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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_ | 5 #ifndef UI_GL_GL_EGL_API_IMPLEMENTATION_H_ |
6 #define UI_GL_GL_EGL_API_IMPLEMENTATION_H_ | 6 #define UI_GL_GL_EGL_API_IMPLEMENTATION_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "gl_bindings.h" | 9 #include "gl_bindings.h" |
10 #include "ui/gl/gl_export.h" | 10 #include "ui/gl/gl_export.h" |
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22 | 22 |
23 class GL_EXPORT EGLApiBase : public EGLApi { | 23 class GL_EXPORT EGLApiBase : public EGLApi { |
24 public: | 24 public: |
25 // Include the auto-generated part of this class. We split this because | 25 // Include the auto-generated part of this class. We split this because |
26 // it means we can easily edit the non-auto generated parts right here in | 26 // it means we can easily edit the non-auto generated parts right here in |
27 // this file instead of having to edit some template or the code generator. | 27 // this file instead of having to edit some template or the code generator. |
28 #include "gl_bindings_api_autogen_egl.h" | 28 #include "gl_bindings_api_autogen_egl.h" |
29 | 29 |
30 protected: | 30 protected: |
31 EGLApiBase(); | 31 EGLApiBase(); |
32 virtual ~EGLApiBase(); | 32 ~EGLApiBase() override; |
33 void InitializeBase(DriverEGL* driver); | 33 void InitializeBase(DriverEGL* driver); |
34 | 34 |
35 DriverEGL* driver_; | 35 DriverEGL* driver_; |
36 }; | 36 }; |
37 | 37 |
38 class GL_EXPORT RealEGLApi : public EGLApiBase { | 38 class GL_EXPORT RealEGLApi : public EGLApiBase { |
39 public: | 39 public: |
40 RealEGLApi(); | 40 RealEGLApi(); |
41 virtual ~RealEGLApi(); | 41 ~RealEGLApi() override; |
42 void Initialize(DriverEGL* driver); | 42 void Initialize(DriverEGL* driver); |
43 }; | 43 }; |
44 | 44 |
45 | 45 |
46 // Inserts a TRACE for every EGL call. | 46 // Inserts a TRACE for every EGL call. |
47 class GL_EXPORT TraceEGLApi : public EGLApi { | 47 class GL_EXPORT TraceEGLApi : public EGLApi { |
48 public: | 48 public: |
49 TraceEGLApi(EGLApi* egl_api) : egl_api_(egl_api) { } | 49 TraceEGLApi(EGLApi* egl_api) : egl_api_(egl_api) { } |
50 virtual ~TraceEGLApi(); | 50 ~TraceEGLApi() override; |
51 | 51 |
52 // Include the auto-generated part of this class. We split this because | 52 // Include the auto-generated part of this class. We split this because |
53 // it means we can easily edit the non-auto generated parts right here in | 53 // it means we can easily edit the non-auto generated parts right here in |
54 // this file instead of having to edit some template or the code generator. | 54 // this file instead of having to edit some template or the code generator. |
55 #include "gl_bindings_api_autogen_egl.h" | 55 #include "gl_bindings_api_autogen_egl.h" |
56 | 56 |
57 private: | 57 private: |
58 EGLApi* egl_api_; | 58 EGLApi* egl_api_; |
59 }; | 59 }; |
60 | 60 |
61 } // namespace gfx | 61 } // namespace gfx |
62 | 62 |
63 #endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_ | 63 #endif // UI_GL_GL_EGL_API_IMPLEMENTATION_H_ |
64 | 64 |
65 | 65 |
66 | 66 |
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