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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDrawState.h" | 8 #include "GrDrawState.h" |
9 | 9 |
10 #include "GrOptDrawState.h" | 10 #include "GrOptDrawState.h" |
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229 fHints = 0; | 229 fHints = 0; |
230 | 230 |
231 // Enable the clip bit | 231 // Enable the clip bit |
232 this->enableState(GrDrawState::kClip_StateBit); | 232 this->enableState(GrDrawState::kClip_StateBit); |
233 | 233 |
234 this->setColor(paint.getColor()); | 234 this->setColor(paint.getColor()); |
235 this->setState(GrDrawState::kDither_StateBit, paint.isDither()); | 235 this->setState(GrDrawState::kDither_StateBit, paint.isDither()); |
236 this->setState(GrDrawState::kHWAntialias_StateBit, paint.isAntiAlias()); | 236 this->setState(GrDrawState::kHWAntialias_StateBit, paint.isAntiAlias()); |
237 | 237 |
238 this->setBlendFunc(paint.getSrcBlendCoeff(), paint.getDstBlendCoeff()); | 238 this->setBlendFunc(paint.getSrcBlendCoeff(), paint.getDstBlendCoeff()); |
239 this->setCoverage(paint.getCoverage()); | 239 this->setCoverage(0xFF); |
240 } | 240 } |
241 | 241 |
242 //////////////////////////////////////////////////////////////////////////////// | 242 //////////////////////////////////////////////////////////////////////////////// |
243 | 243 |
244 bool GrDrawState::validateVertexAttribs() const { | 244 bool GrDrawState::validateVertexAttribs() const { |
245 // check consistency of effects and attributes | 245 // check consistency of effects and attributes |
246 GrSLType slTypes[kMaxVertexAttribCnt]; | 246 GrSLType slTypes[kMaxVertexAttribCnt]; |
247 for (int i = 0; i < kMaxVertexAttribCnt; ++i) { | 247 for (int i = 0; i < kMaxVertexAttribCnt; ++i) { |
248 slTypes[i] = static_cast<GrSLType>(-1); | 248 slTypes[i] = static_cast<GrSLType>(-1); |
249 } | 249 } |
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735 } | 735 } |
736 | 736 |
737 // Since the shader will multiply coverage and color, the only way the f
inal A==1 is if | 737 // Since the shader will multiply coverage and color, the only way the f
inal A==1 is if |
738 // coverage and color both have A==1. | 738 // coverage and color both have A==1. |
739 return (inoutColor.isOpaque() && inoutCoverage.isOpaque()); | 739 return (inoutColor.isOpaque() && inoutCoverage.isOpaque()); |
740 } | 740 } |
741 | 741 |
742 return inoutColor.isOpaque(); | 742 return inoutColor.isOpaque(); |
743 } | 743 } |
744 | 744 |
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