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Side by Side Diff: src/compiler/linkage.h

Issue 679793003: [turbofan] reduce allocations outside of pipeline (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_LINKAGE_H_ 5 #ifndef V8_COMPILER_LINKAGE_H_
6 #define V8_COMPILER_LINKAGE_H_ 6 #define V8_COMPILER_LINKAGE_H_
7 7
8 #include "src/base/flags.h" 8 #include "src/base/flags.h"
9 #include "src/code-stubs.h" 9 #include "src/code-stubs.h"
10 #include "src/compiler/frame.h" 10 #include "src/compiler/frame.h"
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
122 Operator::Properties properties() const { return properties_; } 122 Operator::Properties properties() const { return properties_; }
123 123
124 // Get the callee-saved registers, if any, across this call. 124 // Get the callee-saved registers, if any, across this call.
125 RegList CalleeSavedRegisters() const { return callee_saved_registers_; } 125 RegList CalleeSavedRegisters() const { return callee_saved_registers_; }
126 126
127 const char* debug_name() const { return debug_name_; } 127 const char* debug_name() const { return debug_name_; }
128 128
129 private: 129 private:
130 friend class Linkage; 130 friend class Linkage;
131 131
132 Kind kind_; 132 const Kind kind_;
133 MachineType target_type_; 133 const MachineType target_type_;
134 LinkageLocation target_loc_; 134 const LinkageLocation target_loc_;
135 MachineSignature* machine_sig_; 135 const MachineSignature* const machine_sig_;
136 LocationSignature* location_sig_; 136 const LocationSignature* const location_sig_;
137 size_t js_param_count_; 137 const size_t js_param_count_;
138 Operator::Properties properties_; 138 const Operator::Properties properties_;
139 RegList callee_saved_registers_; 139 const RegList callee_saved_registers_;
140 Flags flags_; 140 const Flags flags_;
141 const char* debug_name_; 141 const char* const debug_name_;
142
143 DISALLOW_COPY_AND_ASSIGN(CallDescriptor);
142 }; 144 };
143 145
144 DEFINE_OPERATORS_FOR_FLAGS(CallDescriptor::Flags) 146 DEFINE_OPERATORS_FOR_FLAGS(CallDescriptor::Flags)
145 147
146 std::ostream& operator<<(std::ostream& os, const CallDescriptor& d); 148 std::ostream& operator<<(std::ostream& os, const CallDescriptor& d);
147 std::ostream& operator<<(std::ostream& os, const CallDescriptor::Kind& k); 149 std::ostream& operator<<(std::ostream& os, const CallDescriptor::Kind& k);
148 150
149 // Defines the linkage for a compilation, including the calling conventions 151 // Defines the linkage for a compilation, including the calling conventions
150 // for incoming parameters and return value(s) as well as the outgoing calling 152 // for incoming parameters and return value(s) as well as the outgoing calling
151 // convention for any kind of call. Linkage is generally architecture-specific. 153 // convention for any kind of call. Linkage is generally architecture-specific.
152 // 154 //
153 // Can be used to translate {arg_index} (i.e. index of the call node input) as 155 // Can be used to translate {arg_index} (i.e. index of the call node input) as
154 // well as {param_index} (i.e. as stored in parameter nodes) into an operator 156 // well as {param_index} (i.e. as stored in parameter nodes) into an operator
155 // representing the architecture-specific location. The following call node 157 // representing the architecture-specific location. The following call node
156 // layouts are supported (where {n} is the number value inputs): 158 // layouts are supported (where {n} is the number value inputs):
157 // 159 //
158 // #0 #1 #2 #3 [...] #n 160 // #0 #1 #2 #3 [...] #n
159 // Call[CodeStub] code, arg 1, arg 2, arg 3, [...], context 161 // Call[CodeStub] code, arg 1, arg 2, arg 3, [...], context
160 // Call[JSFunction] function, rcvr, arg 1, arg 2, [...], context 162 // Call[JSFunction] function, rcvr, arg 1, arg 2, [...], context
161 // Call[Runtime] CEntryStub, arg 1, arg 2, arg 3, [...], fun, #arg, context 163 // Call[Runtime] CEntryStub, arg 1, arg 2, arg 3, [...], fun, #arg, context
162 class Linkage : public ZoneObject { 164 class Linkage : public ZoneObject {
163 public: 165 public:
164 explicit Linkage(CompilationInfo* info); 166 Linkage(Zone* zone, CompilationInfo* info)
165 explicit Linkage(CompilationInfo* info, CallDescriptor* incoming) 167 : zone_(zone), incoming_(ComputeIncoming(zone, info)) {}
166 : info_(info), incoming_(incoming) {} 168 Linkage(Zone* zone, CallDescriptor* incoming)
169 : zone_(zone), incoming_(incoming) {}
170
171 static CallDescriptor* ComputeIncoming(Zone* zone, CompilationInfo* info);
167 172
168 // The call descriptor for this compilation unit describes the locations 173 // The call descriptor for this compilation unit describes the locations
169 // of incoming parameters and the outgoing return value(s). 174 // of incoming parameters and the outgoing return value(s).
