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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 | 6 |
7 #include "gpu/command_buffer/service/shader_translator.h" | 7 #include "gpu/command_buffer/service/shader_translator.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace gpu { | 10 namespace gpu { |
11 namespace gles2 { | 11 namespace gles2 { |
12 | 12 |
13 class ShaderTranslatorTest : public testing::Test { | 13 class ShaderTranslatorTest : public testing::Test { |
14 public: | 14 public: |
15 ShaderTranslatorTest() { | 15 ShaderTranslatorTest() { |
16 } | 16 } |
17 | 17 |
18 virtual ~ShaderTranslatorTest() { | 18 ~ShaderTranslatorTest() override {} |
19 } | |
20 | 19 |
21 protected: | 20 protected: |
22 virtual void SetUp() { | 21 void SetUp() override { |
23 ShBuiltInResources resources; | 22 ShBuiltInResources resources; |
24 ShInitBuiltInResources(&resources); | 23 ShInitBuiltInResources(&resources); |
25 resources.MaxExpressionComplexity = 32; | 24 resources.MaxExpressionComplexity = 32; |
26 resources.MaxCallStackDepth = 32; | 25 resources.MaxCallStackDepth = 32; |
27 | 26 |
28 vertex_translator_ = new ShaderTranslator(); | 27 vertex_translator_ = new ShaderTranslator(); |
29 fragment_translator_ = new ShaderTranslator(); | 28 fragment_translator_ = new ShaderTranslator(); |
30 | 29 |
31 ASSERT_TRUE(vertex_translator_->Init( | 30 ASSERT_TRUE(vertex_translator_->Init( |
32 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, | 31 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
33 ShaderTranslatorInterface::kGlsl, | 32 ShaderTranslatorInterface::kGlsl, |
34 SH_EMULATE_BUILT_IN_FUNCTIONS)); | 33 SH_EMULATE_BUILT_IN_FUNCTIONS)); |
35 ASSERT_TRUE(fragment_translator_->Init( | 34 ASSERT_TRUE(fragment_translator_->Init( |
36 GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, | 35 GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, |
37 ShaderTranslatorInterface::kGlsl, | 36 ShaderTranslatorInterface::kGlsl, |
38 static_cast<ShCompileOptions>(0))); | 37 static_cast<ShCompileOptions>(0))); |
39 } | 38 } |
40 virtual void TearDown() { | 39 void TearDown() override { |
41 vertex_translator_ = NULL; | 40 vertex_translator_ = NULL; |
42 fragment_translator_ = NULL; | 41 fragment_translator_ = NULL; |
43 } | 42 } |
44 | 43 |
45 scoped_refptr<ShaderTranslator> vertex_translator_; | 44 scoped_refptr<ShaderTranslator> vertex_translator_; |
46 scoped_refptr<ShaderTranslator> fragment_translator_; | 45 scoped_refptr<ShaderTranslator> fragment_translator_; |
47 }; | 46 }; |
48 | 47 |
49 TEST_F(ShaderTranslatorTest, ValidVertexShader) { | 48 TEST_F(ShaderTranslatorTest, ValidVertexShader) { |
50 const char* shader = | 49 const char* shader = |
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334 | 333 |
335 EXPECT_EQ(options_1, options_2); | 334 EXPECT_EQ(options_1, options_2); |
336 EXPECT_NE(options_1, options_3); | 335 EXPECT_NE(options_1, options_3); |
337 EXPECT_NE(options_1, options_4); | 336 EXPECT_NE(options_1, options_4); |
338 EXPECT_NE(options_3, options_4); | 337 EXPECT_NE(options_3, options_4); |
339 } | 338 } |
340 | 339 |
341 } // namespace gles2 | 340 } // namespace gles2 |
342 } // namespace gpu | 341 } // namespace gpu |
343 | 342 |
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