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Issue 682743002: Standardize usage of virtual/override/final specifiers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <GLES2/gl2.h> 5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2chromium.h> 6 #include <GLES2/gl2chromium.h>
7 #include <GLES2/gl2ext.h> 7 #include <GLES2/gl2ext.h>
8 #include <GLES2/gl2extchromium.h> 8 #include <GLES2/gl2extchromium.h>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
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30 30
31 namespace gpu { 31 namespace gpu {
32 namespace gles2 { 32 namespace gles2 {
33 33
34 static const int kImageWidth = 32; 34 static const int kImageWidth = 32;
35 static const int kImageHeight = 32; 35 static const int kImageHeight = 32;
36 static const int kImageBytesPerPixel = 4; 36 static const int kImageBytesPerPixel = 4;
37 37
38 class GpuMemoryBufferTest : public testing::Test { 38 class GpuMemoryBufferTest : public testing::Test {
39 protected: 39 protected:
40 virtual void SetUp() { 40 void SetUp() override {
41 gl_.Initialize(GLManager::Options()); 41 gl_.Initialize(GLManager::Options());
42 gl_.MakeCurrent(); 42 gl_.MakeCurrent();
43 43
44 glGenTextures(2, texture_ids_); 44 glGenTextures(2, texture_ids_);
45 glBindTexture(GL_TEXTURE_2D, texture_ids_[1]); 45 glBindTexture(GL_TEXTURE_2D, texture_ids_[1]);
46 46
47 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 47 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
48 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 48 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
51 51
52 glGenFramebuffers(1, &framebuffer_id_); 52 glGenFramebuffers(1, &framebuffer_id_);
53 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); 53 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
54 glFramebufferTexture2D(GL_FRAMEBUFFER, 54 glFramebufferTexture2D(GL_FRAMEBUFFER,
55 GL_COLOR_ATTACHMENT0, 55 GL_COLOR_ATTACHMENT0,
56 GL_TEXTURE_2D, 56 GL_TEXTURE_2D,
57 texture_ids_[1], 57 texture_ids_[1],
58 0); 58 0);
59 } 59 }
60 60
61 virtual void TearDown() { 61 void TearDown() override {
62 glDeleteTextures(2, texture_ids_); 62 glDeleteTextures(2, texture_ids_);
63 glDeleteFramebuffers(1, &framebuffer_id_); 63 glDeleteFramebuffers(1, &framebuffer_id_);
64 64
65 gl_.Destroy(); 65 gl_.Destroy();
66 } 66 }
67 67
68 GLManager gl_; 68 GLManager gl_;
69 GLuint texture_ids_[2]; 69 GLuint texture_ids_[2];
70 GLuint framebuffer_id_; 70 GLuint framebuffer_id_;
71 }; 71 };
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120 120
121 // Release the image. 121 // Release the image.
122 glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); 122 glReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id);
123 123
124 // Destroy the image. 124 // Destroy the image.
125 glDestroyImageCHROMIUM(image_id); 125 glDestroyImageCHROMIUM(image_id);
126 } 126 }
127 127
128 } // namespace gles2 128 } // namespace gles2
129 } // namespace gpu 129 } // namespace gpu
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