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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 8 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| 9 #include "gpu/command_buffer/service/gl_utils.h" | 9 #include "gpu/command_buffer/service/gl_utils.h" |
| 10 #include "gpu/command_buffer/service/gpu_service_test.h" | 10 #include "gpu/command_buffer/service/gpu_service_test.h" |
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| 69 static const GLuint kVertexShaderClientId = 90; | 69 static const GLuint kVertexShaderClientId = 90; |
| 70 static const GLuint kVertexShaderServiceId = 100; | 70 static const GLuint kVertexShaderServiceId = 100; |
| 71 static const GLuint kFragmentShaderClientId = 91; | 71 static const GLuint kFragmentShaderClientId = 91; |
| 72 static const GLuint kFragmentShaderServiceId = 100; | 72 static const GLuint kFragmentShaderServiceId = 100; |
| 73 | 73 |
| 74 MemoryProgramCacheTest() | 74 MemoryProgramCacheTest() |
| 75 : cache_(new MemoryProgramCache(kCacheSizeBytes)), | 75 : cache_(new MemoryProgramCache(kCacheSizeBytes)), |
| 76 vertex_shader_(NULL), | 76 vertex_shader_(NULL), |
| 77 fragment_shader_(NULL), | 77 fragment_shader_(NULL), |
| 78 shader_cache_count_(0) { } | 78 shader_cache_count_(0) { } |
| 79 virtual ~MemoryProgramCacheTest() { | 79 ~MemoryProgramCacheTest() override { shader_manager_.Destroy(false); } |
| 80 shader_manager_.Destroy(false); | |
| 81 } | |
| 82 | 80 |
| 83 void ShaderCacheCb(const std::string& key, const std::string& shader) { | 81 void ShaderCacheCb(const std::string& key, const std::string& shader) { |
| 84 shader_cache_count_++; | 82 shader_cache_count_++; |
| 85 shader_cache_shader_ = shader; | 83 shader_cache_shader_ = shader; |
| 86 } | 84 } |
| 87 | 85 |
| 88 int32 shader_cache_count() { return shader_cache_count_; } | 86 int32 shader_cache_count() { return shader_cache_count_; } |
| 89 const std::string& shader_cache_shader() { return shader_cache_shader_; } | 87 const std::string& shader_cache_shader() { return shader_cache_shader_; } |
| 90 | 88 |
| 91 protected: | 89 protected: |
| 92 virtual void SetUp() { | 90 void SetUp() override { |
| 93 GpuServiceTest::SetUp(); | 91 GpuServiceTest::SetUp(); |
| 94 | 92 |
| 95 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, | 93 vertex_shader_ = shader_manager_.CreateShader(kVertexShaderClientId, |
| 96 kVertexShaderServiceId, | 94 kVertexShaderServiceId, |
| 97 GL_VERTEX_SHADER); | 95 GL_VERTEX_SHADER); |
| 98 fragment_shader_ = shader_manager_.CreateShader( | 96 fragment_shader_ = shader_manager_.CreateShader( |
| 99 kFragmentShaderClientId, | 97 kFragmentShaderClientId, |
| 100 kFragmentShaderServiceId, | 98 kFragmentShaderServiceId, |
| 101 GL_FRAGMENT_SHADER); | 99 GL_FRAGMENT_SHADER); |
| 102 ASSERT_TRUE(vertex_shader_ != NULL); | 100 ASSERT_TRUE(vertex_shader_ != NULL); |
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| 626 NULL, | 624 NULL, |
| 627 fragment_shader_, | 625 fragment_shader_, |
| 628 NULL, | 626 NULL, |
| 629 NULL, | 627 NULL, |
| 630 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, | 628 base::Bind(&MemoryProgramCacheTest::ShaderCacheCb, |
| 631 base::Unretained(this)))); | 629 base::Unretained(this)))); |
| 632 } | 630 } |
| 633 | 631 |
| 634 } // namespace gles2 | 632 } // namespace gles2 |
| 635 } // namespace gpu | 633 } // namespace gpu |
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