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Issue 679493002: [Android] Add a native pull-to-refresh overscroll effect (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Code review Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/android/overscroll_refresh.h"
6
7 #include "cc/layers/ui_resource_layer.h"
8 #include "cc/trees/layer_tree_host.h"
9 #include "content/browser/android/animation_utils.h"
10 #include "ui/base/android/system_ui_resource_manager.h"
11
12 using std::max;
13 using std::min;
14
15 namespace content {
16 namespace {
17
18 const ui::SystemUIResourceType kIdleResourceType = ui::OVERSCROLL_REFRESH_IDLE;
19 const ui::SystemUIResourceType kActiveResourceType =
20 ui::OVERSCROLL_REFRESH_ACTIVE;
21
22 // Animation duration after the effect is released without triggering a refresh.
23 const int kRecedeTimeMs = 300;
24
25 // Animation duration after the effect is released and triggers a refresh.
26 const int kActivationTimeMs = 1000;
27
28 // Max animation duration after the effect is released and triggers a refresh.
29 const int kMaxActivationTimeMs = kActivationTimeMs * 3;
30
31 // Animation duration after the refresh activated phase has completed.
32 const int kActivationRecedeTimeMs = 300;
33
34 // Input threshold required to activate the refresh.
35 const float kPullActivationThreshold = .35f;
36
37 // Input threshold required to start glowing.
38 const float kGlowActivationThreshold = kPullActivationThreshold * 0.85f;
39
40 // Useful for avoiding accidental triggering when a scroll janks (is delayed),
41 // capping the impulse per event.
42 const float kMaxNormalizedDeltaPerPull = kPullActivationThreshold / 4.f;
43
44 // Maximum offset of the effect relative to the content size.
45 const float kMaxRelativeOffset = .3f;
46
47 // Minimum alpha for the effect layer.
48 const float kMinAlpha = 0.25f;
49
50 // Controls spin velocity.
51 const float kPullRotationMultiplier = 180.f * (1.f / kPullActivationThreshold);
52
53 // Experimentally determined constant used to allow activation even if touch
54 // release results in a small upward fling (quite common during a slow scroll).
55 const float kMinFlingVelocityForActivation = -500.f;
56
57 const float kEpsilon = 0.005f;
58
59 void UpdateLayer(cc::UIResourceLayer* layer,
60 cc::Layer* parent,
61 cc::UIResourceId res_id,
62 const gfx::SizeF& viewport_size,
63 float relative_offset,
64 float opacity,
65 float rotation) {
66 // An empty window size, while meaningless, is also relatively harmless, and
67 // will simply prevent any drawing of the layers.
68 if (viewport_size.IsEmpty()) {
69 layer->SetIsDrawable(false);
70 return;
71 }
72
73 if (!res_id) {
74 layer->SetIsDrawable(false);
75 return;
76 }
77
78 if (opacity == 0) {
79 layer->SetIsDrawable(false);
80 layer->SetOpacity(0);
81 return;
82 }
83
84 if (layer->parent() != parent)
aelias_OOO_until_Jul13 2014/11/06 22:28:48 Please move these two if statements (reparenting a
jdduke (slow) 2014/11/07 18:33:44 Done.
