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Side by Side Diff: content/browser/android/overscroll_refresh.cc

Issue 679493002: [Android] Add a native pull-to-refresh overscroll effect (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix findbugs... Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/android/overscroll_refresh.h"
6
7 #include "cc/layers/ui_resource_layer.h"
8 #include "cc/trees/layer_tree_host.h"
9 #include "content/browser/android/animation_utils.h"
10 #include "ui/base/android/system_ui_resource_manager.h"
11
12 using std::max;
13 using std::min;
14
15 namespace content {
16 namespace {
17
18 const ui::SystemUIResourceType kIdleResourceType = ui::OVERSCROLL_REFRESH_IDLE;
19 const ui::SystemUIResourceType kActiveResourceType =
20 ui::OVERSCROLL_REFRESH_ACTIVE;
21
22 // Animation duration after the effect is released without triggering a refresh.
23 const int kRecedeTimeMs = 300;
24
25 // Animation duration after the effect is released and triggers a refresh.
26 const int kActivationTimeMs = 1000;
27
28 // Max animation duration after the effect is released and triggers a refresh.
29 const int kMaxActivationTimeMs = kActivationTimeMs * 3;
30
31 // Animation duration after the refresh activated phase has completed.
32 const int kActivationRecedeTimeMs = 300;
33
34 // Input threshold required to activate the refresh.
35 const float kPullActivationThreshold = .35f;
36
37 // Input threshold required to start glowing.
38 const float kGlowActivationThreshold = kPullActivationThreshold * 0.85f;
39
40 // Useful for avoiding accidental triggering when a scroll janks (is delayed),
41 // capping the impulse per event.
42 const float kMaxNormalizedDeltaPerPull = kPullActivationThreshold / 4.f;
43
44 // Maximum offset of the effect relative to the content size.
45 const float kMaxRelativeOffset = .3f;
46
47 // Minimum alpha for the effect layer.
48 const float kMinAlpha = 0.25f;
49
50 // Controls spin velocity.
51 const float kPullRotationMultiplier = 180.f * (1.f / kPullActivationThreshold);
52
53 // Experimentally determined constant used to allow activation even if touch
54 // release results in a small upward fling (quite common during a slow scroll).
55 const float kMinFlingVelocityForActivation = -500.f;
56
57 const float kEpsilon = 0.005f;
58
59 void UpdateLayer(cc::UIResourceLayer* layer,
60 cc::Layer* parent,
61 cc::UIResourceId res_id,
62 const gfx::SizeF& viewport_size,
63 float relative_offset,
64 float opacity,
65 float rotation) {
66 if (layer->parent() != parent)
67 parent->AddChild(layer);
68
69 if (!layer->layer_tree_host())
70 return;
71
72 // An empty window size, while meaningless, is also relatively harmless, and
73 // will simply prevent any drawing of the layers.
74 if (viewport_size.IsEmpty()) {
75 layer->SetIsDrawable(false);
76 return;
77 }
78
79 if (!res_id) {
80 layer->SetIsDrawable(false);
81 return;
82 }
83
84 if (opacity == 0) {
85 layer->SetIsDrawable(false);
86 layer->SetOpacity(0);
87 return;
88 }
89
90 gfx::Size image_size = layer->layer_tree_host()->GetUIResourceSize(res_id);
91 layer->SetUIResourceId(res_id);
92 layer->SetIsDrawable(true);
93 layer->SetTransformOrigin(
94 gfx::Point3F(image_size.width() * 0.5f, image_size.height() * 0.5f, 0));
95 layer->SetBounds(image_size);
96 layer->SetContentsOpaque(false);
97 layer->SetOpacity(Clamp(opacity, 0.f, 1.f));
98
99 float min_viewport_size = min(viewport_size.width(), viewport_size.height());
100 float offset_x = (viewport_size.width() - image_size.width()) * 0.5f;
101 float offset_y =
102 Damp(relative_offset, 1.2f) * min_viewport_size * kMaxRelativeOffset -
103 image_size.height();
104 gfx::Transform transform;
105 transform.Translate(offset_x, offset_y);
106 transform.Rotate(rotation);
107 layer->SetTransform(transform);
108 }
109
110 } // namespace
111
112 class OverscrollRefresh::Effect {
113 public:
114 Effect(ui::SystemUIResourceManager* resource_manager)
115 : resource_manager_(resource_manager),
116 idle_layer_(cc::UIResourceLayer::Create()),
117 active_layer_(cc::UIResourceLayer::Create()),
118 idle_alpha_(0),
119 active_alpha_(0),
120 offset_(0),
121 rotation_(0),
122 idle_alpha_start_(0),
123 idle_alpha_finish_(0),
