| Index: device/bluetooth/bluetooth_socket.h
|
| diff --git a/device/bluetooth/bluetooth_socket.h b/device/bluetooth/bluetooth_socket.h
|
| index 1c7e50facb33e9ed60b4e88766c229464f723f04..66d4480ecb76f877f320d3581a364b71f0a6ab48 100644
|
| --- a/device/bluetooth/bluetooth_socket.h
|
| +++ b/device/bluetooth/bluetooth_socket.h
|
| @@ -25,7 +25,7 @@ class BluetoothUUID;
|
| // creation. In terms of threading, platform specific implementations may
|
| // differ slightly, but platform independent consumers must guarantee calling
|
| // various instance methods on the same thread as the thread used at
|
| -// construction time -- platform specific implementation are resonsible for
|
| +// construction time -- platform specific implementation are responsible for
|
| // marshalling calls to a different thread if required.
|
| class BluetoothSocket : public base::RefCountedThreadSafe<BluetoothSocket> {
|
| public:
|
| @@ -44,7 +44,7 @@ class BluetoothSocket : public base::RefCountedThreadSafe<BluetoothSocket> {
|
|
|
| // Destroys resources associated with the socket. After calling this method,
|
| // it is illegal to call any method on this socket instance (except for the
|
| - // desctrutor via Release).
|
| + // destructor via Release).
|
| virtual void Close() = 0;
|
|
|
| // Gracefully disconnects the socket and calls |callback| upon completion.
|
|
|