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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDrawState.h" | 8 #include "GrDrawState.h" |
| 9 | 9 |
| 10 #include "GrOptDrawState.h" | 10 #include "GrOptDrawState.h" |
| (...skipping 729 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 740 GrProcessor::InvariantOutput inoutCoverage; | 740 GrProcessor::InvariantOutput inoutCoverage; |
| 741 inoutCoverage.fIsSingleComponent = false; | 741 inoutCoverage.fIsSingleComponent = false; |
| 742 if (this->hasCoverageVertexAttribute()) { | 742 if (this->hasCoverageVertexAttribute()) { |
| 743 inoutCoverage.fValidFlags = 0; | 743 inoutCoverage.fValidFlags = 0; |
| 744 inoutCoverage.fColor = 0; // suppresses any warnings. | 744 inoutCoverage.fColor = 0; // suppresses any warnings. |
| 745 } else { | 745 } else { |
| 746 inoutCoverage.fValidFlags = kRGBA_GrColorComponentFlags; | 746 inoutCoverage.fValidFlags = kRGBA_GrColorComponentFlags; |
| 747 inoutCoverage.fColor = this->getCoverageColor(); | 747 inoutCoverage.fColor = this->getCoverageColor(); |
| 748 } | 748 } |
| 749 | 749 |
| 750 if (this->hasGeometryProcessor()) { |
| 751 fGeometryProcessor->computeInvariantOutput(&inoutCoverage); |
| 752 } |
| 753 |
| 750 // Run through the coverage stages | 754 // Run through the coverage stages |
| 751 for (int s = 0; s < this->numCoverageStages(); ++s) { | 755 for (int s = 0; s < this->numCoverageStages(); ++s) { |
| 752 const GrProcessor* processor = this->getCoverageStage(s).getProcesso
r(); | 756 const GrProcessor* processor = this->getCoverageStage(s).getProcesso
r(); |
| 753 processor->computeInvariantOutput(&inoutCoverage); | 757 processor->computeInvariantOutput(&inoutCoverage); |
| 754 } | 758 } |
| 755 | 759 |
| 756 // Since the shader will multiply coverage and color, the only way the f
inal A==1 is if | 760 // Since the shader will multiply coverage and color, the only way the f
inal A==1 is if |
| 757 // coverage and color both have A==1. | 761 // coverage and color both have A==1. |
| 758 return (inoutColor.isOpaque() && inoutCoverage.isOpaque()); | 762 return (inoutColor.isOpaque() && inoutCoverage.isOpaque()); |
| 759 } | 763 } |
| 760 | 764 |
| 761 return inoutColor.isOpaque(); | 765 return inoutColor.isOpaque(); |
| 762 } | 766 } |
| 763 | 767 |
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