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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
| 7 | 7 |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "gpu/command_buffer/tests/gl_manager.h" | 9 #include "gpu/command_buffer/tests/gl_manager.h" |
| 10 #include "gpu/command_buffer/tests/gl_test_utils.h" | 10 #include "gpu/command_buffer/tests/gl_test_utils.h" |
| 11 #include "testing/gmock/include/gmock/gmock.h" | 11 #include "testing/gmock/include/gmock/gmock.h" |
| 12 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
| 13 | 13 |
| 14 namespace gpu { | 14 namespace gpu { |
| 15 | 15 |
| 16 class GLSharedResources : public testing::Test { | 16 class GLSharedResources : public testing::Test { |
| 17 protected: | 17 protected: |
| 18 virtual void SetUp() { | 18 void SetUp() override { |
| 19 GLManager::Options options; | 19 GLManager::Options options; |
| 20 options.bind_generates_resource = true; | 20 options.bind_generates_resource = true; |
| 21 gl1_.Initialize(options); | 21 gl1_.Initialize(options); |
| 22 options.share_group_manager = &gl1_; | 22 options.share_group_manager = &gl1_; |
| 23 gl2_.Initialize(options); | 23 gl2_.Initialize(options); |
| 24 } | 24 } |
| 25 | 25 |
| 26 virtual void TearDown() { | 26 void TearDown() override { |
| 27 gl1_.Destroy(); | 27 gl1_.Destroy(); |
| 28 gl2_.Destroy(); | 28 gl2_.Destroy(); |
| 29 } | 29 } |
| 30 | 30 |
| 31 GLManager gl1_; | 31 GLManager gl1_; |
| 32 GLManager gl2_; | 32 GLManager gl2_; |
| 33 }; | 33 }; |
| 34 | 34 |
| 35 // Test that GL creating/deleting works across context. | 35 // Test that GL creating/deleting works across context. |
| 36 TEST_F(GLSharedResources, CreateDelete) { | 36 TEST_F(GLSharedResources, CreateDelete) { |
| 37 gl1_.MakeCurrent(); | 37 gl1_.MakeCurrent(); |
| 38 GLuint tex = 0; | 38 GLuint tex = 0; |
| 39 glGenTextures(1, &tex); | 39 glGenTextures(1, &tex); |
| 40 gl2_.MakeCurrent(); | 40 gl2_.MakeCurrent(); |
| 41 glBindTexture(GL_TEXTURE_2D, tex); | 41 glBindTexture(GL_TEXTURE_2D, tex); |
| 42 glDeleteTextures(1, &tex); | 42 glDeleteTextures(1, &tex); |
| 43 gl1_.MakeCurrent(); | 43 gl1_.MakeCurrent(); |
| 44 glBindTexture(GL_TEXTURE_2D,tex); | 44 glBindTexture(GL_TEXTURE_2D,tex); |
| 45 GLTestHelper::CheckGLError("no errors", __LINE__); | 45 GLTestHelper::CheckGLError("no errors", __LINE__); |
| 46 gl2_.MakeCurrent(); | 46 gl2_.MakeCurrent(); |
| 47 GLTestHelper::CheckGLError("no errors", __LINE__); | 47 GLTestHelper::CheckGLError("no errors", __LINE__); |
| 48 } | 48 } |
| 49 | 49 |
| 50 } // namespace gpu | 50 } // namespace gpu |
| 51 | 51 |
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