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Side by Side Diff: src/effects/SkAlphaThresholdFilter.cpp

Issue 682223002: rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: const Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkAlphaThresholdFilter.h" 8 #include "SkAlphaThresholdFilter.h"
9 #include "SkBitmap.h" 9 #include "SkBitmap.h"
10 #include "SkReadBuffer.h" 10 #include "SkReadBuffer.h"
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265 , fOuterThreshold(outerThreshold) { 265 , fOuterThreshold(outerThreshold) {
266 } 266 }
267 267
268 #if SK_SUPPORT_GPU 268 #if SK_SUPPORT_GPU
269 bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp, 269 bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp,
270 GrTexture* texture, 270 GrTexture* texture,
271 const SkMatrix& in_matrix, 271 const SkMatrix& in_matrix,
272 const SkIRect&) const { 272 const SkIRect&) const {
273 if (fp) { 273 if (fp) {
274 GrContext* context = texture->getContext(); 274 GrContext* context = texture->getContext();
275 GrTextureDesc maskDesc; 275 GrSurfaceDesc maskDesc;
276 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { 276 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
277 maskDesc.fConfig = kAlpha_8_GrPixelConfig; 277 maskDesc.fConfig = kAlpha_8_GrPixelConfig;
278 } else { 278 } else {
279 maskDesc.fConfig = kRGBA_8888_GrPixelConfig; 279 maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
280 } 280 }
281 maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureF lagBit; 281 maskDesc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag ;
282 // Add one pixel of border to ensure that clamp mode will be all zeros 282 // Add one pixel of border to ensure that clamp mode will be all zeros
283 // the outside. 283 // the outside.
284 maskDesc.fWidth = texture->width(); 284 maskDesc.fWidth = texture->width();
285 maskDesc.fHeight = texture->height(); 285 maskDesc.fHeight = texture->height();
286 SkAutoTUnref<GrTexture> maskTexture( 286 SkAutoTUnref<GrTexture> maskTexture(
287 context->refScratchTexture(maskDesc, GrContext::kApprox_ScratchTexMa tch)); 287 context->refScratchTexture(maskDesc, GrContext::kApprox_ScratchTexMa tch));
288 if (!maskTexture) { 288 if (!maskTexture) {
289 return false; 289 return false;
290 } 290 }
291 291
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377 (U8CPU)(SkColorGetG(source) * scale), 377 (U8CPU)(SkColorGetG(source) * scale),
378 (U8CPU)(SkColorGetB(source) * scale)); 378 (U8CPU)(SkColorGetB(source) * scale));
379 } 379 }
380 } 380 }
381 dptr[y * dst->width() + x] = output_color; 381 dptr[y * dst->width() + x] = output_color;
382 } 382 }
383 } 383 }
384 384
385 return true; 385 return true;
386 } 386 }
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