Index: ui/events/gestures/gesture_recognizer.h |
diff --git a/ui/events/gestures/gesture_recognizer.h b/ui/events/gestures/gesture_recognizer.h |
index 5dc58346cefdabc8d9770c244a6383c982e46c7a..f0621776d4e219b47c9ea0f94502b10a484b454e 100644 |
--- a/ui/events/gestures/gesture_recognizer.h |
+++ b/ui/events/gestures/gesture_recognizer.h |
@@ -28,21 +28,22 @@ class EVENTS_EXPORT GestureRecognizer { |
virtual ~GestureRecognizer() {} |
// Invoked before event dispatch. If the event is invalid given the current |
- // touch sequence, marks it as handled. |
+ // touch sequence, returns false. |
virtual bool ProcessTouchEventPreDispatch(const TouchEvent& event, |
GestureConsumer* consumer) = 0; |
+ |
// Returns a list of zero or more GestureEvents. The caller is responsible for |
- // freeing the returned events. Called synchronously after event dispatch. |
- virtual Gestures* ProcessTouchEventPostDispatch( |
+ // freeing the returned events. Acks the first gesture packet in the queue. |
+ virtual Gestures* AckAsyncTouchEvent( |
const TouchEvent& event, |
ui::EventResult result, |
GestureConsumer* consumer) = 0; |
+ |
// Returns a list of zero or more GestureEvents. The caller is responsible for |
- // freeing the returned events. Called when a touch event receives an |
- // asynchronous ack. |
- virtual Gestures* ProcessTouchEventOnAsyncAck(const TouchEvent& event, |
- ui::EventResult result, |
- GestureConsumer* consumer) = 0; |
+ // freeing the returned events. Acks the last gesture packet in the queue. |
+ virtual Gestures* AckSyncTouchEvent(const uint64 unique_event_id, |
+ ui::EventResult result, |
+ GestureConsumer* consumer) = 0; |
// This is called when the consumer is destroyed. So this should cleanup any |
// internal state maintained for |consumer|. Returns true iff there was |