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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_GLX_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "gl_bindings.h" | 9 #include "gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
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22 | 22 |
23 class GL_EXPORT GLXApiBase : public GLXApi { | 23 class GL_EXPORT GLXApiBase : public GLXApi { |
24 public: | 24 public: |
25 // Include the auto-generated part of this class. We split this because | 25 // Include the auto-generated part of this class. We split this because |
26 // it means we can easily edit the non-auto generated parts right here in | 26 // it means we can easily edit the non-auto generated parts right here in |
27 // this file instead of having to edit some template or the code generator. | 27 // this file instead of having to edit some template or the code generator. |
28 #include "gl_bindings_api_autogen_glx.h" | 28 #include "gl_bindings_api_autogen_glx.h" |
29 | 29 |
30 protected: | 30 protected: |
31 GLXApiBase(); | 31 GLXApiBase(); |
32 virtual ~GLXApiBase(); | 32 ~GLXApiBase() override; |
33 void InitializeBase(DriverGLX* driver); | 33 void InitializeBase(DriverGLX* driver); |
34 | 34 |
35 DriverGLX* driver_; | 35 DriverGLX* driver_; |
36 }; | 36 }; |
37 | 37 |
38 class GL_EXPORT RealGLXApi : public GLXApiBase { | 38 class GL_EXPORT RealGLXApi : public GLXApiBase { |
39 public: | 39 public: |
40 RealGLXApi(); | 40 RealGLXApi(); |
41 virtual ~RealGLXApi(); | 41 ~RealGLXApi() override; |
42 void Initialize(DriverGLX* driver); | 42 void Initialize(DriverGLX* driver); |
43 }; | 43 }; |
44 | 44 |
45 // Inserts a TRACE for every GLX call. | 45 // Inserts a TRACE for every GLX call. |
46 class GL_EXPORT TraceGLXApi : public GLXApi { | 46 class GL_EXPORT TraceGLXApi : public GLXApi { |
47 public: | 47 public: |
48 TraceGLXApi(GLXApi* glx_api) : glx_api_(glx_api) { } | 48 TraceGLXApi(GLXApi* glx_api) : glx_api_(glx_api) { } |
49 virtual ~TraceGLXApi(); | 49 ~TraceGLXApi() override; |
50 | 50 |
51 // Include the auto-generated part of this class. We split this because | 51 // Include the auto-generated part of this class. We split this because |
52 // it means we can easily edit the non-auto generated parts right here in | 52 // it means we can easily edit the non-auto generated parts right here in |
53 // this file instead of having to edit some template or the code generator. | 53 // this file instead of having to edit some template or the code generator. |
54 #include "gl_bindings_api_autogen_glx.h" | 54 #include "gl_bindings_api_autogen_glx.h" |
55 | 55 |
56 private: | 56 private: |
57 GLXApi* glx_api_; | 57 GLXApi* glx_api_; |
58 }; | 58 }; |
59 | 59 |
60 } // namespace gfx | 60 } // namespace gfx |
61 | 61 |
62 #endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_ | 62 #endif // UI_GL_GL_GLX_API_IMPLEMENTATION_H_ |
63 | 63 |
64 | 64 |
65 | 65 |
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