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Side by Side Diff: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc

Issue 682743002: Standardize usage of virtual/override/final specifiers. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GL_GLEXT_PROTOTYPES 5 #ifndef GL_GLEXT_PROTOTYPES
6 #define GL_GLEXT_PROTOTYPES 6 #define GL_GLEXT_PROTOTYPES
7 #endif 7 #endif
8 8
9 #include <GLES2/gl2.h> 9 #include <GLES2/gl2.h>
10 #include <GLES2/gl2ext.h> 10 #include <GLES2/gl2ext.h>
11 #include <GLES2/gl2extchromium.h> 11 #include <GLES2/gl2extchromium.h>
12 12
13 #include "gpu/command_buffer/tests/gl_manager.h" 13 #include "gpu/command_buffer/tests/gl_manager.h"
14 #include "gpu/command_buffer/tests/gl_test_utils.h" 14 #include "gpu/command_buffer/tests/gl_test_utils.h"
15 #include "testing/gmock/include/gmock/gmock.h" 15 #include "testing/gmock/include/gmock/gmock.h"
16 #include "testing/gtest/include/gtest/gtest.h" 16 #include "testing/gtest/include/gtest/gtest.h"
17 17
18 namespace gpu { 18 namespace gpu {
19 19
20 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension. 20 // A collection of tests that exercise the GL_CHROMIUM_copy_texture extension.
21 class GLCopyTextureCHROMIUMTest : public testing::Test { 21 class GLCopyTextureCHROMIUMTest : public testing::Test {
22 protected: 22 protected:
23 virtual void SetUp() { 23 void SetUp() override {
24 gl_.Initialize(GLManager::Options()); 24 gl_.Initialize(GLManager::Options());
25 25
26 glGenTextures(2, textures_); 26 glGenTextures(2, textures_);
27 glBindTexture(GL_TEXTURE_2D, textures_[1]); 27 glBindTexture(GL_TEXTURE_2D, textures_[1]);
28 28
29 // Some drivers (NVidia/SGX) require texture settings to be a certain way or 29 // Some drivers (NVidia/SGX) require texture settings to be a certain way or
30 // they won't report FRAMEBUFFER_COMPLETE. 30 // they won't report FRAMEBUFFER_COMPLETE.
31 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 31 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
32 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 32 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
33 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 33 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 34 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
35 35
36 glGenFramebuffers(1, &framebuffer_id_); 36 glGenFramebuffers(1, &framebuffer_id_);
37 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); 37 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_);
38 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 38 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
39 textures_[1], 0); 39 textures_[1], 0);
40 } 40 }
41 41
42 virtual void TearDown() { 42 void TearDown() override {
43 glDeleteTextures(2, textures_); 43 glDeleteTextures(2, textures_);
44 glDeleteFramebuffers(1, &framebuffer_id_); 44 glDeleteFramebuffers(1, &framebuffer_id_);
45 gl_.Destroy(); 45 gl_.Destroy();
46 } 46 }
47 47
48 GLManager gl_; 48 GLManager gl_;
49 GLuint textures_[2]; 49 GLuint textures_[2];
50 GLuint framebuffer_id_; 50 GLuint framebuffer_id_;
51 }; 51 };
52 52
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623 EXPECT_EQ(0, pixels[y][x][1]); 623 EXPECT_EQ(0, pixels[y][x][1]);
624 EXPECT_EQ(0, pixels[y][x][2]); 624 EXPECT_EQ(0, pixels[y][x][2]);
625 EXPECT_EQ(0, pixels[y][x][3]); 625 EXPECT_EQ(0, pixels[y][x][3]);
626 } 626 }
627 } 627 }
628 628
629 EXPECT_TRUE(GL_NO_ERROR == glGetError()); 629 EXPECT_TRUE(GL_NO_ERROR == glGetError());
630 } 630 }
631 631
632 } // namespace gpu 632 } // namespace gpu
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