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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
7 #include <GLES2/gl2extchromium.h> | 7 #include <GLES2/gl2extchromium.h> |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "gpu/command_buffer/tests/gl_manager.h" | 10 #include "gpu/command_buffer/tests/gl_manager.h" |
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141 uint8 g6 = (rgb565 & kGreenMask) >> 5; | 141 uint8 g6 = (rgb565 & kGreenMask) >> 5; |
142 uint8 b5 = (rgb565 & kBlueMask); | 142 uint8 b5 = (rgb565 & kBlueMask); |
143 // Replicate upper bits to lower empty bits. | 143 // Replicate upper bits to lower empty bits. |
144 rgb888[0] = (r5 << 3) | (r5 >> 2); | 144 rgb888[0] = (r5 << 3) | (r5 >> 2); |
145 rgb888[1] = (g6 << 2) | (g6 >> 4); | 145 rgb888[1] = (g6 << 2) | (g6 >> 4); |
146 rgb888[2] = (b5 << 3) | (b5 >> 2); | 146 rgb888[2] = (b5 << 3) | (b5 >> 2); |
147 } | 147 } |
148 | 148 |
149 class CompressedTextureTest : public ::testing::TestWithParam<GLenum> { | 149 class CompressedTextureTest : public ::testing::TestWithParam<GLenum> { |
150 protected: | 150 protected: |
151 virtual void SetUp() { | 151 void SetUp() override { |
152 GLManager::Options options; | 152 GLManager::Options options; |
153 options.size = gfx::Size(kTextureWidth, kTextureHeight); | 153 options.size = gfx::Size(kTextureWidth, kTextureHeight); |
154 gl_.Initialize(options); | 154 gl_.Initialize(options); |
155 } | 155 } |
156 | 156 |
157 virtual void TearDown() { | 157 void TearDown() override { gl_.Destroy(); } |
158 gl_.Destroy(); | |
159 } | |
160 | 158 |
161 GLuint LoadProgram() { | 159 GLuint LoadProgram() { |
162 const char* v_shader_src = SHADER( | 160 const char* v_shader_src = SHADER( |
163 attribute vec2 a_position; | 161 attribute vec2 a_position; |
164 varying vec2 v_texcoord; | 162 varying vec2 v_texcoord; |
165 void main() { | 163 void main() { |
166 gl_Position = vec4(a_position, 0.0, 1.0); | 164 gl_Position = vec4(a_position, 0.0, 1.0); |
167 v_texcoord = (a_position + 1.0) * 0.5; | 165 v_texcoord = (a_position + 1.0) * 0.5; |
168 } | 166 } |
169 ); | 167 ); |
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246 GL_COMPRESSED_RGB_S3TC_DXT1_EXT, | 244 GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
247 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, | 245 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, |
248 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, | 246 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, |
249 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | 247 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
250 }; | 248 }; |
251 INSTANTIATE_TEST_CASE_P(Format, | 249 INSTANTIATE_TEST_CASE_P(Format, |
252 CompressedTextureTest, | 250 CompressedTextureTest, |
253 ::testing::ValuesIn(kFormats)); | 251 ::testing::ValuesIn(kFormats)); |
254 | 252 |
255 } // namespace gpu | 253 } // namespace gpu |
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