85 parent->AddChild(layer);
86
87 if (!layer->layer_tree_host())
88 return;
89
90 gfx::Size image_size = layer->layer_tree_host()->GetUIResourceSize(res_id);
91 layer->SetUIResourceId(res_id);
92 layer->SetIsDrawable(true);
93 layer->SetTransformOrigin(
94 gfx::Point3F(image_size.width() * 0.5f, image_size.height() * 0.5f, 0));
95 layer->SetBounds(image_size);
96 layer->SetContentsOpaque(false);
97 layer->SetOpacity(Clamp(opacity, 0.f, 1.f));
98
99 float min_viewport_size = min(viewport_size.width(), viewport_size.height());
100 float offset_x = (viewport_size.width() - image_size.width()) * 0.5f;
101 float offset_y =
102 Damp(relative_offset, 1.2f) * min_viewport_size * kMaxRelativeOffset -
103 image_size.height();
104 gfx::Transform transform;
105 transform.Translate(offset_x, offset_y);
106 transform.Rotate(rotation);
107 layer->SetTransform(transform);
108 }
109
110 } // namespace
111
112 class OverscrollRefresh::Effect {
113 public:
114 Effect(ui::SystemUIResourceManager* resource_manager)
115 : resource_manager_(resource_manager),
116 idle_layer_(cc::UIResourceLayer::Create()),
117 active_layer_(cc::UIResourceLayer::Create()),
118 idle_alpha_(0),
119 active_alpha_(0),
120 offset_(0),
121 rotation_(0),
122 idle_alpha_start_(0),
123 idle_alpha_finish_(0),
124 active_alpha_start_(0),
125 active_alpha_finish_(0),
126 offset_start_(0),
127 offset_finish_(0),
128 rotation_start_(0),
129 rotation_finish_(0),
130 state_(STATE_IDLE) {
131 idle_layer_->SetIsDrawable(false);
132 active_layer_->SetIsDrawable(false);
133 }
134
135 ~Effect() { Detach(); }
136
137 void Pull(float normalized_delta) {
138 if (state_ != STATE_PULL)
139 offset_ = 0;
140
141 state_ = STATE_PULL;
142
143 normalized_delta = Clamp(normalized_delta, -kMaxNormalizedDeltaPerPull,
144 kMaxNormalizedDeltaPerPull);
145
146 offset_ += normalized_delta;
147 offset_ = Clamp(offset_, 0.f, 1.f);
148
149 idle_alpha_ =
150 kMinAlpha + (1.f - kMinAlpha) * offset_ / kGlowActivationThreshold;
151 active_alpha_ = (offset_ - kGlowActivationThreshold) /
152 (kPullActivationThreshold - kGlowActivationThreshold);
153 idle_alpha_ = Clamp(idle_alpha_, 0.f, 1.f);
154 active_alpha_ = Clamp(active_alpha_, 0.f, 1.f);
155
156 rotation_ = kPullRotationMultiplier * Damp(offset_, 1.f);
157 }
158
159 bool Update(base::TimeTicks current_time, bool is_triggered_refresh_active) {
aelias_OOO_until_Jul13 2014/11/06 22:28:48 Please rename this to Animate.
jdduke (slow) 2014/11/07 18:33:44 Done.
160 if (IsFinished())
161 return false;
162
163 if (state_ == STATE_PULL)
164 return true;
165
166 const double dt = (current_time - start_time_).InMilliseconds();
167 const double t = min(dt / duration_.InMilliseconds(), 1.);
168 const float interp = static_cast<float>(Damp(t, 1.));
169
170 idle_alpha_ = Lerp(idle_alpha_start_, idle_alpha_finish_, interp);
171 active_alpha_ = Lerp(active_alpha_start_, active_alpha_finish_, interp);
172 offset_ = Lerp(offset_start_, offset_finish_, interp);
173 rotation_ = Lerp(rotation_start_, rotation_finish_, interp);
174
175 if (t < 1.f - kEpsilon)
176 return true;
177
178 switch (state_) {
179 case STATE_IDLE:
180 case STATE_PULL:
181 NOTREACHED() << "Invalidate state for animation.";
182 break;
183 case STATE_ACTIVATED:
184 start_time_ = current_time;
185 if (is_triggered_refresh_active &&
186 (current_time - activated_start_time_ <
