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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Data structures for representing parts of Chromium's composited layer tree | 5 // Data structures for representing parts of Chromium's composited layer tree |
| 6 // and a function to load it from the JSON configuration file | 6 // and a function to load it from the JSON configuration file |
| 7 | 7 |
| 8 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 8 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
| 9 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 9 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
| 10 | 10 |
| (...skipping 118 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 129 int targetSurface_; | 129 int targetSurface_; |
| 130 float transform_[16]; | 130 float transform_[16]; |
| 131 std::vector<Tile> tiles_; | 131 std::vector<Tile> tiles_; |
| 132 int tile_width_; | 132 int tile_width_; |
| 133 int tile_height_; | 133 int tile_height_; |
| 134 }; | 134 }; |
| 135 | 135 |
| 136 class ContentLayerNode : public RenderNode { | 136 class ContentLayerNode : public RenderNode { |
| 137 public: | 137 public: |
| 138 ContentLayerNode(); | 138 ContentLayerNode(); |
| 139 virtual ~ContentLayerNode(); | 139 ~ContentLayerNode() override; |
| 140 virtual void Accept(RenderNodeVisitor* v) override; | 140 void Accept(RenderNodeVisitor* v) override; |
| 141 | 141 |
| 142 void set_skipsDraw(bool skips) { | 142 void set_skipsDraw(bool skips) { |
| 143 skipsDraw_ = skips; | 143 skipsDraw_ = skips; |
| 144 } | 144 } |
| 145 | 145 |
| 146 void add_child(RenderNode* child) { | 146 void add_child(RenderNode* child) { |
| 147 children_.push_back(child); | 147 children_.push_back(child); |
| 148 } | 148 } |
| 149 | 149 |
| 150 private: | 150 private: |
| 151 ScopedVector<RenderNode> children_; | 151 ScopedVector<RenderNode> children_; |
| 152 bool skipsDraw_; | 152 bool skipsDraw_; |
| 153 }; | 153 }; |
| 154 | 154 |
| 155 class CCNode : public RenderNode { | 155 class CCNode : public RenderNode { |
| 156 public: | 156 public: |
| 157 CCNode(); | 157 CCNode(); |
| 158 virtual ~CCNode(); | 158 ~CCNode() override; |
| 159 | 159 |
| 160 virtual void Accept(RenderNodeVisitor* v) override; | 160 void Accept(RenderNodeVisitor* v) override; |
| 161 | 161 |
| 162 ShaderID vertex_shader() { | 162 ShaderID vertex_shader() { |
| 163 return vertex_shader_; | 163 return vertex_shader_; |
| 164 } | 164 } |
| 165 | 165 |
| 166 void set_vertex_shader(ShaderID shader) { | 166 void set_vertex_shader(ShaderID shader) { |
| 167 vertex_shader_ = shader; | 167 vertex_shader_ = shader; |
| 168 } | 168 } |
| 169 | 169 |
| 170 ShaderID fragment_shader() { | 170 ShaderID fragment_shader() { |
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| 202 virtual void BeginVisitCCNode(CCNode* v); | 202 virtual void BeginVisitCCNode(CCNode* v); |
| 203 virtual void EndVisitRenderNode(RenderNode* v); | 203 virtual void EndVisitRenderNode(RenderNode* v); |
| 204 virtual void EndVisitContentLayerNode(ContentLayerNode* v); | 204 virtual void EndVisitContentLayerNode(ContentLayerNode* v); |
| 205 virtual void EndVisitCCNode(CCNode* v); | 205 virtual void EndVisitCCNode(CCNode* v); |
| 206 }; | 206 }; |
| 207 | 207 |
| 208 RenderNode* BuildRenderTreeFromFile(const base::FilePath& path); | 208 RenderNode* BuildRenderTreeFromFile(const base::FilePath& path); |
| 209 | 209 |
| 210 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ | 210 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_TREE_H_ |
| 211 | 211 |
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