| Index: src/gpu/GrLayerCache.h
|
| diff --git a/src/gpu/GrLayerCache.h b/src/gpu/GrLayerCache.h
|
| index 58887d6405c9e6d820c23dba96a498f4ab4a9dc3..c77233292254ee9a155a528087de48e9d4563c2e 100644
|
| --- a/src/gpu/GrLayerCache.h
|
| +++ b/src/gpu/GrLayerCache.h
|
| @@ -211,7 +211,7 @@ public:
|
| // Attempt to place 'layer' in the atlas. Return true on success; false on failure.
|
| // When true is returned, 'needsRendering' will indicate if the layer must be (re)drawn.
|
| // Additionally, the GPU resources will be locked.
|
| - bool tryToAtlas(GrCachedLayer* layer, const GrTextureDesc& desc, bool* needsRendering);
|
| + bool tryToAtlas(GrCachedLayer* layer, const GrSurfaceDesc& desc, bool* needsRendering);
|
|
|
| // Attempt to lock the GPU resources required for a layer. Return true on success;
|
| // false on failure. When true is returned 'needsRendering' will indicate if the
|
| @@ -221,7 +221,7 @@ public:
|
| // Currently, this path always uses a new scratch texture for non-Atlased layers
|
| // and (thus) doesn't cache anything. This can yield a lot of re-rendering.
|
| // TODO: allow rediscovery of free-floating layers that are still in the resource cache.
|
| - bool lock(GrCachedLayer* layer, const GrTextureDesc& desc, bool* needsRendering);
|
| + bool lock(GrCachedLayer* layer, const GrSurfaceDesc& desc, bool* needsRendering);
|
|
|
| // addUse is just here to keep the API symmetric
|
| void addUse(GrCachedLayer* layer) { layer->addUse(); }
|
|
|