187 base::TimeDelta::FromMilliseconds(kMaxActivationTimeMs))) {
188 offset_start_ = offset_finish_ = offset_;
189 rotation_start_ = rotation_;
190 rotation_finish_ = rotation_start_ + 360.f;
191 break;
192 }
193 state_ = STATE_ACTIVATED_RECEDE;
194 duration_ = base::TimeDelta::FromMilliseconds(kActivationRecedeTimeMs);
195 idle_alpha_start_ = idle_alpha_;
196 active_alpha_start_ = active_alpha_;
197 idle_alpha_finish_ = 0;
198 active_alpha_finish_ = 0;
199 rotation_start_ = rotation_finish_ = rotation_;
200 offset_start_ = offset_finish_ = offset_;
201 break;
202 case STATE_ACTIVATED_RECEDE:
203 Finish();
204 break;
205 case STATE_RECEDE:
206 Finish();
207 break;
208 };
209
210 return !IsFinished();
211 }
212
213 bool Release(base::TimeTicks current_time, bool allow_activation) {
214 if (state_ != STATE_ACTIVATED && state_ != STATE_PULL)
215 return false;
216
217 if (state_ == STATE_ACTIVATED && allow_activation)
218 return false;
219
220 start_time_ = current_time;
221 idle_alpha_start_ = idle_alpha_;
222 active_alpha_start_ = active_alpha_;
223 offset_start_ = offset_;
224 rotation_start_ = rotation_;
225
226 if (offset_ < kPullActivationThreshold || !allow_activation) {
227 state_ = STATE_RECEDE;
228 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
229 idle_alpha_finish_ = 0;
230 active_alpha_finish_ = 0;
231 offset_finish_ = 0;
232 rotation_finish_ = rotation_start_ - 180.f;
233 return false;
234 }
235
236 state_ = STATE_ACTIVATED;
237 duration_ = base::TimeDelta::FromMilliseconds(kActivationTimeMs);
238 activated_start_time_ = current_time;
239 idle_alpha_finish_ = idle_alpha_start_;
240 active_alpha_finish_ = active_alpha_start_;
241 offset_finish_ = kPullActivationThreshold;
242 rotation_finish_ = rotation_start_ + 360.f;
243 return true;
244 }
245
246 void Finish() {
247 Detach();
248 idle_layer_->SetIsDrawable(false);
249 active_layer_->SetIsDrawable(false);
250 offset_ = 0;
251 idle_alpha_ = 0;
252 active_alpha_ = 0;
253 rotation_ = 0;
254 state_ = STATE_IDLE;
255 }
256
257 void ApplyToLayers(const gfx::SizeF& size, cc::Layer* parent) {
258 if (IsFinished())
259 return;
260
261 UpdateLayer(idle_layer_.get(), parent,
262 resource_manager_->GetUIResourceId(kIdleResourceType), size,
Ted C 2014/11/06 19:25:40 I was under the impression that these all did need
jdduke (slow) 2014/11/07 18:33:44 I ran "git cl format" and this is what it gave me,
263 offset_, idle_alpha_, rotation_);
264 UpdateLayer(active_layer_.get(), parent,
265 resource_manager_->GetUIResourceId(kActiveResourceType), size,
266 offset_, active_alpha_, rotation_);
267 }
268
269 bool IsFinished() const { return state_ == STATE_IDLE; }
270
271 private:
272 enum State {
273 STATE_IDLE = 0,
274 STATE_PULL,
275 STATE_ACTIVATED,
276 STATE_ACTIVATED_RECEDE,
277 STATE_RECEDE
278 };
279
280 void Detach() {
281 idle_layer_->RemoveFromParent();
282 active_layer_->RemoveFromParent();
283 }
284
285 ui::SystemUIResourceManager* const resource_manager_;
286
287 scoped_refptr<cc::UIResourceLayer> idle_layer_;
288 scoped_refptr<cc::UIResourceLayer> active_layer_;
289
290 float idle_alpha_;
291 float active_alpha_;
292 float offset_;
293 float rotation_;
294
295 float idle_alpha_start_;
296 float idle_alpha_finish_;
297 float active_alpha_start_;
298 float active_alpha_finish_;
299 float offset_start_;
