OLD | NEW |
(Empty) | |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/layers/layer.h" |
| 6 #include "content/browser/android/overscroll_refresh.h" |
| 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/base/android/system_ui_resource_manager.h" |
| 9 |
| 10 namespace content { |
| 11 |
| 12 gfx::SizeF DefaultViewportSize() { |
| 13 return gfx::SizeF(512, 512); |
| 14 } |
| 15 |
| 16 OverscrollRefresh::ActivationAllowance kAllowActivation = |
| 17 OverscrollRefresh::ALLOW_ACTIVATION; |
| 18 |
| 19 OverscrollRefresh::ActivationAllowance kPreventActivation = |
| 20 OverscrollRefresh::PREVENT_ACTIVATION; |
| 21 |
| 22 class OverscrollRefreshTest : public OverscrollRefreshClient, |
| 23 public ui::SystemUIResourceManager, |
| 24 public testing::Test { |
| 25 public: |
| 26 OverscrollRefreshTest() : refresh_triggered_(false) {} |
| 27 |
| 28 // OverscrollRefreshClient implementation. |
| 29 void TriggerRefresh() override { |
| 30 refresh_triggered_ = true; |
| 31 triggered_refresh_active_ = true; |
| 32 } |
| 33 |
| 34 bool IsTriggeredRefreshActive() const override { |
| 35 return triggered_refresh_active_; |
| 36 } |
| 37 |
| 38 // SystemUIResoruceManager implementation. |
| 39 void PreloadResource(ui::SystemUIResourceType) override {} |
| 40 |
| 41 bool GetAndResetRefreshTriggered() { |
| 42 bool triggered = refresh_triggered_; |
| 43 refresh_triggered_ = false; |
| 44 return triggered; |
| 45 } |
| 46 |
| 47 protected: |
| 48 void ResetTriggeredRefreshActive() { triggered_refresh_active_ = false; } |
| 49 |
| 50 cc::UIResourceId GetUIResourceId(ui::SystemUIResourceType) override { |
| 51 return 0; |
| 52 } |
| 53 |
| 54 private: |
| 55 bool refresh_triggered_; |
| 56 bool triggered_refresh_active_; |
| 57 }; |
| 58 |
| 59 TEST_F(OverscrollRefreshTest, Basic) { |
| 60 OverscrollRefresh effect(this, this); |
| 61 |
| 62 gfx::Vector2dF origin_scroll_offset; |
| 63 effect.UpdateDisplay(DefaultViewportSize(), origin_scroll_offset); |
| 64 EXPECT_FALSE(effect.IsActive()); |
| 65 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); |
| 66 |
| 67 effect.OnScrollBegin(); |
| 68 EXPECT_FALSE(effect.IsActive()); |
| 69 EXPECT_TRUE(effect.IsPendingScrollUpdateAck()); |
| 70 |
| 71 // The initial scroll should not be consumed, as it should first be offered |
| 72 // to content. |
| 73 gfx::Vector2dF scroll_up(0, 10); |
| 74 EXPECT_FALSE(effect.WillHandleScrollUpdate(scroll_up)); |
| 75 EXPECT_FALSE(effect.IsActive()); |
| 76 EXPECT_TRUE(effect.IsPendingScrollUpdateAck()); |
| 77 |
| 78 // The unconsumed, overscrolling scroll will trigger the effect. |
| 79 effect.OnScrollUpdateAck(kAllowActivation); |
| 80 EXPECT_TRUE(effect.IsActive()); |
| 81 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); |
| 82 |
| 83 // Further scrolls will be consumed. |
| 84 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 85 EXPECT_TRUE(effect.IsActive()); |
| 86 |
| 87 // Even scrolls in the down direction should be consumed. |
| 88 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -50))); |
| 89 EXPECT_TRUE(effect.IsActive()); |
| 90 |
| 91 // Feed enough scrolls to the effect to exceeds tht threshold. |
| 92 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 93 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 94 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 95 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 96 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); |
| 97 EXPECT_TRUE(effect.IsActive()); |
| 98 |
| 99 // Ending the scroll while beyond the threshold should trigger a refresh. |
| 100 gfx::Vector2dF zero_velocity; |
| 101 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 102 effect.OnScrollEnd(zero_velocity); |
| 103 EXPECT_TRUE(effect.IsActive()); |
| 104 EXPECT_TRUE(GetAndResetRefreshTriggered()); |
| 105 ResetTriggeredRefreshActive(); |
| 106 |
| 107 // Ensure animation doesn't explode. |
| 108 base::TimeTicks initial_time = base::TimeTicks::Now(); |
| 109 base::TimeTicks current_time = initial_time; |
| 110 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); |
| 111 while (effect.Animate(current_time, layer.get())) |
| 112 current_time += base::TimeDelta::FromMilliseconds(16); |
| 113 |
| 114 // The effect should terminate in a timely fashion. |
| 115 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); |
| 116 EXPECT_LE( |
| 117 current_time.ToInternalValue(), |
| 118 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue()); |
| 119 EXPECT_FALSE(effect.IsActive()); |
| 120 } |
| 121 |
| 122 TEST_F(OverscrollRefreshTest, AnimationTerminatesEvenIfRefreshNeverTerminates) { |
| 123 OverscrollRefresh effect(this, this); |
| 124 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); |
| 125 effect.OnScrollBegin(); |
| 126 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 127 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); |
| 128 effect.OnScrollUpdateAck(kAllowActivation); |
| 129 ASSERT_TRUE(effect.IsActive()); |
| 130 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 131 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 132 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 133 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 134 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 135 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 136 effect.OnScrollEnd(gfx::Vector2dF(0, 0)); |
| 137 ASSERT_TRUE(GetAndResetRefreshTriggered()); |
| 138 |
| 139 // Verify that the animation terminates even if the triggered refresh |
| 140 // action never terminates (i.e., |triggered_refresh_active_| is always true). |
| 141 base::TimeTicks initial_time = base::TimeTicks::Now(); |
| 142 base::TimeTicks current_time = initial_time; |
| 143 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); |
| 144 while (effect.Animate(current_time, layer.get())) |
