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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2ext.h> | 6 #include <GLES2/gl2ext.h> |
| 7 #include <GLES2/gl2extchromium.h> | 7 #include <GLES2/gl2extchromium.h> |
| 8 | 8 |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "gpu/command_buffer/tests/gl_manager.h" | 10 #include "gpu/command_buffer/tests/gl_manager.h" |
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| 141 uint8 g6 = (rgb565 & kGreenMask) >> 5; | 141 uint8 g6 = (rgb565 & kGreenMask) >> 5; |
| 142 uint8 b5 = (rgb565 & kBlueMask); | 142 uint8 b5 = (rgb565 & kBlueMask); |
| 143 // Replicate upper bits to lower empty bits. | 143 // Replicate upper bits to lower empty bits. |
| 144 rgb888[0] = (r5 << 3) | (r5 >> 2); | 144 rgb888[0] = (r5 << 3) | (r5 >> 2); |
| 145 rgb888[1] = (g6 << 2) | (g6 >> 4); | 145 rgb888[1] = (g6 << 2) | (g6 >> 4); |
| 146 rgb888[2] = (b5 << 3) | (b5 >> 2); | 146 rgb888[2] = (b5 << 3) | (b5 >> 2); |
| 147 } | 147 } |
| 148 | 148 |
| 149 class CompressedTextureTest : public ::testing::TestWithParam<GLenum> { | 149 class CompressedTextureTest : public ::testing::TestWithParam<GLenum> { |
| 150 protected: | 150 protected: |
| 151 virtual void SetUp() { | 151 void SetUp() override { |
| 152 GLManager::Options options; | 152 GLManager::Options options; |
| 153 options.size = gfx::Size(kTextureWidth, kTextureHeight); | 153 options.size = gfx::Size(kTextureWidth, kTextureHeight); |
| 154 gl_.Initialize(options); | 154 gl_.Initialize(options); |
| 155 } | 155 } |
| 156 | 156 |
| 157 virtual void TearDown() { | 157 void TearDown() override { gl_.Destroy(); } |
| 158 gl_.Destroy(); | |
| 159 } | |
| 160 | 158 |
| 161 GLuint LoadProgram() { | 159 GLuint LoadProgram() { |
| 162 const char* v_shader_src = SHADER( | 160 const char* v_shader_src = SHADER( |
| 163 attribute vec2 a_position; | 161 attribute vec2 a_position; |
| 164 varying vec2 v_texcoord; | 162 varying vec2 v_texcoord; |
| 165 void main() { | 163 void main() { |
| 166 gl_Position = vec4(a_position, 0.0, 1.0); | 164 gl_Position = vec4(a_position, 0.0, 1.0); |
| 167 v_texcoord = (a_position + 1.0) * 0.5; | 165 v_texcoord = (a_position + 1.0) * 0.5; |
| 168 } | 166 } |
| 169 ); | 167 ); |
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| 246 GL_COMPRESSED_RGB_S3TC_DXT1_EXT, | 244 GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
| 247 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, | 245 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, |
| 248 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, | 246 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, |
| 249 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | 247 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT |
| 250 }; | 248 }; |
| 251 INSTANTIATE_TEST_CASE_P(Format, | 249 INSTANTIATE_TEST_CASE_P(Format, |
| 252 CompressedTextureTest, | 250 CompressedTextureTest, |
| 253 ::testing::ValuesIn(kFormats)); | 251 ::testing::ValuesIn(kFormats)); |
| 254 | 252 |
| 255 } // namespace gpu | 253 } // namespace gpu |
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