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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "net/disk_cache/simple/simple_util.h" |
| 6 |
| 7 #include <windows.h> |
| 8 |
| 9 #include "base/files/file_util.h" |
| 10 #include "base/format_macros.h" |
| 11 #include "base/rand_util.h" |
| 12 #include "base/strings/stringprintf.h" |
| 13 #include "net/disk_cache/cache_util.h" |
| 14 |
| 15 namespace disk_cache { |
| 16 namespace simple_util { |
| 17 |
| 18 bool SimpleCacheDeleteFile(const base::FilePath& path) { |
| 19 // Even if a file was opened with FLAG_SHARE_DELETE, it is not possible to |
| 20 // create a new file with the same name until the original file is actually |
| 21 // deleted. To allow new files to be created with the new name right away, |
| 22 // the file is renamed before it is deleted. |
| 23 |
| 24 // Why a random name? Because if the name was derived from our original name, |
| 25 // then churn on a particular cache entry could cause flakey behaviour. |
| 26 |
| 27 // TODO(gaivnp): Ensure these "todelete_" files are cleaned up on periodic |
| 28 // directory sweeps. |
| 29 const base::FilePath rename_target = |
| 30 path.DirName().AppendASCII(base::StringPrintf("todelete_%016" PRIx64, |
| 31 base::RandUint64())); |
| 32 |
| 33 bool rename_succeeded = !!MoveFile(path.value().c_str(), |
| 34 rename_target.value().c_str()); |
| 35 if (rename_succeeded) |
| 36 return DeleteCacheFile(rename_target); |
| 37 |
| 38 // The rename did not succeed. The fallback behaviour is to delete the file in |
| 39 // place, which might cause some flake. |
| 40 return DeleteCacheFile(path); |
| 41 } |
| 42 |
| 43 } // namespace simple_util |
| 44 } // namespace disk_cache |
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