Index: content/browser/renderer_host/render_widget_host_impl.h |
diff --git a/content/browser/renderer_host/render_widget_host_impl.h b/content/browser/renderer_host/render_widget_host_impl.h |
index 41df865165ec7b2313b939a62ae5f774dd3edc8f..36134e0d81bdb27557b5542d326bb9b47ff4c50b 100644 |
--- a/content/browser/renderer_host/render_widget_host_impl.h |
+++ b/content/browser/renderer_host/render_widget_host_impl.h |
@@ -437,13 +437,12 @@ class CONTENT_EXPORT RenderWidgetHostImpl |
// other way around. |
bool should_auto_resize() { return should_auto_resize_; } |
- void ComputeTouchLatency(const ui::LatencyInfo& latency_info); |
void FrameSwapped(const ui::LatencyInfo& latency_info); |
void DidReceiveRendererFrame(); |
// Returns the ID that uniquely describes this component to the latency |
// subsystem. |
- int64 GetLatencyComponentId(); |
+ int64 GetLatencyComponentId() const; |
static void CompositorFrameDrawn( |
const std::vector<ui::LatencyInfo>& latency_info); |
@@ -483,11 +482,17 @@ class CONTENT_EXPORT RenderWidgetHostImpl |
// Create a LatencyInfo struct with INPUT_EVENT_LATENCY_RWH_COMPONENT |
// component if it is not already in |original|. And if |original| is |
// not NULL, it is also merged into the resulting LatencyInfo. |
- ui::LatencyInfo CreateRWHLatencyInfoIfNotExist( |
+ ui::LatencyInfo CreateInputEventLatencyInfoIfNotExist( |
const ui::LatencyInfo* original, |
blink::WebInputEvent::Type type, |
const ui::LatencyInfo::InputCoordinate* logical_coordinates, |
size_t logical_coordinates_size); |
+ // Add UMA histograms for the latency to the renderer and roundtrip latency |
+ // for a given event type. Note that it is necessary to update the histograms |
+ // XML file any time histograms for a new event type are added. |
Alexei Svitkine (slow)
2014/10/31 20:18:20
Can you document in the comment the current string
ccameron
2014/10/31 22:13:05
I put a DCHECK that this be "Touch" or "Wheel" nex
|
+ void ComputeInputLatencyHistograms( |
+ const char* event_type_name, |
+ const ui::LatencyInfo& latency_info) const; |
// Called when we receive a notification indicating that the renderer |
// process has gone. This will reset our state so that our state will be |