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Side by Side Diff: content/browser/renderer_host/input/touch_emulator.cc

Issue 679633005: Expose native, desktop and mobile gesture detection defaults (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Initialize Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/input/touch_emulator.h" 5 #include "content/browser/renderer_host/input/touch_emulator.h"
6 6
7 #include "content/browser/renderer_host/input/motion_event_web.h" 7 #include "content/browser/renderer_host/input/motion_event_web.h"
8 #include "content/browser/renderer_host/input/web_input_event_util.h" 8 #include "content/browser/renderer_host/input/web_input_event_util.h"
9 #include "content/common/input/web_touch_event_traits.h" 9 #include "content/common/input/web_touch_event_traits.h"
10 #include "content/grit/content_resources.h" 10 #include "content/grit/content_resources.h"
(...skipping 11 matching lines...) Expand all
22 using blink::WebMouseWheelEvent; 22 using blink::WebMouseWheelEvent;
23 using blink::WebTouchEvent; 23 using blink::WebTouchEvent;
24 using blink::WebTouchPoint; 24 using blink::WebTouchPoint;
25 25
26 namespace content { 26 namespace content {
27 27
28 namespace { 28 namespace {
29 29
30 ui::GestureProvider::Config GetGestureProviderConfig() { 30 ui::GestureProvider::Config GetGestureProviderConfig() {
31 // TODO(dgozman): Use different configs to emulate mobile/desktop as 31 // TODO(dgozman): Use different configs to emulate mobile/desktop as
32 // requested by renderer. 32 // requested by renderer, crbug/425586.
33 ui::GestureProvider::Config config = ui::DefaultGestureProviderConfig(); 33 ui::GestureProvider::Config config = ui::GetGestureProviderConfig(
34 ui::GestureProviderConfigType::GENERIC_MOBILE);
dgozman 2014/10/28 11:25:21 Great!
tdresser 2014/10/28 13:41:41 Can't you also emulate a touch screen laptop? Als
jdduke (slow) 2014/10/30 22:06:54 I guess I would consider desktop as PC/laptop, and
tdresser 2014/10/31 12:34:11 Oh nevermind, I was confused.
34 config.gesture_begin_end_types_enabled = false; 35 config.gesture_begin_end_types_enabled = false;
35 config.gesture_detector_config.swipe_enabled = false; 36 config.gesture_detector_config.swipe_enabled = false;
36 config.gesture_detector_config.two_finger_tap_enabled = false; 37 config.gesture_detector_config.two_finger_tap_enabled = false;
37 return config; 38 return config;
38 } 39 }
39 40
40 // Time between two consecutive mouse moves, during which second mouse move 41 // Time between two consecutive mouse moves, during which second mouse move
41 // is not converted to touch. 42 // is not converted to touch.
42 const double kMouseMoveDropIntervalSeconds = 5.f / 1000; 43 const double kMouseMoveDropIntervalSeconds = 5.f / 1000;
43 44
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after
150 last_mouse_event_was_move_ = false; 151 last_mouse_event_was_move_ = false;
151 } 152 }
152 153
153 if (mouse_event.type == WebInputEvent::MouseDown) 154 if (mouse_event.type == WebInputEvent::MouseDown)
154 mouse_pressed_ = true; 155 mouse_pressed_ = true;
155 else if (mouse_event.type == WebInputEvent::MouseUp) 156 else if (mouse_event.type == WebInputEvent::MouseUp)
156 mouse_pressed_ = false; 157 mouse_pressed_ = false;
157 158
158 UpdateShiftPressed((mouse_event.modifiers & WebInputEvent::ShiftKey) != 0); 159 UpdateShiftPressed((mouse_event.modifiers & WebInputEvent::ShiftKey) != 0);
159 160
160 if (FillTouchEventAndPoint(mouse_event) && 161 if (mouse_event.type != WebInputEvent::MouseDown &&
161 gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) { 162 mouse_event.type != WebInputEvent::MouseMove &&
163 mouse_event.type != WebInputEvent::MouseUp) {
164 return true;
165 }
166
167 if (gesture_provider_.OnTouchEvent(MotionEventWeb(touch_event_))) {
168 FillTouchEventAndPoint(mouse_event);
162 ForwardTouchEventToClient(); 169 ForwardTouchEventToClient();
163 } 170 }
164 171
165 // Do not pass mouse events to the renderer. 172 // Do not pass mouse events to the renderer.
