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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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| 1399 g = GrColorUnpackG(color) * scaleRGB; | 1399 g = GrColorUnpackG(color) * scaleRGB; |
| 1400 b = GrColorUnpackB(color) * scaleRGB; | 1400 b = GrColorUnpackB(color) * scaleRGB; |
| 1401 | 1401 |
| 1402 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); | 1402 GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); |
| 1403 fHWWriteToColor = kYes_TriState; | 1403 fHWWriteToColor = kYes_TriState; |
| 1404 GL_CALL(ClearColor(r, g, b, a)); | 1404 GL_CALL(ClearColor(r, g, b, a)); |
| 1405 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); | 1405 GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); |
| 1406 } | 1406 } |
| 1407 | 1407 |
| 1408 void GrGpuGL::discard(GrRenderTarget* renderTarget) { | 1408 void GrGpuGL::discard(GrRenderTarget* renderTarget) { |
| 1409 SkASSERT(renderTarget); |
| 1409 if (!this->caps()->discardRenderTargetSupport()) { | 1410 if (!this->caps()->discardRenderTargetSupport()) { |
| 1410 return; | 1411 return; |
| 1411 } | 1412 } |
| 1412 if (NULL == renderTarget) { | |
| 1413 renderTarget = this->drawState()->getRenderTarget(); | |
| 1414 if (NULL == renderTarget) { | |
| 1415 return; | |
| 1416 } | |
| 1417 } | |
| 1418 | 1413 |
| 1419 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); | 1414 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |
| 1420 if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { | 1415 if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |
| 1421 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | 1416 fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |
| 1422 fGPUStats.incRenderTargetBinds(); | 1417 fGPUStats.incRenderTargetBinds(); |
| 1423 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); | 1418 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |
| 1424 } | 1419 } |
| 1425 switch (this->glCaps().invalidateFBType()) { | 1420 switch (this->glCaps().invalidateFBType()) { |
| 1426 case GrGLCaps::kNone_InvalidateFBType: | 1421 case GrGLCaps::kNone_InvalidateFBType: |
| 1427 SkFAIL("Should never get here."); | 1422 SkFAIL("Should never get here."); |
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| 2572 this->setVertexArrayID(gpu, 0); | 2567 this->setVertexArrayID(gpu, 0); |
| 2573 } | 2568 } |
| 2574 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2569 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2575 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2570 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2576 fDefaultVertexArrayAttribState.resize(attrCount); | 2571 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2577 } | 2572 } |
| 2578 attribState = &fDefaultVertexArrayAttribState; | 2573 attribState = &fDefaultVertexArrayAttribState; |
| 2579 } | 2574 } |
| 2580 return attribState; | 2575 return attribState; |
| 2581 } | 2576 } |
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