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Side by Side Diff: Source/modules/gamepad/NavigatorGamepad.cpp

Issue 683013002: Extract a DOMWindow interface from LocalDOMWindow and use it in the idl. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix incorrect assumption Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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167 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep adconnected : EventTypeNames::gamepaddisconnected; 167 const AtomicString& eventName = gamepad->connected() ? EventTypeNames::gamep adconnected : EventTypeNames::gamepaddisconnected;
168 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad )); 168 window()->dispatchEvent(GamepadEvent::create(eventName, false, true, gamepad ));
169 169
170 if (!m_pendingEvents.isEmpty()) 170 if (!m_pendingEvents.isEmpty())
171 m_dispatchOneEventRunner.runAsync(); 171 m_dispatchOneEventRunner.runAsync();
172 } 172 }
173 173
174 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) 174 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame)
175 : DOMWindowProperty(frame) 175 : DOMWindowProperty(frame)
176 , PlatformEventController(frame ? frame->page() : 0) 176 , PlatformEventController(frame ? frame->page() : 0)
177 , DOMWindowLifecycleObserver(frame ? frame->domWindow() : 0) 177 , DOMWindowLifecycleObserver(frame ? frame->localDOMWindow() : 0)
178 , m_dispatchOneEventRunner(this, &NavigatorGamepad::dispatchOneEvent) 178 , m_dispatchOneEventRunner(this, &NavigatorGamepad::dispatchOneEvent)
179 { 179 {
180 } 180 }
181 181
182 NavigatorGamepad::~NavigatorGamepad() 182 NavigatorGamepad::~NavigatorGamepad()
183 { 183 {
184 } 184 }
185 185
186 const char* NavigatorGamepad::supplementName() 186 const char* NavigatorGamepad::supplementName()
187 { 187 {
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285 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { 285 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) {
286 m_pendingEvents.append(newGamepad); 286 m_pendingEvents.append(newGamepad);
287 } 287 }
288 } 288 }
289 289
290 if (!m_pendingEvents.isEmpty()) 290 if (!m_pendingEvents.isEmpty())
291 m_dispatchOneEventRunner.runAsync(); 291 m_dispatchOneEventRunner.runAsync();
292 } 292 }
293 293
294 } // namespace blink 294 } // namespace blink
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