Chromium Code Reviews| Index: content/browser/media/media_internals.h |
| diff --git a/content/browser/media/media_internals.h b/content/browser/media/media_internals.h |
| index 24b314ef321c7a577117111ccd83ab4ee3684523..2d3ba4e7108fac4b04137c3160021a3b4deb4a1d 100644 |
| --- a/content/browser/media/media_internals.h |
| +++ b/content/browser/media/media_internals.h |
| @@ -8,12 +8,13 @@ |
| #include <string> |
| #include <vector> |
| -#include "base/memory/ref_counted.h" |
| -#include "base/memory/singleton.h" |
| +#include "base/callback_forward.h" |
| +#include "base/lazy_instance.h" |
| #include "base/strings/string16.h" |
| +#include "base/synchronization/lock.h" |
| #include "base/values.h" |
| #include "content/common/content_export.h" |
| -#include "content/public/common/media_stream_request.h" |
| +#include "media/audio/audio_logging.h" |
| namespace media { |
| class AudioParameters; |
| @@ -23,90 +24,58 @@ struct MediaLogEvent; |
| namespace content { |
| // This class stores information about currently active media. |
| -// It's constructed on the UI thread but all of its methods are called on the IO |
| -// thread. |
| -class CONTENT_EXPORT MediaInternals { |
| +class CONTENT_EXPORT MediaInternals : public media::AudioLogFactory { |
|
acolwell GONE FROM CHROMIUM
2013/11/22 21:01:21
Since this is the only object that derives from Au
DaleCurtis
2013/11/22 21:16:03
Most of the audio code lives in media/ not content
|
| public: |
| - virtual ~MediaInternals(); |
| - |
| static MediaInternals* GetInstance(); |
| - // The following methods are virtual for gmock. |
| - |
| - // Called when an audio stream is deleted. |
| - virtual void OnDeleteAudioStream(void* host, int stream_id); |
| - |
| - // Called when an audio stream is set to playing or paused. |
| - virtual void OnSetAudioStreamPlaying(void* host, int stream_id, bool playing); |
| - |
| - // Called when an audio stream is created with the parameters that |
| - // it attempts to use to make the stream. |
| - virtual void OnAudioStreamCreated(void* host, |
| - int stream_id, |
| - const media::AudioParameters& params, |
| - const std::string& input_device_id); |
| - |
| - // Called when the status of an audio stream is set to "created", "closed", or |
| - // "error". |
| - virtual void OnSetAudioStreamStatus(void* host, int stream_id, |
| - const std::string& status); |
| - |
| - // Called when the volume of an audio stream is set. |
| - virtual void OnSetAudioStreamVolume(void* host, int stream_id, |
| - double volume); |
| + virtual ~MediaInternals(); |
| // Called when a MediaEvent occurs. |
| - virtual void OnMediaEvents(int render_process_id, |
| - const std::vector<media::MediaLogEvent>& events); |
| + void OnMediaEvents(int render_process_id, |
| + const std::vector<media::MediaLogEvent>& events); |
| // Called with the update string. |
| typedef base::Callback<void(const string16&)> UpdateCallback; |
| - // Add/remove update callbacks (see above). |
| + // Add/remove update callbacks (see above). Must be called on the IO thread. |
| void AddUpdateCallback(const UpdateCallback& callback); |
| void RemoveUpdateCallback(const UpdateCallback& callback); |
| + |
| + // Sends all cached data to each registered UpdateCallback. |
| void SendEverything(); |
| + // AudioLogFactory implementation. Safe to call from any thread. |
| + virtual scoped_ptr<media::AudioLog> CreateAudioLog( |
| + AudioComponent component) OVERRIDE; |
| + |
| private: |
| - friend class MockMediaInternals; |
| + friend class AudioLogImpl; |
| friend class MediaInternalsTest; |
| - friend struct DefaultSingletonTraits<MediaInternals>; |
| + friend struct base::DefaultLazyInstanceTraits<MediaInternals>; |
| MediaInternals(); |
| - // Sets |property| of an audio stream to |value| and notifies observers. |
| - // (host, stream_id) is a unique id for the audio stream. |
| - // |host| will never be dereferenced. |
| - void UpdateAudioStream(void* host, int stream_id, |
| - const std::string& property, base::Value* value); |
| - |
| - // See UpdateAudioStream. The difference is that StoreAudioStream does not |
| - // immediately send the data to the client, instead it waits until |
| - // SendEverything is called. |
| - void StoreAudioStream(void* host, |
| - int stream_id, |
| - const std::string& property, |
| - base::Value* value); |
| - |
| - // Removes |item| from |data_|. |
| - void DeleteItem(const std::string& item); |
| - |
| - base::DictionaryValue* StoreItem(const std::string& id, |
| - const std::string& property, |
| - base::Value* value); |
| - |
| - // Sets data_.id.property = value and notifies attached UIs using update_fn. |
| - // id may be any depth, e.g. "video.decoders.1.2.3" |
| - void UpdateItem(const std::string& update_fn, const std::string& id, |
| - const std::string& property, base::Value* value); |
| - |
| - // Calls javascript |function|(|value|) on each attached UI. |
| - void SendUpdate(const std::string& function, base::Value* value); |
| - |
| - base::DictionaryValue data_; |
| - |
| + // Sends |update| to each registered UpdateCallback. Safe to call from any |
| + // thread, but will forward to the IO thread. |
| + void SendUpdate(const string16& update); |
| + |
| + // Caches |value| under |cache_key| so that future SendEverything() calls will |
| + // include the current data. Calls JavaScript |function|(|value|) for each |
| + // registered UpdateCallback. SendUpdateAndPurgeCache() is similar but purges |
| + // the cache entry after completion instead. |
| + void SendUpdateAndCache(const std::string& cache_key, |
| + const std::string& function, |
| + const base::DictionaryValue* value); |
| + void SendUpdateAndPurgeCache(const std::string& cache_key, |
| + const std::string& function, |
| + const base::DictionaryValue* value); |
| + // Must only be accessed on the IO thread. |
| std::vector<UpdateCallback> update_callbacks_; |
| + base::Lock cache_lock_; |
| + base::DictionaryValue cached_data_; |
| + int owner_ids_[AUDIO_COMPONENT_MAX]; |
| + |
| DISALLOW_COPY_AND_ASSIGN(MediaInternals); |
| }; |