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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef InspectorAnimationAgent_h | 5 #ifndef InspectorAnimationAgent_h |
| 6 #define InspectorAnimationAgent_h | 6 #define InspectorAnimationAgent_h |
| 7 | 7 |
| 8 #include "core/InspectorFrontend.h" | 8 #include "core/InspectorFrontend.h" |
| 9 #include "core/css/CSSKeyframesRule.h" | 9 #include "core/css/CSSKeyframesRule.h" |
| 10 #include "core/inspector/InspectorBaseAgent.h" | 10 #include "core/inspector/InspectorBaseAgent.h" |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 { | 27 { |
| 28 return adoptPtrWillBeNoop(new InspectorAnimationAgent(domAgent)); | 28 return adoptPtrWillBeNoop(new InspectorAnimationAgent(domAgent)); |
| 29 } | 29 } |
| 30 | 30 |
| 31 // Base agent methods. | 31 // Base agent methods. |
| 32 virtual void setFrontend(InspectorFrontend*) override; | 32 virtual void setFrontend(InspectorFrontend*) override; |
| 33 virtual void clearFrontend() override; | 33 virtual void clearFrontend() override; |
| 34 void reset(); | 34 void reset(); |
| 35 | 35 |
| 36 // Protocol method implementations. | 36 // Protocol method implementations. |
| 37 virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, RefPtr<Typ
eBuilder::Array<TypeBuilder::Animation::AnimationPlayer> >& animationPlayersArra
y) override; | 37 virtual void getAnimationPlayersForNode(ErrorString*, int nodeId, bool inclu
deSubtreeAnimations, RefPtr<TypeBuilder::Array<TypeBuilder::Animation::Animation
Player> >& animationPlayersArray) override; |
| 38 virtual void pauseAnimationPlayer(ErrorString*, const String& id, RefPtr<Typ
eBuilder::Animation::AnimationPlayer>&) override; | 38 virtual void pauseAnimationPlayer(ErrorString*, const String& id, RefPtr<Typ
eBuilder::Animation::AnimationPlayer>&) override; |
| 39 virtual void playAnimationPlayer(ErrorString*, const String& id, RefPtr<Type
Builder::Animation::AnimationPlayer>&) override; | 39 virtual void playAnimationPlayer(ErrorString*, const String& id, RefPtr<Type
Builder::Animation::AnimationPlayer>&) override; |
| 40 virtual void setAnimationPlayerCurrentTime(ErrorString*, const String& id, d
ouble currentTime, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override; | 40 virtual void setAnimationPlayerCurrentTime(ErrorString*, const String& id, d
ouble currentTime, RefPtr<TypeBuilder::Animation::AnimationPlayer>&) override; |
| 41 virtual void getAnimationPlayerState(ErrorString*, const String& id, double*
currentTime, bool* isRunning) override; | 41 virtual void getAnimationPlayerState(ErrorString*, const String& id, double*
currentTime, bool* isRunning) override; |
| 42 | 42 |
| 43 // Methods for other agents to use. | 43 // Methods for other agents to use. |
| 44 AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id); | 44 AnimationPlayer* assertAnimationPlayer(ErrorString*, const String& id); |
| 45 | 45 |
| 46 virtual void trace(Visitor*) override; | 46 virtual void trace(Visitor*) override; |
| 47 | 47 |
| 48 private: | 48 private: |
| 49 InspectorAnimationAgent(InspectorDOMAgent*); | 49 InspectorAnimationAgent(InspectorDOMAgent*); |
| 50 | 50 |
| 51 PassRefPtr<TypeBuilder::Animation::AnimationNode> buildObjectForAnimationNod
e(AnimationNode*); |
| 52 PassRefPtr<TypeBuilder::Animation::AnimationPlayer> buildObjectForAnimationP
layer(AnimationPlayer&, PassRefPtr<TypeBuilder::Animation::KeyframesRule> keyfra
meRule = nullptr); |
| 53 PassRefPtr<TypeBuilder::Array<TypeBuilder::Animation::AnimationPlayer> > bui
ldArrayForAnimationPlayers(Element&, const WillBeHeapVector<RefPtrWillBeMember<A
nimationPlayer> >, bool); |
| 54 |
| 51 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; | 55 RawPtrWillBeMember<InspectorDOMAgent> m_domAgent; |
| 52 InspectorFrontend::Animation* m_frontend; | 56 InspectorFrontend::Animation* m_frontend; |
| 53 WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer> > m_idToAnimat
ionPlayer; | 57 WillBeHeapHashMap<String, RefPtrWillBeMember<AnimationPlayer> > m_idToAnimat
ionPlayer; |
| 54 }; | 58 }; |
| 55 | 59 |
| 56 } | 60 } |
| 57 | 61 |
| 58 #endif // InspectorAnimationAgent_h | 62 #endif // InspectorAnimationAgent_h |
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