| 145 current_time += base::TimeDelta::FromMilliseconds(16); |
| 146 |
| 147 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); |
| 148 EXPECT_LE( |
| 149 current_time.ToInternalValue(), |
| 150 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue()); |
| 151 EXPECT_FALSE(effect.IsActive()); |
| 152 } |
| 153 |
| 154 TEST_F(OverscrollRefreshTest, NotTriggeredIfBelowThreshold) { |
| 155 OverscrollRefresh effect(this, this); |
| 156 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); |
| 157 effect.OnScrollBegin(); |
| 158 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 159 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); |
| 160 effect.OnScrollUpdateAck(kAllowActivation); |
| 161 ASSERT_TRUE(effect.IsActive()); |
| 162 |
| 163 // Terminating the pull before it exceeds the threshold will prevent refresh. |
| 164 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 165 effect.OnScrollEnd(gfx::Vector2dF()); |
| 166 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 167 } |
| 168 |
| 169 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsZero) { |
| 170 OverscrollRefresh effect(this, this); |
| 171 |
| 172 // A positive y scroll offset at the start of scroll will prevent activation, |
| 173 // even if the subsequent scroll overscrolls upward. |
| 174 gfx::Vector2dF nonzero_offset(0, 10); |
| 175 effect.UpdateDisplay(DefaultViewportSize(), nonzero_offset); |
| 176 effect.OnScrollBegin(); |
| 177 |
| 178 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); |
| 179 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 180 EXPECT_FALSE(effect.IsActive()); |
| 181 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); |
| 182 effect.OnScrollUpdateAck(kAllowActivation); |
| 183 EXPECT_FALSE(effect.IsActive()); |
| 184 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); |
| 185 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 186 effect.OnScrollEnd(gfx::Vector2dF()); |
| 187 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 188 } |
| 189 |
| 190 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) { |
| 191 OverscrollRefresh effect(this, this); |
| 192 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); |
| 193 effect.OnScrollBegin(); |
| 194 |
| 195 // A downward initial scroll will prevent activation, even if the subsequent |
| 196 // scroll overscrolls upward. |
| 197 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -10))); |
| 198 EXPECT_FALSE(effect.IsActive()); |
| 199 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); |
| 200 |
| 201 effect.OnScrollUpdateAck(kAllowActivation); |
| 202 EXPECT_FALSE(effect.IsActive()); |
| 203 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); |
| 204 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 205 effect.OnScrollEnd(gfx::Vector2dF()); |
| 206 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 207 } |
| 208 |
| 209 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) { |
| 210 OverscrollRefresh effect(this, this); |
| 211 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); |
| 212 effect.OnScrollBegin(); |
| 213 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 214 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); |
| 215 |
| 216 // Consumption of the initial touchmove or scroll should prevent future |
| 217 // activation. |
| 218 effect.OnScrollUpdateAck(kPreventActivation); |
| 219 EXPECT_FALSE(effect.IsActive()); |
| 220 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); |
| 221 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 222 effect.OnScrollUpdateAck(kAllowActivation); |
| 223 EXPECT_FALSE(effect.IsActive()); |
| 224 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); |
| 225 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 226 effect.OnScrollEnd(gfx::Vector2dF()); |
| 227 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 228 } |
| 229 |
| 230 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollsJanked) { |
| 231 OverscrollRefresh effect(this, this); |
| 232 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); |
| 233 effect.OnScrollBegin(); |
| 234 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 235 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); |
| 236 effect.OnScrollUpdateAck(kAllowActivation); |
| 237 ASSERT_TRUE(effect.IsActive()); |
| 238 |
| 239 // It should take more than just one or two large scrolls to trigger, |
| 240 // mitigating likelihood of jank triggering the effect. |
| 241 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 242 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); |
| 243 effect.OnScrollEnd(gfx::Vector2dF()); |
| 244 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 245 } |
| 246 |
| 247 TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) { |
| 248 OverscrollRefresh effect(this, this); |
| 249 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); |
| 250 effect.OnScrollBegin(); |
| 251 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); |
| 252 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); |
| 253 effect.OnScrollUpdateAck(kAllowActivation); |
| 254 ASSERT_TRUE(effect.IsActive()); |
| 255 |
| 256 // Ensure the pull exceeds the necessary threshold. |
| 257 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 258 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 259 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 260 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 261 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 262 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); |
| 263 |
| 264 // Terminating the pull with a down-directed fling should prevent triggering. |
| 265 effect.OnScrollEnd(gfx::Vector2dF(0, -1000)); |
| 266 EXPECT_FALSE(GetAndResetRefreshTriggered()); |
| 267 } |
| 268 |
| 269 } // namespace content |
OLD | NEW |