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Side by Side Diff: ui/base/android/system_ui_resource_manager.h

Issue 679493002: [Android] Add a native pull-to-refresh overscroll effect (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix findbugs... Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ 5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_
6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ 6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_
7 7
8 #include "cc/resources/ui_resource_client.h" 8 #include "cc/resources/ui_resource_client.h"
9 #include "ui/base/android/system_ui_resource_type.h"
9 #include "ui/base/ui_base_export.h" 10 #include "ui/base/ui_base_export.h"
10 11
11 namespace ui { 12 namespace ui {
12 13
13 // Interface for loading and accessing shared system UI resources. 14 // Interface for loading and accessing shared system UI resources.
14 class UI_BASE_EXPORT SystemUIResourceManager { 15 class UI_BASE_EXPORT SystemUIResourceManager {
15 public: 16 public:
16 enum ResourceType {
17 OVERSCROLL_EDGE = 0,
18 OVERSCROLL_GLOW,
19 OVERSCROLL_GLOW_L,
20 RESOURCE_TYPE_FIRST = OVERSCROLL_EDGE,
21 RESOURCE_TYPE_LAST = OVERSCROLL_GLOW_L
22 };
23
24 virtual ~SystemUIResourceManager() {} 17 virtual ~SystemUIResourceManager() {}
25 18
26 // Optionally trigger bitmap loading for a given |resource|, if necessary. 19 // Optionally trigger bitmap loading for a given |resource|, if necessary.
27 // Note that this operation may be asynchronous, and subsequent queries to 20 // Note that this operation may be asynchronous, and subsequent queries to
28 // |GetUIResourceId()| will yield a valid result only after loading finishes. 21 // |GetUIResourceId()| will yield a valid result only after loading finishes.
29 // This method is particularly useful for idly loading a resource before an 22 // This method is particularly useful for idly loading a resource before an
30 // explicit cc::UIResourceId is required. Repeated calls will be ignored. 23 // explicit cc::UIResourceId is required. Repeated calls will be ignored.
31 virtual void PreloadResource(ResourceType resource) = 0; 24 virtual void PreloadResource(SystemUIResourceType resource) = 0;
32 25
33 // Return the resource id associated with |resource|. If loading hasn't yet 26 // Return the resource id associated with |resource|. If loading hasn't yet
34 // begun for the given |resource|, it will be triggered immediately. If 27 // begun for the given |resource|, it will be triggered immediately. If
35 // loading is asynchronous, 0 will be returned until loading has finished, and 28 // loading is asynchronous, 0 will be returned until loading has finished, and
36 // the caller is responsible for re-querying until a valid id is returned. 29 // the caller is responsible for re-querying until a valid id is returned.
37 virtual cc::UIResourceId GetUIResourceId(ResourceType resource) = 0; 30 virtual cc::UIResourceId GetUIResourceId(SystemUIResourceType resource) = 0;
38 }; 31 };
39 32
40 } // namespace ui 33 } // namespace ui
41 34
42 #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ 35 #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_
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