| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 086dbdcdbd079ae0e9eafd65f41222dc9677fe3f..0dc626cd6668e866f621474363eb777519b9d990 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -171,8 +171,8 @@ SkGpuDevice* SkGpuDevice::Create(GrContext* context, const SkImageInfo& origInfo
|
| }
|
| const SkImageInfo info = SkImageInfo::Make(origInfo.width(), origInfo.height(), ct, at);
|
|
|
| - GrTextureDesc desc;
|
| - desc.fFlags = kRenderTarget_GrTextureFlagBit;
|
| + GrSurfaceDesc desc;
|
| + desc.fFlags = kRenderTarget_GrSurfaceFlag;
|
| desc.fWidth = info.width();
|
| desc.fHeight = info.height();
|
| desc.fConfig = SkImageInfo2GrPixelConfig(info);
|
| @@ -607,7 +607,7 @@ bool draw_with_mask_filter(GrContext* context, const SkPath& devPath,
|
|
|
| // we now have a device-aligned 8bit mask in dstM, ready to be drawn using
|
| // the current clip (and identity matrix) and GrPaint settings
|
| - GrTextureDesc desc;
|
| + GrSurfaceDesc desc;
|
| desc.fWidth = dstM.fBounds.width();
|
| desc.fHeight = dstM.fBounds.height();
|
| desc.fConfig = kAlpha_8_GrPixelConfig;
|
| @@ -632,8 +632,8 @@ GrTexture* create_mask_GPU(GrContext* context,
|
| const GrStrokeInfo& strokeInfo,
|
| bool doAA,
|
| int sampleCnt) {
|
| - GrTextureDesc desc;
|
| - desc.fFlags = kRenderTarget_GrTextureFlagBit;
|
| + GrSurfaceDesc desc;
|
| + desc.fFlags = kRenderTarget_GrSurfaceFlag;
|
| desc.fWidth = SkScalarCeilToInt(maskRect.width());
|
| desc.fHeight = SkScalarCeilToInt(maskRect.height());
|
| desc.fSampleCnt = doAA ? sampleCnt : 0;
|
| @@ -1751,9 +1751,9 @@ void SkGpuDevice::flush() {
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|
| SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage) {
|
| - GrTextureDesc desc;
|
| + GrSurfaceDesc desc;
|
| desc.fConfig = fRenderTarget->config();
|
| - desc.fFlags = kRenderTarget_GrTextureFlagBit;
|
| + desc.fFlags = kRenderTarget_GrSurfaceFlag;
|
| desc.fWidth = info.width();
|
| desc.fHeight = info.height();
|
| desc.fSampleCnt = fRenderTarget->numSamples();
|
|
|