Index: src/gpu/GrTexture.cpp |
diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp |
index 8af5b8f128ce71ac46c4ccf71932cbfdcbca4c09..2717b3192fa99991816ab9d4db87812d1e217808 100644 |
--- a/src/gpu/GrTexture.cpp |
+++ b/src/gpu/GrTexture.cpp |
@@ -68,18 +68,18 @@ void GrTexture::onAbandon() { |
void GrTexture::validateDesc() const { |
if (this->asRenderTarget()) { |
// This texture has a render target |
- SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrTextureFlagBit)); |
+ SkASSERT(0 != (fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); |
if (this->asRenderTarget()->getStencilBuffer()) { |
- SkASSERT(0 != (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); |
+ SkASSERT(0 != (fDesc.fFlags & kNoStencil_GrSurfaceFlag)); |
} else { |
- SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); |
+ SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrSurfaceFlag)); |
} |
SkASSERT(fDesc.fSampleCnt == this->asRenderTarget()->numSamples()); |
} else { |
- SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrTextureFlagBit)); |
- SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit)); |
+ SkASSERT(0 == (fDesc.fFlags & kRenderTarget_GrSurfaceFlag)); |
+ SkASSERT(0 == (fDesc.fFlags & kNoStencil_GrSurfaceFlag)); |
SkASSERT(0 == fDesc.fSampleCnt); |
} |
} |
@@ -104,7 +104,7 @@ enum TextureFlags { |
namespace { |
GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu, |
const GrTextureParams* params, |
- const GrTextureDesc& desc) { |
+ const GrSurfaceDesc& desc) { |
GrResourceKey::ResourceFlags flags = 0; |
bool tiled = params && params->isTiled(); |
if (tiled && !gpu->caps()->npotTextureTileSupport()) { |
@@ -124,11 +124,11 @@ GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu, |
} |
// FIXME: This should be refactored with the code in gl/GrGpuGL.cpp. |
-GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) { |
+GrSurfaceOrigin resolve_origin(const GrSurfaceDesc& desc) { |
// By default, GrRenderTargets are GL's normal orientation so that they |
// can be drawn to by the outside world without the client having |
// to render upside down. |
- bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrTextureFlagBit); |
+ bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrSurfaceFlag); |
if (kDefault_GrSurfaceOrigin == desc.fOrigin) { |
return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; |
} else { |
@@ -138,7 +138,7 @@ GrSurfaceOrigin resolve_origin(const GrTextureDesc& desc) { |
} |
////////////////////////////////////////////////////////////////////////////// |
-GrTexture::GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) |
+GrTexture::GrTexture(GrGpu* gpu, bool isWrapped, const GrSurfaceDesc& desc) |
: INHERITED(gpu, isWrapped, desc) |
, fRenderTarget(NULL) |
, fMipMapsStatus(kNotAllocated_MipMapsStatus) { |
@@ -150,13 +150,13 @@ GrTexture::GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) |
GrResourceKey GrTexturePriv::ComputeKey(const GrGpu* gpu, |
const GrTextureParams* params, |
- const GrTextureDesc& desc, |
+ const GrSurfaceDesc& desc, |
const GrCacheID& cacheID) { |
GrResourceKey::ResourceFlags flags = get_texture_flags(gpu, params, desc); |
return GrResourceKey(cacheID, ResourceType(), flags); |
} |
-GrResourceKey GrTexturePriv::ComputeScratchKey(const GrTextureDesc& desc) { |
+GrResourceKey GrTexturePriv::ComputeScratchKey(const GrSurfaceDesc& desc) { |
GrCacheID::Key idKey; |
// Instead of a client-provided key of the texture contents we create a key from the |
// descriptor. |