| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
| 9 | 9 |
| 10 #include "GrGpuGL.h" | 10 #include "GrGpuGL.h" |
| 11 | 11 |
| 12 #define GPUGL static_cast<GrGpuGL*>(getGpu()) | 12 #define GPUGL static_cast<GrGpuGL*>(getGpu()) |
| 13 | 13 |
| 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| 15 | 15 |
| 16 void GrGLRenderTarget::init(const Desc& desc, | 16 void GrGLRenderTarget::init(const Desc& desc, |
| 17 const GrGLIRect& viewport, | 17 const GrGLIRect& viewport, |
| 18 GrGLTexID* texID) { | 18 GrGLTexID* texID) { |
| 19 fRTFBOID = desc.fRTFBOID; | 19 fRTFBOID = desc.fRTFBOID; |
| 20 fTexFBOID = desc.fTexFBOID; | 20 fTexFBOID = desc.fTexFBOID; |
| 21 fMSColorRenderbufferID = desc.fMSColorRenderbufferID; | 21 fMSColorRenderbufferID = desc.fMSColorRenderbufferID; |
| 22 fViewport = viewport; | 22 fViewport = viewport; |
| 23 fTexIDObj.reset(SkSafeRef(texID)); | 23 fTexIDObj.reset(SkSafeRef(texID)); |
| 24 this->registerWithCache(); | 24 this->registerWithCache(); |
| 25 } | 25 } |
| 26 | 26 |
| 27 namespace { | 27 namespace { |
| 28 GrTextureDesc MakeDesc(GrTextureFlags flags, | 28 GrSurfaceDesc MakeDesc(GrSurfaceFlags flags, |
| 29 int width, int height, | 29 int width, int height, |
| 30 GrPixelConfig config, int sampleCnt, | 30 GrPixelConfig config, int sampleCnt, |
| 31 GrSurfaceOrigin origin) { | 31 GrSurfaceOrigin origin) { |
| 32 GrTextureDesc temp; | 32 GrSurfaceDesc temp; |
| 33 temp.fFlags = flags; | 33 temp.fFlags = flags; |
| 34 temp.fWidth = width; | 34 temp.fWidth = width; |
| 35 temp.fHeight = height; | 35 temp.fHeight = height; |
| 36 temp.fConfig = config; | 36 temp.fConfig = config; |
| 37 temp.fSampleCnt = sampleCnt; | 37 temp.fSampleCnt = sampleCnt; |
| 38 temp.fOrigin = origin; | 38 temp.fOrigin = origin; |
| 39 return temp; | 39 return temp; |
| 40 } | 40 } |
| 41 | 41 |
| 42 }; | 42 }; |
| 43 | 43 |
| 44 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | 44 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, |
| 45 const Desc& desc, | 45 const Desc& desc, |
| 46 const GrGLIRect& viewport, | 46 const GrGLIRect& viewport, |
| 47 GrGLTexID* texID, | 47 GrGLTexID* texID, |
| 48 GrGLTexture* texture) | 48 GrGLTexture* texture) |
| 49 : INHERITED(gpu, | 49 : INHERITED(gpu, |
| 50 desc.fIsWrapped, | 50 desc.fIsWrapped, |
| 51 texture, | 51 texture, |
| 52 MakeDesc(kNone_GrTextureFlags, | 52 MakeDesc(kNone_GrSurfaceFlags, |
| 53 viewport.fWidth, viewport.fHeight, | 53 viewport.fWidth, viewport.fHeight, |
| 54 desc.fConfig, desc.fSampleCnt, | 54 desc.fConfig, desc.fSampleCnt, |
| 55 desc.fOrigin)) { | 55 desc.fOrigin)) { |
| 56 SkASSERT(texID); | 56 SkASSERT(texID); |
| 57 SkASSERT(texture); | 57 SkASSERT(texture); |
| 58 // FBO 0 can't also be a texture, right? | 58 // FBO 0 can't also be a texture, right? |
| 59 SkASSERT(0 != desc.fRTFBOID); | 59 SkASSERT(0 != desc.fRTFBOID); |
| 60 SkASSERT(0 != desc.fTexFBOID); | 60 SkASSERT(0 != desc.fTexFBOID); |
| 61 | 61 |
| 62 // we assume this is true, TODO: get rid of viewport as a param. | 62 // we assume this is true, TODO: get rid of viewport as a param. |
| 63 SkASSERT(viewport.fWidth == texture->width()); | 63 SkASSERT(viewport.fWidth == texture->width()); |
| 64 SkASSERT(viewport.fHeight == texture->height()); | 64 SkASSERT(viewport.fHeight == texture->height()); |
| 65 | 65 |
| 66 this->init(desc, viewport, texID); | 66 this->init(desc, viewport, texID); |
| 67 } | 67 } |
| 68 | 68 |
| 69 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, | 69 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, |
| 70 const Desc& desc, | 70 const Desc& desc, |
| 71 const GrGLIRect& viewport) | 71 const GrGLIRect& viewport) |
| 72 : INHERITED(gpu, | 72 : INHERITED(gpu, |
| 73 desc.fIsWrapped, | 73 desc.fIsWrapped, |
| 74 NULL, | 74 NULL, |
| 75 MakeDesc(kNone_GrTextureFlags, | 75 MakeDesc(kNone_GrSurfaceFlags, |
| 76 viewport.fWidth, viewport.fHeight, | 76 viewport.fWidth, viewport.fHeight, |
| 77 desc.fConfig, desc.fSampleCnt, | 77 desc.fConfig, desc.fSampleCnt, |
| 78 desc.fOrigin)) { | 78 desc.fOrigin)) { |
| 79 this->init(desc, viewport, NULL); | 79 this->init(desc, viewport, NULL); |
| 80 } | 80 } |
| 81 | 81 |
| 82 void GrGLRenderTarget::onRelease() { | 82 void GrGLRenderTarget::onRelease() { |
| 83 if (!this->isWrapped()) { | 83 if (!this->isWrapped()) { |
| 84 if (fTexFBOID) { | 84 if (fTexFBOID) { |
| 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
| (...skipping 15 matching lines...) Expand all Loading... |
| 101 void GrGLRenderTarget::onAbandon() { | 101 void GrGLRenderTarget::onAbandon() { |
| 102 fRTFBOID = 0; | 102 fRTFBOID = 0; |
| 103 fTexFBOID = 0; | 103 fTexFBOID = 0; |
| 104 fMSColorRenderbufferID = 0; | 104 fMSColorRenderbufferID = 0; |
| 105 if (fTexIDObj.get()) { | 105 if (fTexIDObj.get()) { |
| 106 fTexIDObj->abandon(); | 106 fTexIDObj->abandon(); |
| 107 fTexIDObj.reset(NULL); | 107 fTexIDObj.reset(NULL); |
| 108 } | 108 } |
| 109 INHERITED::onAbandon(); | 109 INHERITED::onAbandon(); |
| 110 } | 110 } |
| OLD | NEW |