166 return true; 173 return true;
167 } 174 }
168 175
169 bool TouchEmulator::HandleMouseWheelEvent(const WebMouseWheelEvent& event) { 176 bool TouchEmulator::HandleMouseWheelEvent(const WebMouseWheelEvent& event) {
170 if (!enabled_) 177 if (!enabled_)
171 return false; 178 return false;
(...skipping 215 matching lines...) Expand 10 before | Expand all | Expand 10 after
387 void TouchEmulator::ScrollEnd(const WebGestureEvent& event) { 394 void TouchEmulator::ScrollEnd(const WebGestureEvent& event) {
388 WebGestureEvent scroll_event; 395 WebGestureEvent scroll_event;
389 scroll_event.timeStampSeconds = event.timeStampSeconds; 396 scroll_event.timeStampSeconds = event.timeStampSeconds;
390 scroll_event.modifiers = event.modifiers; 397 scroll_event.modifiers = event.modifiers;
391 scroll_event.sourceDevice = blink::WebGestureDeviceTouchscreen; 398 scroll_event.sourceDevice = blink::WebGestureDeviceTouchscreen;
392 scroll_event.type = WebInputEvent::GestureScrollEnd; 399 scroll_event.type = WebInputEvent::GestureScrollEnd;
393 client_->ForwardGestureEvent(scroll_event); 400 client_->ForwardGestureEvent(scroll_event);
394 } 401 }
395 402
396 bool TouchEmulator::FillTouchEventAndPoint(const WebMouseEvent& mouse_event) { 403 bool TouchEmulator::FillTouchEventAndPoint(const WebMouseEvent& mouse_event) {
397 if (mouse_event.type != WebInputEvent::MouseDown &&
398 mouse_event.type != WebInputEvent::MouseMove &&
399 mouse_event.type != WebInputEvent::MouseUp) {
400 return false;
401 }
402
403 WebInputEvent::Type eventType; 404 WebInputEvent::Type eventType;
404 switch (mouse_event.type) { 405 switch (mouse_event.type) {
405 case WebInputEvent::MouseDown: 406 case WebInputEvent::MouseDown:
406 eventType = WebInputEvent::TouchStart; 407 eventType = WebInputEvent::TouchStart;
407 break; 408 break;
408 case WebInputEvent::MouseMove: 409 case WebInputEvent::MouseMove:
409 eventType = WebInputEvent::TouchMove; 410 eventType = WebInputEvent::TouchMove;
410 break; 411 break;
411 case WebInputEvent::MouseUp: 412 case WebInputEvent::MouseUp:
412 eventType = WebInputEvent::TouchEnd; 413 eventType = WebInputEvent::TouchEnd;
413 break; 414 break;
414 default: 415 default:
415 eventType = WebInputEvent::Undefined; 416 eventType = WebInputEvent::Undefined;
416 NOTREACHED(); 417 NOTREACHED() << "Invalid event for touch emulation: " << mouse_event.type;
417 } 418 }
418 touch_event_.touchesLength = 1; 419 touch_event_.touchesLength = 1;
419 touch_event_.modifiers = mouse_event.modifiers; 420 touch_event_.modifiers = mouse_event.modifiers;
420 WebTouchEventTraits::ResetTypeAndTouchStates( 421 WebTouchEventTraits::ResetTypeAndTouchStates(
421 eventType, mouse_event.timeStampSeconds, &touch_event_); 422 eventType, mouse_event.timeStampSeconds, &touch_event_);
423 touch_event_.defaultActionMayCauseScrolling =
dgozman 2014/10/28 11:25:22 So, this function should be called exactly after |
jdduke (slow) 2014/10/30 22:06:54 Yeah, this was pretty unclear. I reworked the logi
424 gesture_provider_.LastTouchEventDidGenerateScroll();
422 425
423 WebTouchPoint& point = touch_event_.touches[0]; 426 WebTouchPoint& point = touch_event_.touches[0];
424 point.id = 0; 427 point.id = 0;
425 point.radiusX = 0.5f * cursor_size_.width(); 428 point.radiusX = 0.5f * cursor_size_.width();
426 point.radiusY = 0.5f * cursor_size_.height(); 429 point.radiusY = 0.5f * cursor_size_.height();
427 point.force = 1.f; 430 point.force = 1.f;
428 point.rotationAngle = 0.f; 431 point.rotationAngle = 0.f;
429 point.position.x = mouse_event.x; 432 point.position.x = mouse_event.x;
430 point.screenPosition.x = mouse_event.globalX; 433 point.screenPosition.x = mouse_event.globalX;
431 point.position.y = mouse_event.y; 434 point.position.y = mouse_event.y;
432 point.screenPosition.y = mouse_event.globalY; 435 point.screenPosition.y = mouse_event.globalY;
433 436
434 return true; 437 return true;
435 } 438 }
436 439
437 bool TouchEmulator::InPinchGestureMode() const { 440 bool TouchEmulator::InPinchGestureMode() const {
438 return shift_pressed_; 441 return shift_pressed_;
439 } 442 }
440 443
441 } // namespace content 444 } // namespace content
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