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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" | 5 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h" |
6 | 6 |
7 #ifndef GL_GLEXT_PROTOTYPES | 7 #ifndef GL_GLEXT_PROTOTYPES |
8 #define GL_GLEXT_PROTOTYPES | 8 #define GL_GLEXT_PROTOTYPES |
9 #endif | 9 #endif |
10 #include "gpu/GLES2/gl2extchromium.h" | 10 #include "gpu/GLES2/gl2extchromium.h" |
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108 functions->fUniform4f = glUniform4f; | 108 functions->fUniform4f = glUniform4f; |
109 functions->fUniform4i = glUniform4i; | 109 functions->fUniform4i = glUniform4i; |
110 functions->fUniform4fv = glUniform4fv; | 110 functions->fUniform4fv = glUniform4fv; |
111 functions->fUniform4iv = glUniform4iv; | 111 functions->fUniform4iv = glUniform4iv; |
112 functions->fUniformMatrix2fv = glUniformMatrix2fv; | 112 functions->fUniformMatrix2fv = glUniformMatrix2fv; |
113 functions->fUniformMatrix3fv = glUniformMatrix3fv; | 113 functions->fUniformMatrix3fv = glUniformMatrix3fv; |
114 functions->fUniformMatrix4fv = glUniformMatrix4fv; | 114 functions->fUniformMatrix4fv = glUniformMatrix4fv; |
115 functions->fUnmapBufferSubData = glUnmapBufferSubDataCHROMIUM; | 115 functions->fUnmapBufferSubData = glUnmapBufferSubDataCHROMIUM; |
116 functions->fUnmapTexSubImage2D = glUnmapTexSubImage2DCHROMIUM; | 116 functions->fUnmapTexSubImage2D = glUnmapTexSubImage2DCHROMIUM; |
117 functions->fUseProgram = glUseProgram; | 117 functions->fUseProgram = glUseProgram; |
| 118 functions->fVertexAttrib1f = glVertexAttrib1f; |
| 119 functions->fVertexAttrib2fv = glVertexAttrib2fv; |
| 120 functions->fVertexAttrib3fv = glVertexAttrib3fv; |
118 functions->fVertexAttrib4fv = glVertexAttrib4fv; | 121 functions->fVertexAttrib4fv = glVertexAttrib4fv; |
119 functions->fVertexAttribPointer = glVertexAttribPointer; | 122 functions->fVertexAttribPointer = glVertexAttribPointer; |
120 functions->fViewport = glViewport; | 123 functions->fViewport = glViewport; |
121 functions->fBindFramebuffer = glBindFramebuffer; | 124 functions->fBindFramebuffer = glBindFramebuffer; |
122 functions->fBindRenderbuffer = glBindRenderbuffer; | 125 functions->fBindRenderbuffer = glBindRenderbuffer; |
123 functions->fCheckFramebufferStatus = glCheckFramebufferStatus; | 126 functions->fCheckFramebufferStatus = glCheckFramebufferStatus; |
124 functions->fDeleteFramebuffers = glDeleteFramebuffers; | 127 functions->fDeleteFramebuffers = glDeleteFramebuffers; |
125 functions->fDeleteRenderbuffers = glDeleteRenderbuffers; | 128 functions->fDeleteRenderbuffers = glDeleteRenderbuffers; |
126 functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer; | 129 functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
127 functions->fFramebufferTexture2D = glFramebufferTexture2D; | 130 functions->fFramebufferTexture2D = glFramebufferTexture2D; |
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140 functions->fBindUniformLocation = glBindUniformLocationCHROMIUM; | 143 functions->fBindUniformLocation = glBindUniformLocationCHROMIUM; |
141 functions->fBlitFramebuffer = glBlitFramebufferCHROMIUM; | 144 functions->fBlitFramebuffer = glBlitFramebufferCHROMIUM; |
142 functions->fGenerateMipmap = glGenerateMipmap; | 145 functions->fGenerateMipmap = glGenerateMipmap; |
143 functions->fMatrixLoadf = glMatrixLoadfCHROMIUM; | 146 functions->fMatrixLoadf = glMatrixLoadfCHROMIUM; |
144 functions->fMatrixLoadIdentity = glMatrixLoadIdentityCHROMIUM; | 147 functions->fMatrixLoadIdentity = glMatrixLoadIdentityCHROMIUM; |
145 | 148 |
146 return interface; | 149 return interface; |
147 } | 150 } |
148 | 151 |
149 } // namespace skia | 152 } // namespace skia |
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