Index: Source/core/inspector/InspectorAnimationAgent.cpp |
diff --git a/Source/core/inspector/InspectorAnimationAgent.cpp b/Source/core/inspector/InspectorAnimationAgent.cpp |
index 7770b46c64cddb928cfef392339c2cef19ab2f6f..714252f899b5085f0e10296d86ce179546cacdb0 100644 |
--- a/Source/core/inspector/InspectorAnimationAgent.cpp |
+++ b/Source/core/inspector/InspectorAnimationAgent.cpp |
@@ -16,6 +16,7 @@ |
#include "core/css/CSSKeyframeRule.h" |
#include "core/css/CSSKeyframesRule.h" |
#include "core/inspector/InspectorDOMAgent.h" |
+#include "core/inspector/InspectorNodeIds.h" |
#include "core/inspector/InspectorStyleSheet.h" |
#include "platform/Decimal.h" |
@@ -44,7 +45,7 @@ void InspectorAnimationAgent::reset() |
m_idToAnimationPlayer.clear(); |
} |
-static PassRefPtr<TypeBuilder::Animation::AnimationNode> buildObjectForAnimationNode(AnimationNode* animationNode) |
+PassRefPtr<TypeBuilder::Animation::AnimationNode> InspectorAnimationAgent::buildObjectForAnimationNode(AnimationNode* animationNode) |
{ |
RefPtr<TypeBuilder::Animation::AnimationNode> animationObject = TypeBuilder::Animation::AnimationNode::create() |
.setStartDelay(animationNode->specifiedTiming().startDelay) |
@@ -55,7 +56,8 @@ static PassRefPtr<TypeBuilder::Animation::AnimationNode> buildObjectForAnimation |
.setDirection(animationNode->specifiedTiming().direction) |
.setFillMode(animationNode->specifiedTiming().fillMode) |
.setTimeFraction(animationNode->timeFraction()) |
- .setName(animationNode->name()); |
+ .setName(animationNode->name()) |
+ .setBackendNodeId(InspectorNodeIds::idForNode(toAnimation(animationNode)->target())); |
return animationObject.release(); |
} |
@@ -64,7 +66,7 @@ static String playerId(AnimationPlayer& player) |
return String::number(player.sequenceNumber()); |
} |
-static PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationPlayer(AnimationPlayer& animationPlayer, PassRefPtr<TypeBuilder::Animation::KeyframesRule> keyframeRule = nullptr) |
+PassRefPtr<TypeBuilder::Animation::AnimationPlayer> InspectorAnimationAgent::buildObjectForAnimationPlayer(AnimationPlayer& animationPlayer, PassRefPtr<TypeBuilder::Animation::KeyframesRule> keyframeRule) |
{ |
RefPtr<TypeBuilder::Animation::AnimationNode> animationObject = buildObjectForAnimationNode(animationPlayer.source()); |
if (keyframeRule) |
@@ -136,16 +138,17 @@ static PassRefPtr<TypeBuilder::Animation::KeyframesRule> buildObjectForAnimation |
return keyframesObject.release(); |
} |
-static PassRefPtr<TypeBuilder::Animation::KeyframesRule> buildObjectForKeyframesRule(const Element& element, const AnimationPlayer& player) |
+static PassRefPtr<TypeBuilder::Animation::KeyframesRule> buildObjectForKeyframesRule(const AnimationPlayer& player) |
{ |
- StyleResolver& styleResolver = element.ownerDocument()->ensureStyleResolver(); |
- CSSAnimations& cssAnimations = element.activeAnimations()->cssAnimations(); |
+ const Element* element = toAnimation(player.source())->target(); |
+ StyleResolver& styleResolver = element->ownerDocument()->ensureStyleResolver(); |
+ CSSAnimations& cssAnimations = element->activeAnimations()->cssAnimations(); |
const AtomicString animationName = cssAnimations.getAnimationNameForInspector(player); |
RefPtr<TypeBuilder::Animation::KeyframesRule> keyframeRule; |
if (!animationName.isNull()) { |
// CSS Animations |
- const StyleRuleKeyframes* keyframes = cssAnimations.matchScopedKeyframesRule(&styleResolver, &element, animationName.impl()); |
+ const StyleRuleKeyframes* keyframes = cssAnimations.matchScopedKeyframesRule(&styleResolver, element, animationName.impl()); |
keyframeRule = buildObjectForStyleRuleKeyframes(keyframes); |
} else { |
// Web Animations |
@@ -155,20 +158,33 @@ static PassRefPtr<TypeBuilder::Animation::KeyframesRule> buildObjectForKeyframes |
return keyframeRule; |
} |
-void InspectorAnimationAgent::getAnimationPlayersForNode(ErrorString* errorString, int nodeId, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> >& animationPlayersArray) |
+PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > InspectorAnimationAgent::buildArrayForAnimationPlayers(Element& element, const WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players) |
+{ |
+ RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > animationPlayersArray = TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>::create(); |
+ for (const auto& it : players) { |
+ AnimationPlayer& player = *(it.get()); |
+ Animation* animation = toAnimation(player.source()); |
+ if (!element.contains(animation->target())) |
+ continue; |
+ m_idToAnimationPlayer.set(playerId(player), &player); |
+ RefPtr<TypeBuilder::Animation::KeyframesRule> keyframeRule = buildObjectForKeyframesRule(player); |
+ animationPlayersArray->addItem(buildObjectForAnimationPlayer(player, keyframeRule)); |
+ } |
+ return animationPlayersArray.release(); |
+} |
+ |
+void InspectorAnimationAgent::getAnimationPlayersForNode(ErrorString* errorString, int nodeId, bool includeSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> >& animationPlayersArray) |
{ |
- animationPlayersArray = TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer>::create(); |
Element* element = m_domAgent->assertElement(errorString, nodeId); |
if (!element) |
return; |
m_idToAnimationPlayer.clear(); |
- WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players = ElementAnimation::getAnimationPlayers(*element); |
- for (WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> >::iterator it = players.begin(); it != players.end(); ++it) { |
- AnimationPlayer& player = *(it->get()); |
- m_idToAnimationPlayer.set(playerId(player), &player); |
- RefPtr<TypeBuilder::Animation::KeyframesRule> keyframeRule = buildObjectForKeyframesRule(*element, player); |
- animationPlayersArray->addItem(buildObjectForAnimationPlayer(player, keyframeRule)); |
- } |
+ WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players; |
+ if (!includeSubtreeAnimations) |
+ players = ElementAnimation::getAnimationPlayers(*element); |
+ else |
+ players = element->ownerDocument()->timeline().getAnimationPlayers(); |
+ animationPlayersArray = buildArrayForAnimationPlayers(*element, players); |
} |
void InspectorAnimationAgent::pauseAnimationPlayer(ErrorString* errorString, const String& id, RefPtr<TypeBuilder::Animation::AnimationPlayer>& animationPlayer) |