SkASSERT(!optState.hasGeometryProcessor()); 264 SkASSERT(!optState.hasGeometryProcessor());
264 } else { 265 } else {
265 header->fUseNvpr = false; 266 header->fUseFragShaderOnly = false;
266 } 267 }
267 268
268 bool hasUniformColor = inputColorIsUsed && 269 bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) ||
269 (isPathRendering || !optState.hasColorVertexAttribute ()); 270 GR_GL_NO_CONSTANT_ATTRIBUTES;
270
271 bool hasUniformCoverage = inputCoverageIsUsed &&
272 (isPathRendering || !optState.hasCoverageVertexAtt ribute());
273 271
274 if (!inputColorIsUsed) { 272 if (!inputColorIsUsed) {
275 header->fColorInput = kAllOnes_ColorInput; 273 header->fColorInput = kAllOnes_ColorInput;
276 } else if (hasUniformColor) { 274 } else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) {
277 header->fColorInput = kUniform_ColorInput; 275 header->fColorInput = kUniform_ColorInput;
278 } else { 276 } else {
279 header->fColorInput = kAttribute_ColorInput; 277 header->fColorInput = kAttribute_ColorInput;
280 SkASSERT(!header->fUseNvpr); 278 SkASSERT(!header->fUseFragShaderOnly);
281 } 279 }
282 280
283 bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() && 281 bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() &&
284 0xffffffff == optState.getCoverageColor(); 282 0xffffffff == optState.getCoverageColor();
285 283
286 if (covIsSolidWhite || !inputCoverageIsUsed) { 284 if (covIsSolidWhite || !inputCoverageIsUsed) {
287 header->fCoverageInput = kAllOnes_ColorInput; 285 header->fCoverageInput = kAllOnes_ColorInput;
288 } else if (hasUniformCoverage) { 286 } else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute()) {
289 header->fCoverageInput = kUniform_ColorInput; 287 header->fCoverageInput = kUniform_ColorInput;
290 } else { 288 } else {
291 header->fCoverageInput = kAttribute_ColorInput; 289 header->fCoverageInput = kAttribute_ColorInput;
292 SkASSERT(!header->fUseNvpr); 290 SkASSERT(!header->fUseFragShaderOnly);
293 } 291 }
294 292
295 if (optState.readsDst()) { 293 if (optState.readsDst()) {
296 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); 294 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport());
297 const GrTexture* dstCopyTexture = NULL; 295 const GrTexture* dstCopyTexture = NULL;
298 if (dstCopy) { 296 if (dstCopy) {
299 dstCopyTexture = dstCopy->texture(); 297 dstCopyTexture = dstCopy->texture();
300 } 298 }
301 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture, 299 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture,
302 gpu->glCa ps()); 300 gpu->glCa ps());
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356 *checksum = 0; 354 *checksum = 0;
357 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k eyLength); 355 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k eyLength);
358 } 356 }
359 357
360 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { 358 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
361 size_t keyLength = other.keyLength(); 359 size_t keyLength = other.keyLength();
362 fKey.reset(keyLength); 360 fKey.reset(keyLength);
363 memcpy(fKey.begin(), other.fKey.begin(), keyLength); 361 memcpy(fKey.begin(), other.fKey.begin(), keyLength);
364 return *this; 362 return *this;
365 } 363 }
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