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Issue 683113005: Update from chromium https://crrev.com/302282 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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362 362
363 bool has_external_stencil_test = 363 bool has_external_stencil_test =
364 output_surface_->HasExternalStencilTest() && 364 output_surface_->HasExternalStencilTest() &&
365 frame->current_render_pass == frame->root_render_pass; 365 frame->current_render_pass == frame->root_render_pass;
366 366
367 DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface); 367 DiscardPixels(has_external_stencil_test, draw_rect_covers_full_surface);
368 ClearFramebuffer(frame, has_external_stencil_test); 368 ClearFramebuffer(frame, has_external_stencil_test);
369 } 369 }
370 370
371 const QuadList& quad_list = render_pass->quad_list; 371 const QuadList& quad_list = render_pass->quad_list;
372 for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin(); 372 for (auto it = quad_list.BackToFrontBegin(); it != quad_list.BackToFrontEnd();
373 it != quad_list.BackToFrontEnd();
374 ++it) { 373 ++it) {
375 const DrawQuad& quad = *it; 374 const DrawQuad& quad = **it;
376 bool should_skip_quad = false; 375 bool should_skip_quad = false;
377 376
378 if (using_scissor_as_optimization) { 377 if (using_scissor_as_optimization) {
379 SetScissorStateForQuadWithRenderPassScissor( 378 SetScissorStateForQuadWithRenderPassScissor(
380 frame, quad, render_pass_scissor, &should_skip_quad); 379 frame, quad, render_pass_scissor, &should_skip_quad);
381 } else { 380 } else {
382 SetScissorStateForQuad(frame, quad); 381 SetScissorStateForQuad(frame, quad);
383 } 382 }
384 383
385 if (!should_skip_quad) 384 if (!should_skip_quad)
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420 ScopedResource* texture = render_pass_textures_.get(id); 419 ScopedResource* texture = render_pass_textures_.get(id);
421 return texture && texture->id(); 420 return texture && texture->id();
422 } 421 }
423 422
424 // static 423 // static
425 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 424 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
426 return render_pass->output_rect.size(); 425 return render_pass->output_rect.size();
427 } 426 }
428 427
429 } // namespace cc 428 } // namespace cc
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