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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 167 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; | 167 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep
adconnected : EventTypeNames::gamepaddisconnected; |
| 168 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad
)); | 168 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad
)); |
| 169 | 169 |
| 170 if (!m_pendingEvents.isEmpty()) | 170 if (!m_pendingEvents.isEmpty()) |
| 171 m_dispatchOneEventRunner.runAsync(); | 171 m_dispatchOneEventRunner.runAsync(); |
| 172 } | 172 } |
| 173 | 173 |
| 174 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) | 174 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) |
| 175 : DOMWindowProperty(frame) | 175 : DOMWindowProperty(frame) |
| 176 , PlatformEventController(frame ? frame->page() : 0) | 176 , PlatformEventController(frame ? frame->page() : 0) |
| 177 , DOMWindowLifecycleObserver(frame ? frame->domWindow() : 0) | 177 , DOMWindowLifecycleObserver(frame ? frame->localDOMWindow() : 0) |
| 178 , m_dispatchOneEventRunner(this, &NavigatorGamepad::dispatchOneEvent) | 178 , m_dispatchOneEventRunner(this, &NavigatorGamepad::dispatchOneEvent) |
| 179 { | 179 { |
| 180 } | 180 } |
| 181 | 181 |
| 182 NavigatorGamepad::~NavigatorGamepad() | 182 NavigatorGamepad::~NavigatorGamepad() |
| 183 { | 183 { |
| 184 } | 184 } |
| 185 | 185 |
| 186 const char* NavigatorGamepad::supplementName() | 186 const char* NavigatorGamepad::supplementName() |
| 187 { | 187 { |
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| 285 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { | 285 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { |
| 286 m_pendingEvents.append(newGamepad); | 286 m_pendingEvents.append(newGamepad); |
| 287 } | 287 } |
| 288 } | 288 } |
| 289 | 289 |
| 290 if (!m_pendingEvents.isEmpty()) | 290 if (!m_pendingEvents.isEmpty()) |
| 291 m_dispatchOneEventRunner.runAsync(); | 291 m_dispatchOneEventRunner.runAsync(); |
| 292 } | 292 } |
| 293 | 293 |
| 294 } // namespace blink | 294 } // namespace blink |
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