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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
9 | 9 |
10 #include "GrGpuGL.h" | 10 #include "GrGpuGL.h" |
11 | 11 |
12 #define GPUGL static_cast<GrGpuGL*>(getGpu()) | 12 #define GPUGL static_cast<GrGpuGL*>(getGpu()) |
13 | 13 |
14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
15 | 15 |
16 void GrGLRenderTarget::init(const Desc& desc, | 16 void GrGLRenderTarget::init(const Desc& desc, |
17 const GrGLIRect& viewport, | 17 const GrGLIRect& viewport, |
18 GrGLTexID* texID) { | 18 GrGLTexID* texID) { |
19 fRTFBOID = desc.fRTFBOID; | 19 fRTFBOID = desc.fRTFBOID; |
20 fTexFBOID = desc.fTexFBOID; | 20 fTexFBOID = desc.fTexFBOID; |
21 fMSColorRenderbufferID = desc.fMSColorRenderbufferID; | 21 fMSColorRenderbufferID = desc.fMSColorRenderbufferID; |
22 fViewport = viewport; | 22 fViewport = viewport; |
23 fTexIDObj.reset(SkSafeRef(texID)); | 23 fTexIDObj.reset(SkSafeRef(texID)); |
24 this->registerWithCache(); | 24 this->registerWithCache(); |
25 } | 25 } |
26 | 26 |
27 namespace { | 27 namespace { |
28 GrTextureDesc MakeDesc(GrTextureFlags flags, | 28 GrSurfaceDesc MakeDesc(GrSurfaceFlags flags, |
29 int width, int height, | 29 int width, int height, |
30 GrPixelConfig config, int sampleCnt, | 30 GrPixelConfig config, int sampleCnt, |
31 GrSurfaceOrigin origin) { | 31 GrSurfaceOrigin origin) { |
32 GrTextureDesc temp; | 32 GrSurfaceDesc temp; |
33 temp.fFlags = flags; | 33 temp.fFlags = flags; |
34 temp.fWidth = width; | 34 temp.fWidth = width; |
35 temp.fHeight = height; | 35 temp.fHeight = height; |
36 temp.fConfig = config; | 36 temp.fConfig = config; |
37 temp.fSampleCnt = sampleCnt; | 37 temp.fSampleCnt = sampleCnt; |
38 temp.fOrigin = origin; | 38 temp.fOrigin = origin; |
39 return temp; | 39 return temp; |
40 } | 40 } |
41 | 41 |
42 }; | 42 }; |
43 | 43 |
44 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | 44 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, |
45 const Desc& desc, | 45 const Desc& desc, |
46 const GrGLIRect& viewport, | 46 const GrGLIRect& viewport, |
47 GrGLTexID* texID, | 47 GrGLTexID* texID, |
48 GrGLTexture* texture) | 48 GrGLTexture* texture) |
49 : INHERITED(gpu, | 49 : INHERITED(gpu, |
50 desc.fIsWrapped, | 50 desc.fIsWrapped, |
51 texture, | 51 texture, |
52 MakeDesc(kNone_GrTextureFlags, | 52 MakeDesc(kNone_GrSurfaceFlags, |
53 viewport.fWidth, viewport.fHeight, | 53 viewport.fWidth, viewport.fHeight, |
54 desc.fConfig, desc.fSampleCnt, | 54 desc.fConfig, desc.fSampleCnt, |
55 desc.fOrigin)) { | 55 desc.fOrigin)) { |
56 SkASSERT(texID); | 56 SkASSERT(texID); |
57 SkASSERT(texture); | 57 SkASSERT(texture); |
58 // FBO 0 can't also be a texture, right? | 58 // FBO 0 can't also be a texture, right? |
59 SkASSERT(0 != desc.fRTFBOID); | 59 SkASSERT(0 != desc.fRTFBOID); |
60 SkASSERT(0 != desc.fTexFBOID); | 60 SkASSERT(0 != desc.fTexFBOID); |
61 | 61 |
62 // we assume this is true, TODO: get rid of viewport as a param. | 62 // we assume this is true, TODO: get rid of viewport as a param. |
63 SkASSERT(viewport.fWidth == texture->width()); | 63 SkASSERT(viewport.fWidth == texture->width()); |
64 SkASSERT(viewport.fHeight == texture->height()); | 64 SkASSERT(viewport.fHeight == texture->height()); |
65 | 65 |
66 this->init(desc, viewport, texID); | 66 this->init(desc, viewport, texID); |
67 } | 67 } |
68 | 68 |
69 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | 69 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, |
70 const Desc& desc, | 70 const Desc& desc, |
71 const GrGLIRect& viewport) | 71 const GrGLIRect& viewport) |
72 : INHERITED(gpu, | 72 : INHERITED(gpu, |
73 desc.fIsWrapped, | 73 desc.fIsWrapped, |
74 NULL, | 74 NULL, |
75 MakeDesc(kNone_GrTextureFlags, | 75 MakeDesc(kNone_GrSurfaceFlags, |
76 viewport.fWidth, viewport.fHeight, | 76 viewport.fWidth, viewport.fHeight, |
77 desc.fConfig, desc.fSampleCnt, | 77 desc.fConfig, desc.fSampleCnt, |
78 desc.fOrigin)) { | 78 desc.fOrigin)) { |
79 this->init(desc, viewport, NULL); | 79 this->init(desc, viewport, NULL); |
80 } | 80 } |
81 | 81 |
82 void GrGLRenderTarget::onRelease() { | 82 void GrGLRenderTarget::onRelease() { |
83 if (!this->isWrapped()) { | 83 if (!this->isWrapped()) { |
84 if (fTexFBOID) { | 84 if (fTexFBOID) { |
85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
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101 void GrGLRenderTarget::onAbandon() { | 101 void GrGLRenderTarget::onAbandon() { |
102 fRTFBOID = 0; | 102 fRTFBOID = 0; |
103 fTexFBOID = 0; | 103 fTexFBOID = 0; |
104 fMSColorRenderbufferID = 0; | 104 fMSColorRenderbufferID = 0; |
105 if (fTexIDObj.get()) { | 105 if (fTexIDObj.get()) { |
106 fTexIDObj->abandon(); | 106 fTexIDObj->abandon(); |
107 fTexIDObj.reset(NULL); | 107 fTexIDObj.reset(NULL); |
108 } | 108 } |
109 INHERITED::onAbandon(); | 109 INHERITED::onAbandon(); |
110 } | 110 } |
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