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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
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367 capabilities_.allow_partial_texture_updates = true; | 367 capabilities_.allow_partial_texture_updates = true; |
368 | 368 |
369 capabilities_.using_image = context_caps.gpu.image; | 369 capabilities_.using_image = context_caps.gpu.image; |
370 | 370 |
371 capabilities_.using_discard_framebuffer = | 371 capabilities_.using_discard_framebuffer = |
372 context_caps.gpu.discard_framebuffer; | 372 context_caps.gpu.discard_framebuffer; |
373 | 373 |
374 capabilities_.allow_rasterize_on_demand = true; | 374 capabilities_.allow_rasterize_on_demand = true; |
375 | 375 |
376 use_sync_query_ = context_caps.gpu.sync_query; | 376 use_sync_query_ = context_caps.gpu.sync_query; |
377 use_blend_minmax_ = context_caps.gpu.blend_minmax; | |
378 use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced; | 377 use_blend_equation_advanced_ = context_caps.gpu.blend_equation_advanced; |
379 use_blend_equation_advanced_coherent_ = | 378 use_blend_equation_advanced_coherent_ = |
380 context_caps.gpu.blend_equation_advanced_coherent; | 379 context_caps.gpu.blend_equation_advanced_coherent; |
381 | 380 |
382 InitializeSharedObjects(); | 381 InitializeSharedObjects(); |
383 } | 382 } |
384 | 383 |
385 GLRenderer::~GLRenderer() { | 384 GLRenderer::~GLRenderer() { |
386 while (!pending_async_read_pixels_.empty()) { | 385 while (!pending_async_read_pixels_.empty()) { |
387 PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back(); | 386 PendingAsyncReadPixels* pending_read = pending_async_read_pixels_.back(); |
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732 // Flush the GrContext to ensure all buffered GL calls are drawn to the | 731 // Flush the GrContext to ensure all buffered GL calls are drawn to the |
733 // backing store before we access and return it, and have cc begin using the | 732 // backing store before we access and return it, and have cc begin using the |
734 // GL context again. | 733 // GL context again. |
735 canvas->flush(); | 734 canvas->flush(); |
736 | 735 |
737 return image; | 736 return image; |
738 } | 737 } |
739 | 738 |
740 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 739 bool GLRenderer::CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
741 return use_blend_equation_advanced_ || | 740 return use_blend_equation_advanced_ || |
742 (use_blend_minmax_ && blend_mode == SkXfermode::kLighten_Mode) || | |
743 blend_mode == SkXfermode::kScreen_Mode || | 741 blend_mode == SkXfermode::kScreen_Mode || |
744 blend_mode == SkXfermode::kSrcOver_Mode; | 742 blend_mode == SkXfermode::kSrcOver_Mode; |
745 } | 743 } |
746 | 744 |
747 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { | 745 void GLRenderer::ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode) { |
748 DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode)); | 746 DCHECK(CanApplyBlendModeUsingBlendFunc(blend_mode)); |
749 | 747 |
750 // Any modes set here must be reset in RestoreBlendFuncToDefault | 748 // Any modes set here must be reset in RestoreBlendFuncToDefault |
751 if (use_blend_equation_advanced_) { | 749 if (use_blend_equation_advanced_) { |
752 GLenum equation = GL_FUNC_ADD; | 750 GLenum equation = GL_FUNC_ADD; |
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798 equation = GL_HSL_LUMINOSITY_KHR; | 796 equation = GL_HSL_LUMINOSITY_KHR; |
799 break; | 797 break; |
800 default: | 798 default: |
801 return; | 799 return; |
802 } | 800 } |
803 | 801 |
804 GLC(gl_, gl_->BlendEquation(equation)); | 802 GLC(gl_, gl_->BlendEquation(equation)); |
805 } else { | 803 } else { |
806 if (blend_mode == SkXfermode::kScreen_Mode) { | 804 if (blend_mode == SkXfermode::kScreen_Mode) { |
807 GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE)); | 805 GLC(gl_, gl_->BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE)); |
808 } else if (blend_mode == SkXfermode::kLighten_Mode) { | |
809 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE)); | |
810 GLC(gl_, gl_->BlendEquation(GL_MAX_EXT)); | |
811 } | 806 } |
812 } | 807 } |
813 } | 808 } |
814 | 809 |
815 void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) { | 810 void GLRenderer::RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode) { |
816 if (blend_mode == SkXfermode::kSrcOver_Mode) | 811 if (blend_mode == SkXfermode::kSrcOver_Mode) |
817 return; | 812 return; |
818 | 813 |
819 if (use_blend_equation_advanced_) { | 814 if (use_blend_equation_advanced_) { |
820 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); | 815 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); |
821 } else { | 816 } else { |
822 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); | 817 GLC(gl_, gl_->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); |
823 | |
824 if (blend_mode == SkXfermode::kLighten_Mode) | |
825 GLC(gl_, gl_->BlendEquation(GL_FUNC_ADD)); | |
826 } | 818 } |
827 } | 819 } |
828 | 820 |
829 bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame, | 821 bool GLRenderer::ShouldApplyBackgroundFilters(DrawingFrame* frame, |
830 const RenderPassDrawQuad* quad) { | 822 const RenderPassDrawQuad* quad) { |
831 if (quad->background_filters.IsEmpty()) | 823 if (quad->background_filters.IsEmpty()) |
832 return false; | 824 return false; |
833 | 825 |
834 // TODO(danakj): We only allow background filters on an opaque render surface | 826 // TODO(danakj): We only allow background filters on an opaque render surface |
835 // because other surfaces may contain translucent pixels, and the contents | 827 // because other surfaces may contain translucent pixels, and the contents |
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3358 context_support_->ScheduleOverlayPlane( | 3350 context_support_->ScheduleOverlayPlane( |
3359 overlay.plane_z_order, | 3351 overlay.plane_z_order, |
3360 overlay.transform, | 3352 overlay.transform, |
3361 pending_overlay_resources_.back()->texture_id(), | 3353 pending_overlay_resources_.back()->texture_id(), |
3362 overlay.display_rect, | 3354 overlay.display_rect, |
3363 overlay.uv_rect); | 3355 overlay.uv_rect); |
3364 } | 3356 } |
3365 } | 3357 } |
3366 | 3358 |
3367 } // namespace cc | 3359 } // namespace cc |
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