300 float offset_finish_;
301 float rotation_start_;
302 float rotation_finish_;
303
304 base::TimeTicks start_time_;
305 base::TimeTicks activated_start_time_;
306 base::TimeDelta duration_;
307
308 State state_;
309 };
310
311 OverscrollRefresh::OverscrollRefresh(
312 ui::SystemUIResourceManager* resource_manager,
313 OverscrollRefreshClient* client)
314 : client_(client),
315 scroll_consumption_state_(DISABLED),
316 effect_(new Effect(resource_manager)) {
317 DCHECK(client);
318 }
319
320 OverscrollRefresh::~OverscrollRefresh() {
321 }
322
323 void OverscrollRefresh::Reset() {
324 scroll_consumption_state_ = DISABLED;
325 effect_->Finish();
326 }
327
328 void OverscrollRefresh::OnScrollBegin() {
329 bool allow_activation = false;
330 Release(allow_activation);
331 if (!scroll_offset_.y())
332 scroll_consumption_state_ = PENDING_SCROLL_UPDATE_ACK;
333 }
334
335 void OverscrollRefresh::OnScrollEnd(const gfx::Vector2dF& scroll_velocity) {
336 bool allow_activation = scroll_velocity.y() > kMinFlingVelocityForActivation;
337 Release(allow_activation);
338 }
339
340 void OverscrollRefresh::OnScrollUpdateAck(ActivationAllowance allowance) {
341 if (scroll_consumption_state_ != PENDING_SCROLL_UPDATE_ACK)
342 return;
343
344 scroll_consumption_state_ =
345 allowance == ALLOW_ACTIVATION ? ENABLED : DISABLED;
346 }
347
348 bool OverscrollRefresh::WillHandleScrollUpdate(
349 const gfx::Vector2dF& scroll_delta) {
350 if (viewport_size_.IsEmpty())
351 return false;
352
353 if (scroll_consumption_state_ == ENABLED) {
aelias_OOO_until_Jul13 2014/11/06 22:28:48 I think this would be more readable as a switch st
jdduke (slow) 2014/11/07 18:33:44 Done.
354 float normalized_delta =
355 scroll_delta.y() / min(viewport_size_.height(), viewport_size_.width());
356 effect_->Pull(normalized_delta);
357 return true;
358 }
359
360 // If the initial scroll motion is downward, never allow activation.
361 if (scroll_consumption_state_ == PENDING_SCROLL_UPDATE_ACK &&
362 scroll_delta.y() <= 0) {
363 scroll_consumption_state_ = DISABLED;
364 }
365
366 return false;
367 }
368
369 bool OverscrollRefresh::Animate(base::TimeTicks current_time,
370 cc::Layer* parent_layer) {
371 DCHECK(parent_layer);
372 if (effect_->IsFinished())
373 return false;
374
375 bool is_triggered_refresh_active = client_->IsTriggeredRefreshActive();
376 if (effect_->Update(current_time, is_triggered_refresh_active))
377 effect_->ApplyToLayers(viewport_size_, parent_layer);
378
379 return !effect_->IsFinished();
380 }
381
382 bool OverscrollRefresh::IsActive() const {
383 return scroll_consumption_state_ == ENABLED || !effect_->IsFinished();
384 }
385
386 bool OverscrollRefresh::IsPendingScrollUpdateAck() const {
387 return scroll_consumption_state_ == PENDING_SCROLL_UPDATE_ACK;
388 }
389
390 void OverscrollRefresh::UpdateDisplay(
391 const gfx::SizeF& viewport_size,
392 const gfx::Vector2dF& content_scroll_offset) {
393 viewport_size_ = viewport_size;
394 scroll_offset_ = content_scroll_offset;
395 }
396
397 void OverscrollRefresh::Release(bool allow_activation) {
398 if (scroll_consumption_state_ == ENABLED) {
399 if (effect_->Release(base::TimeTicks::Now(), allow_activation))
400 client_->TriggerRefresh();
401 }
402 scroll_consumption_state_ = DISABLED;
403 }
404
405 } // namespace content
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