170 CallDescriptor* GetIncomingDescriptor() { return incoming_; } 175 CallDescriptor* GetIncomingDescriptor() const { return incoming_; }
171 CallDescriptor* GetJSCallDescriptor(int parameter_count); 176 CallDescriptor* GetJSCallDescriptor(int parameter_count) const;
172 static CallDescriptor* GetJSCallDescriptor(int parameter_count, Zone* zone); 177 static CallDescriptor* GetJSCallDescriptor(int parameter_count, Zone* zone);
173 CallDescriptor* GetRuntimeCallDescriptor(Runtime::FunctionId function, 178 CallDescriptor* GetRuntimeCallDescriptor(
174 int parameter_count, 179 Runtime::FunctionId function, int parameter_count,
175 Operator::Properties properties); 180 Operator::Properties properties) const;
176 static CallDescriptor* GetRuntimeCallDescriptor( 181 static CallDescriptor* GetRuntimeCallDescriptor(
177 Runtime::FunctionId function, int parameter_count, 182 Runtime::FunctionId function, int parameter_count,
178 Operator::Properties properties, Zone* zone); 183 Operator::Properties properties, Zone* zone);
179 184
180 CallDescriptor* GetStubCallDescriptor( 185 CallDescriptor* GetStubCallDescriptor(
181 CallInterfaceDescriptor descriptor, int stack_parameter_count = 0, 186 CallInterfaceDescriptor descriptor, int stack_parameter_count = 0,
182 CallDescriptor::Flags flags = CallDescriptor::kNoFlags); 187 CallDescriptor::Flags flags = CallDescriptor::kNoFlags) const;
183 static CallDescriptor* GetStubCallDescriptor( 188 static CallDescriptor* GetStubCallDescriptor(
184 CallInterfaceDescriptor descriptor, int stack_parameter_count, 189 CallInterfaceDescriptor descriptor, int stack_parameter_count,
185 CallDescriptor::Flags flags, Zone* zone); 190 CallDescriptor::Flags flags, Zone* zone);
186 191
187 // Creates a call descriptor for simplified C calls that is appropriate 192 // Creates a call descriptor for simplified C calls that is appropriate
188 // for the host platform. This simplified calling convention only supports 193 // for the host platform. This simplified calling convention only supports
189 // integers and pointers of one word size each, i.e. no floating point, 194 // integers and pointers of one word size each, i.e. no floating point,
190 // structs, pointers to members, etc. 195 // structs, pointers to members, etc.
191 static CallDescriptor* GetSimplifiedCDescriptor(Zone* zone, 196 static CallDescriptor* GetSimplifiedCDescriptor(Zone* zone,
192 MachineSignature* sig); 197 MachineSignature* sig);
193 198
194 // Get the location of an (incoming) parameter to this function. 199 // Get the location of an (incoming) parameter to this function.
195 LinkageLocation GetParameterLocation(int index) { 200 LinkageLocation GetParameterLocation(int index) const {
196 return incoming_->GetInputLocation(index + 1); // + 1 to skip target. 201 return incoming_->GetInputLocation(index + 1); // + 1 to skip target.
197 } 202 }
198 203
199 // Get the machine type of an (incoming) parameter to this function. 204 // Get the machine type of an (incoming) parameter to this function.
200 MachineType GetParameterType(int index) { 205 MachineType GetParameterType(int index) const {
201 return incoming_->GetInputType(index + 1); // + 1 to skip target. 206 return incoming_->GetInputType(index + 1); // + 1 to skip target.
202 } 207 }
203 208
204 // Get the location where this function should place its return value. 209 // Get the location where this function should place its return value.
205 LinkageLocation GetReturnLocation() { 210 LinkageLocation GetReturnLocation() const {
206 return incoming_->GetReturnLocation(0); 211 return incoming_->GetReturnLocation(0);
207 } 212 }
208 213
209 // Get the machine type of this function's return value. 214 // Get the machine type of this function's return value.
210 MachineType GetReturnType() { return incoming_->GetReturnType(0); } 215 MachineType GetReturnType() const { return incoming_->GetReturnType(0); }
211 216
212 // Get the frame offset for a given spill slot. The location depends on the 217 // Get the frame offset for a given spill slot. The location depends on the
213 // calling convention and the specific frame layout, and may thus be 218 // calling convention and the specific frame layout, and may thus be
214 // architecture-specific. Negative spill slots indicate arguments on the 219 // architecture-specific. Negative spill slots indicate arguments on the
215 // caller's frame. The {extra} parameter indicates an additional offset from 220 // caller's frame. The {extra} parameter indicates an additional offset from
216 // the frame offset, e.g. to index into part of a double slot. 221 // the frame offset, e.g. to index into part of a double slot.
217 FrameOffset GetFrameOffset(int spill_slot, Frame* frame, int extra = 0); 222 FrameOffset GetFrameOffset(int spill_slot, Frame* frame, int extra = 0) const;
218
219 CompilationInfo* info() const { return info_; }
220 223
221 static bool NeedsFrameState(Runtime::FunctionId function); 224 static bool NeedsFrameState(Runtime::FunctionId function);
222 225
223 private: 226 private:
224 CompilationInfo* info_; 227 Zone* const zone_;
225 CallDescriptor* incoming_; 228 CallDescriptor* const incoming_;
229
230 DISALLOW_COPY_AND_ASSIGN(Linkage);
226 }; 231 };
227 232
228 } // namespace compiler 233 } // namespace compiler
229 } // namespace internal 234 } // namespace internal
230 } // namespace v8 235 } // namespace v8
231 236
232 #endif // V8_COMPILER_LINKAGE_H_ 237 #endif // V8_COMPILER_LINKAGE_H_
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