124 active_alpha_start_(0),
125 active_alpha_finish_(0),
126 offset_start_(0),
127 offset_finish_(0),
128 rotation_start_(0),
129 rotation_finish_(0),
130 state_(STATE_IDLE) {
131 idle_layer_->SetIsDrawable(false);
132 active_layer_->SetIsDrawable(false);
133 }
134
135 ~Effect() { Detach(); }
136
137 void Pull(float normalized_delta) {
138 if (state_ != STATE_PULL)
139 offset_ = 0;
140
141 state_ = STATE_PULL;
142
143 normalized_delta = Clamp(normalized_delta, -kMaxNormalizedDeltaPerPull,
144 kMaxNormalizedDeltaPerPull);
145
146 offset_ += normalized_delta;
147 offset_ = Clamp(offset_, 0.f, 1.f);
148
149 idle_alpha_ =
150 kMinAlpha + (1.f - kMinAlpha) * offset_ / kGlowActivationThreshold;
151 active_alpha_ = (offset_ - kGlowActivationThreshold) /
152 (kPullActivationThreshold - kGlowActivationThreshold);
153 idle_alpha_ = Clamp(idle_alpha_, 0.f, 1.f);
154 active_alpha_ = Clamp(active_alpha_, 0.f, 1.f);
155
156 rotation_ = kPullRotationMultiplier * Damp(offset_, 1.f);
157 }
158
159 bool Animate(base::TimeTicks current_time, bool still_refreshing) {
160 if (IsFinished())
161 return false;
162
163 if (state_ == STATE_PULL)
164 return true;
165
166 const double dt = (current_time - start_time_).InMilliseconds();
167 const double t = min(dt / duration_.InMilliseconds(), 1.);
168 const float interp = static_cast<float>(Damp(t, 1.));
169
170 idle_alpha_ = Lerp(idle_alpha_start_, idle_alpha_finish_, interp);
171 active_alpha_ = Lerp(active_alpha_start_, active_alpha_finish_, interp);
172 offset_ = Lerp(offset_start_, offset_finish_, interp);
173 rotation_ = Lerp(rotation_start_, rotation_finish_, interp);
174
175 if (t < 1.f - kEpsilon)
176 return true;
177
178 switch (state_) {
179 case STATE_IDLE:
180 case STATE_PULL:
181 NOTREACHED() << "Invalidate state for animation.";
182 break;
183 case STATE_ACTIVATED:
184 start_time_ = current_time;
185 if (still_refreshing &&
186 (current_time - activated_start_time_ <
187 base::TimeDelta::FromMilliseconds(kMaxActivationTimeMs))) {
188 offset_start_ = offset_finish_ = offset_;
189 rotation_start_ = rotation_;
190 rotation_finish_ = rotation_start_ + 360.f;
191 break;
192 }
193 state_ = STATE_ACTIVATED_RECEDE;
194 duration_ = base::TimeDelta::FromMilliseconds(kActivationRecedeTimeMs);
195 idle_alpha_start_ = idle_alpha_;
196 active_alpha_start_ = active_alpha_;
197 idle_alpha_finish_ = 0;
198 active_alpha_finish_ = 0;
199 rotation_start_ = rotation_finish_ = rotation_;
200 offset_start_ = offset_finish_ = offset_;
201 break;
202 case STATE_ACTIVATED_RECEDE:
203 Finish();
204 break;
205 case STATE_RECEDE:
206 Finish();
207 break;
208 };
209
210 return !IsFinished();
211 }
212
213 bool Release(base::TimeTicks current_time, bool allow_activation) {
214 if (state_ != STATE_ACTIVATED && state_ != STATE_PULL)
215 return false;
216
217 if (state_ == STATE_ACTIVATED && allow_activation)
218 return false;
219
220 start_time_ = current_time;
221 idle_alpha_start_ = idle_alpha_;
222 active_alpha_start_ = active_alpha_;
223 offset_start_ = offset_;
224 rotation_start_ = rotation_;
225
226 if (offset_ < kPullActivationThreshold || !allow_activation) {
227 state_ = STATE_RECEDE;
228 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
229 idle_alpha_finish_ = 0;
230 active_alpha_finish_ = 0;
231 offset_finish_ = 0;
232 rotation_finish_ = rotation_start_ - 180.f;
233 return false;
234 }
235
236 state_ = STATE_ACTIVATED;
237 duration_ = base::TimeDelta::FromMilliseconds(kActivationTimeMs);
238 activated_start_time_ = current_time;
239 idle_alpha_finish_ = idle_alpha_start_;
240 active_alpha_finish_ = active_alpha_start_;
241 offset_finish_ = kPullActivationThreshold;
242 rotation_finish_ = rotation_start_ + 360.f;
243 return true;
244 }
245
246 void Finish() {
247 Detach();
248 idle_layer_->SetIsDrawable(false);
249 active_layer_->SetIsDrawable(false);
250 offset_ = 0;
251 idle_alpha_ = 0;
252 active_alpha_ = 0;
253 rotation_ = 0;
254 state_ = STATE_IDLE;
255 }
256
257 void ApplyToLayers(const gfx::SizeF& size, cc::Layer* parent) {
258 if (IsFinished())
259 return;
260
261 UpdateLayer(idle_layer_.get(),
262 parent,
263 resource_manager_->GetUIResourceId(kIdleResourceType),
264 size,
265 offset_,
