Chromium Code Reviews| Index: ui/events/gesture_detection/touch_disposition_gesture_filter.cc |
| diff --git a/ui/events/gesture_detection/touch_disposition_gesture_filter.cc b/ui/events/gesture_detection/touch_disposition_gesture_filter.cc |
| index 564d014a4c5f94c28a7bd9a72be4ec1c8c84d594..01b239ab8de0aa0334160d5cea9fb15011db71f2 100644 |
| --- a/ui/events/gesture_detection/touch_disposition_gesture_filter.cc |
| +++ b/ui/events/gesture_detection/touch_disposition_gesture_filter.cc |
| @@ -170,7 +170,8 @@ TouchDispositionGestureFilter::OnGesturePacket( |
| return SUCCESS; |
| } |
| -void TouchDispositionGestureFilter::OnTouchEventAck(bool event_consumed) { |
| +void TouchDispositionGestureFilter::OnTouchEventAckForQueueFront( |
| + bool event_consumed) { |
| // Spurious touch acks from the renderer should not trigger a crash. |
| if (IsEmpty() || (Head().empty() && sequences_.size() == 1)) |
| return; |
| @@ -178,12 +179,29 @@ void TouchDispositionGestureFilter::OnTouchEventAck(bool event_consumed) { |
| if (Head().empty()) |
| PopGestureSequence(); |
| - GestureSequence& sequence = Head(); |
| + Head().front().ack(event_consumed); |
| + SendAckedEvents(); |
| +} |
| + |
| +void TouchDispositionGestureFilter::OnTouchEventAckForQueueBack( |
| + bool event_consumed) { |
| + // Spurious touch acks from the renderer should not trigger a crash. |
| + if(IsEmpty() || Tail().empty()) |
|
jdduke (slow)
2014/11/26 16:07:09
Hmm, should an ack from the renderer ever hit the
tdresser
2014/11/27 18:26:25
Done.
|
| + return; |
| + Tail().back().ack(event_consumed); |
| + SendAckedEvents(); |
|
jdduke (slow)
2014/11/26 16:07:09
Hmm, I'm not sure about this. Don't we only want t
tdresser
2014/11/27 18:26:24
I haven't come up with a case where having that gu
|
| +} |
| + |
| +void TouchDispositionGestureFilter::SendAckedEvents() { |
|
jdduke (slow)
2014/11/26 16:07:09
Nice, the recursion avoidance may have been premat
tdresser
2014/11/27 18:26:25
I think its a fair bit clearer this way, yeah.
|
| + // Dispatch all packets corresponding to ack'ed touches, as well as |
| + // any pending timeout-based packets. |
| + while (true) { |
|
jdduke (slow)
2014/11/26 16:07:09
Would it make sense to push the if condition below
tdresser
2014/11/27 18:26:24
Yuck. Fixed.
|
| + if (IsEmpty() || (Head().empty() && sequences_.size() == 1)) |
| + break; |
| + if (Head().empty()) |
| + PopGestureSequence(); |
| + GestureSequence& sequence = Head(); |
| - // Dispatch the packet corresponding to the ack'ed touch, as well as any |
| - // additional timeout-based packets queued before the ack was received. |
| - bool touch_packet_for_current_ack_handled = false; |
| - while (!sequence.empty()) { |
| DCHECK_NE(sequence.front().gesture_source(), |
| GestureEventDataPacket::UNDEFINED); |
| DCHECK_NE(sequence.front().gesture_source(), |
| @@ -191,12 +209,15 @@ void TouchDispositionGestureFilter::OnTouchEventAck(bool event_consumed) { |
| GestureEventDataPacket::GestureSource source = |
| sequence.front().gesture_source(); |
| + GestureEventDataPacket::AckState ack_state = sequence.front().ack_state(); |
| + |
| if (source != GestureEventDataPacket::TOUCH_TIMEOUT) { |
| - // We should handle at most one non-timeout based packet. |
| - if (touch_packet_for_current_ack_handled) |
| + // We've sent all packets which aren't pending their ack. |
| + if (ack_state == GestureEventDataPacket::AckState::PENDING) |
| break; |
| - state_.OnTouchEventAck(event_consumed, IsTouchStartEvent(source)); |
| - touch_packet_for_current_ack_handled = true; |
| + state_.OnTouchEventAck(sequence.front().ack_state() == |
|
jdduke (slow)
2014/11/26 16:07:09
Nit: (ack_state == GestureEventDataPacket::AckStat
tdresser
2014/11/27 18:26:24
Done.
|
| + GestureEventDataPacket::AckState::CONSUMED, |
| + IsTouchStartEvent(source)); |
| } |
| // We need to pop the current sequence before sending the packet, because |
| // sending the packet could result in this method being re-entered (e.g. on |
| @@ -206,7 +227,6 @@ void TouchDispositionGestureFilter::OnTouchEventAck(bool event_consumed) { |
| sequence.pop(); |
| FilterAndSendPacket(packet); |
| } |
| - DCHECK(touch_packet_for_current_ack_handled); |
|
jdduke (slow)
2014/11/26 16:07:09
Do we still want to validate that at least one pac
tdresser
2014/11/27 18:26:25
Done.
|
| } |
| bool TouchDispositionGestureFilter::IsEmpty() const { |