OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | 5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | 6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
7 | 7 |
8 #include "cc/resources/ui_resource_client.h" | 8 #include "cc/resources/ui_resource_client.h" |
| 9 #include "ui/base/android/system_ui_resource_type.h" |
9 #include "ui/base/ui_base_export.h" | 10 #include "ui/base/ui_base_export.h" |
10 | 11 |
11 namespace ui { | 12 namespace ui { |
12 | 13 |
13 // Interface for loading and accessing shared system UI resources. | 14 // Interface for loading and accessing shared system UI resources. |
14 class UI_BASE_EXPORT SystemUIResourceManager { | 15 class UI_BASE_EXPORT SystemUIResourceManager { |
15 public: | 16 public: |
16 enum ResourceType { | |
17 OVERSCROLL_EDGE = 0, | |
18 OVERSCROLL_GLOW, | |
19 OVERSCROLL_GLOW_L, | |
20 RESOURCE_TYPE_FIRST = OVERSCROLL_EDGE, | |
21 RESOURCE_TYPE_LAST = OVERSCROLL_GLOW_L | |
22 }; | |
23 | |
24 virtual ~SystemUIResourceManager() {} | 17 virtual ~SystemUIResourceManager() {} |
25 | 18 |
26 // Optionally trigger bitmap loading for a given |resource|, if necessary. | 19 // Optionally trigger bitmap loading for a given |resource|, if necessary. |
27 // Note that this operation may be asynchronous, and subsequent queries to | 20 // Note that this operation may be asynchronous, and subsequent queries to |
28 // |GetUIResourceId()| will yield a valid result only after loading finishes. | 21 // |GetUIResourceId()| will yield a valid result only after loading finishes. |
29 // This method is particularly useful for idly loading a resource before an | 22 // This method is particularly useful for idly loading a resource before an |
30 // explicit cc::UIResourceId is required. Repeated calls will be ignored. | 23 // explicit cc::UIResourceId is required. Repeated calls will be ignored. |
31 virtual void PreloadResource(ResourceType resource) = 0; | 24 virtual void PreloadResource(SystemUIResourceType resource) = 0; |
32 | 25 |
33 // Return the resource id associated with |resource|. If loading hasn't yet | 26 // Return the resource id associated with |resource|. If loading hasn't yet |
34 // begun for the given |resource|, it will be triggered immediately. If | 27 // begun for the given |resource|, it will be triggered immediately. If |
35 // loading is asynchronous, 0 will be returned until loading has finished, and | 28 // loading is asynchronous, 0 will be returned until loading has finished, and |
36 // the caller is responsible for re-querying until a valid id is returned. | 29 // the caller is responsible for re-querying until a valid id is returned. |
37 virtual cc::UIResourceId GetUIResourceId(ResourceType resource) = 0; | 30 virtual cc::UIResourceId GetUIResourceId(SystemUIResourceType resource) = 0; |
38 }; | 31 }; |
39 | 32 |
40 } // namespace ui | 33 } // namespace ui |
41 | 34 |
42 #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ | 35 #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
OLD | NEW |