266 idle_alpha_,
267 rotation_);
268 UpdateLayer(active_layer_.get(),
269 parent,
270 resource_manager_->GetUIResourceId(kActiveResourceType),
271 size,
272 offset_,
273 active_alpha_,
274 rotation_);
275 }
276
277 bool IsFinished() const { return state_ == STATE_IDLE; }
278
279 private:
280 enum State {
281 STATE_IDLE = 0,
282 STATE_PULL,
283 STATE_ACTIVATED,
284 STATE_ACTIVATED_RECEDE,
285 STATE_RECEDE
286 };
287
288 void Detach() {
289 idle_layer_->RemoveFromParent();
290 active_layer_->RemoveFromParent();
291 }
292
293 ui::SystemUIResourceManager* const resource_manager_;
294
295 scoped_refptr<cc::UIResourceLayer> idle_layer_;
296 scoped_refptr<cc::UIResourceLayer> active_layer_;
297
298 float idle_alpha_;
299 float active_alpha_;
300 float offset_;
301 float rotation_;
302
303 float idle_alpha_start_;
304 float idle_alpha_finish_;
305 float active_alpha_start_;
306 float active_alpha_finish_;
307 float offset_start_;
308 float offset_finish_;
309 float rotation_start_;
310 float rotation_finish_;
311
312 base::TimeTicks start_time_;
313 base::TimeTicks activated_start_time_;
314 base::TimeDelta duration_;
315
316 State state_;
317 };
318
319 OverscrollRefresh::OverscrollRefresh(
320 ui::SystemUIResourceManager* resource_manager,
321 OverscrollRefreshClient* client)
322 : client_(client),
323 scrolled_to_top_(true),
324 scroll_consumption_state_(DISABLED),
325 effect_(new Effect(resource_manager)) {
326 DCHECK(client);
327 }
328
329 OverscrollRefresh::~OverscrollRefresh() {
330 }
331
332 void OverscrollRefresh::Reset() {
333 scroll_consumption_state_ = DISABLED;
334 effect_->Finish();
335 }
336
337 void OverscrollRefresh::OnScrollBegin() {
338 bool allow_activation = false;
339 Release(allow_activation);
340 if (scrolled_to_top_)
341 scroll_consumption_state_ = AWAITING_SCROLL_UPDATE_ACK;
342 }
343
344 void OverscrollRefresh::OnScrollEnd(const gfx::Vector2dF& scroll_velocity) {
345 bool allow_activation = scroll_velocity.y() > kMinFlingVelocityForActivation;
346 Release(allow_activation);
347 }
348
349 void OverscrollRefresh::OnScrollUpdateAck(bool was_consumed) {
350 if (scroll_consumption_state_ != AWAITING_SCROLL_UPDATE_ACK)
351 return;
352
353 scroll_consumption_state_ = was_consumed ? DISABLED : ENABLED;
354 }
355
356 bool OverscrollRefresh::WillHandleScrollUpdate(
357 const gfx::Vector2dF& scroll_delta) {
358 if (viewport_size_.IsEmpty())
359 return false;
360
361 switch (scroll_consumption_state_) {
362 case DISABLED:
363 return false;
364
365 case AWAITING_SCROLL_UPDATE_ACK:
366 // If the initial scroll motion is downward, never allow activation.
367 if (scroll_delta.y() <= 0)
368 scroll_consumption_state_ = DISABLED;
369 return false;
370
371 case ENABLED: {
372 float normalized_delta = scroll_delta.y() / min(viewport_size_.height(),
373 viewport_size_.width());
374 effect_->Pull(normalized_delta);
375 return true;
376 }
377 }
378
379 NOTREACHED() << "Invalid overscroll state: " << scroll_consumption_state_;
380 return false;
381 }
382
383 bool OverscrollRefresh::Animate(base::TimeTicks current_time,
384 cc::Layer* parent_layer) {
385 DCHECK(parent_layer);
386 if (effect_->IsFinished())
387 return false;
388
389 if (effect_->Animate(current_time, client_->IsStillRefreshing()))
390 effect_->ApplyToLayers(viewport_size_, parent_layer);
391
392 return !effect_->IsFinished();
393 }
394
395 bool OverscrollRefresh::IsActive() const {
396 return scroll_consumption_state_ == ENABLED || !effect_->IsFinished();
397 }
398
399 bool OverscrollRefresh::IsAwaitingScrollUpdateAck() const {
400 return scroll_consumption_state_ == AWAITING_SCROLL_UPDATE_ACK;
401 }
402
403 void OverscrollRefresh::UpdateDisplay(
404 const gfx::SizeF& viewport_size,
405 const gfx::Vector2dF& content_scroll_offset) {
406 viewport_size_ = viewport_size;
407 scrolled_to_top_ = content_scroll_offset.y() == 0;
408 }
409
410 void OverscrollRefresh::Release(bool allow_activation) {
411 if (scroll_consumption_state_ == ENABLED) {
412 if (effect_->Release(base::TimeTicks::Now(), allow_activation))
413 client_->TriggerRefresh();
414 }
415 scroll_consumption_state_ = DISABLED;
416 }
417
418 } // namespace content
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