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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrTextureStripAtlas.h" | 9 #include "GrTextureStripAtlas.h" |
| 10 #include "SkPixelRef.h" | 10 #include "SkPixelRef.h" |
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| 184 } | 184 } |
| 185 | 185 |
| 186 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() { | 186 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() { |
| 187 // Front is least-recently-used | 187 // Front is least-recently-used |
| 188 AtlasRow* row = fLRUFront; | 188 AtlasRow* row = fLRUFront; |
| 189 return row; | 189 return row; |
| 190 } | 190 } |
| 191 | 191 |
| 192 void GrTextureStripAtlas::lockTexture() { | 192 void GrTextureStripAtlas::lockTexture() { |
| 193 GrTextureParams params; | 193 GrTextureParams params; |
| 194 GrTextureDesc texDesc; | 194 GrSurfaceDesc texDesc; |
| 195 texDesc.fWidth = fDesc.fWidth; | 195 texDesc.fWidth = fDesc.fWidth; |
| 196 texDesc.fHeight = fDesc.fHeight; | 196 texDesc.fHeight = fDesc.fHeight; |
| 197 texDesc.fConfig = fDesc.fConfig; | 197 texDesc.fConfig = fDesc.fConfig; |
| 198 | 198 |
| 199 static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::Generat
eDomain(); | 199 static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::Generat
eDomain(); |
| 200 GrCacheID::Key key; | 200 GrCacheID::Key key; |
| 201 *key.fData32 = fCacheKey; | 201 *key.fData32 = fCacheKey; |
| 202 memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t)); | 202 memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t)); |
| 203 GrCacheID cacheID(gTextureStripAtlasDomain, key); | 203 GrCacheID cacheID(gTextureStripAtlasDomain, key); |
| 204 | 204 |
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| 338 | 338 |
| 339 // If we have locked rows, we should have a locked texture, otherwise | 339 // If we have locked rows, we should have a locked texture, otherwise |
| 340 // it should be unlocked | 340 // it should be unlocked |
| 341 if (fLockedRows == 0) { | 341 if (fLockedRows == 0) { |
| 342 SkASSERT(NULL == fTexture); | 342 SkASSERT(NULL == fTexture); |
| 343 } else { | 343 } else { |
| 344 SkASSERT(fTexture); | 344 SkASSERT(fTexture); |
| 345 } | 345 } |
| 346 } | 346 } |
| 347 #endif | 347 #endif |
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