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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/layers/layer.h" | |
6 #include "content/browser/android/overscroll_refresh.h" | |
7 #include "testing/gtest/include/gtest/gtest.h" | |
8 #include "ui/base/android/system_ui_resource_manager.h" | |
9 | |
10 namespace content { | |
11 | |
12 gfx::SizeF DefaultViewportSize() { | |
13 return gfx::SizeF(512, 512); | |
14 } | |
15 | |
16 class OverscrollRefreshTest : public OverscrollRefreshClient, | |
17 public ui::SystemUIResourceManager, | |
18 public testing::Test { | |
19 public: | |
20 OverscrollRefreshTest() : refresh_triggered_(false) {} | |
21 | |
22 protected: | |
23 bool GetAndResetRefreshTriggered() { | |
24 bool triggered = refresh_triggered_; | |
25 refresh_triggered_ = false; | |
26 return triggered; | |
27 } | |
28 | |
29 // MockOverscrollRefreshClient implementation. | |
30 void TriggerRefresh() override { refresh_triggered_ = true; } | |
31 | |
32 bool IsTriggeredRefreshActive() const override { return true; } | |
Ted C
2014/10/31 23:52:06
Should this return refresh_triggered_ instead?
jdduke (slow)
2014/11/06 00:10:37
Oops, yeah, I had a test for this codepath earlier
| |
33 | |
34 // SystemUIResoruceManager implementation. | |
35 void PreloadResource(ui::SystemUIResourceType) override {} | |
36 | |
37 cc::UIResourceId GetUIResourceId(ui::SystemUIResourceType) override { | |
38 return 0; | |
39 } | |
40 | |
41 private: | |
42 bool refresh_triggered_; | |
43 }; | |
44 | |
45 TEST_F(OverscrollRefreshTest, Basic) { | |
46 OverscrollRefresh effect(this, this); | |
47 | |
48 gfx::Vector2dF origin_scroll_offset; | |
49 effect.UpdateDisplay(DefaultViewportSize(), origin_scroll_offset); | |
50 EXPECT_FALSE(effect.IsActive()); | |
51 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
52 | |
53 effect.OnScrollBegin(); | |
54 EXPECT_FALSE(effect.IsActive()); | |
55 EXPECT_TRUE(effect.IsPendingScrollUpdateAck()); | |
56 | |
57 // The initial scroll should not be consumed, as it should first be offered | |
58 // to content. | |
59 gfx::Vector2dF scroll_up(0, 10); | |
60 EXPECT_FALSE(effect.WillHandleScrollUpdate(scroll_up)); | |
61 EXPECT_FALSE(effect.IsActive()); | |
62 EXPECT_TRUE(effect.IsPendingScrollUpdateAck()); | |
63 | |
64 // The unconsumed, overscrolling scroll will trigger the effect. | |
65 bool consumed = false; | |
66 effect.OnScrollUpdateAck(consumed); | |
67 EXPECT_TRUE(effect.IsActive()); | |
68 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
69 | |
70 // Further scrolls will be consumed. | |
71 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
72 EXPECT_TRUE(effect.IsActive()); | |
73 | |
74 // Even scrolls in the down direction should be consumed. | |
75 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -50))); | |
76 EXPECT_TRUE(effect.IsActive()); | |
77 | |
78 // Feed enough scrolls to the effect to exceeds tht threshold. | |
79 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
80 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
81 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
82 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
83 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
84 EXPECT_TRUE(effect.IsActive()); | |
85 | |
86 // Ending the scroll while beyond the threshold should trigger a refresh. | |
87 gfx::Vector2dF zero_velocity; | |
88 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
89 effect.OnScrollEnd(zero_velocity); | |
90 EXPECT_TRUE(effect.IsActive()); | |
91 EXPECT_TRUE(GetAndResetRefreshTriggered()); | |
92 | |
93 // Ensure animation doesn't explode. | |
94 base::TimeTicks initial_time = base::TimeTicks::Now(); | |
95 base::TimeTicks current_time = initial_time; | |
96 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); | |
97 while (effect.Animate(current_time, layer.get())) | |
98 current_time += base::TimeDelta::FromMilliseconds(16); | |
99 | |
100 // The effect should terminate in a timely fashion. | |
101 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); | |
102 EXPECT_LE( | |
103 current_time.ToInternalValue(), | |
104 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue()); | |
105 EXPECT_FALSE(effect.IsActive()); | |
106 } | |
107 | |
108 TEST_F(OverscrollRefreshTest, NotTriggeredIfBelowThreshold) { | |
109 OverscrollRefresh effect(this, this); | |
110 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
111 effect.OnScrollBegin(); | |
112 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
113 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); | |
114 effect.OnScrollUpdateAck(false); | |
115 ASSERT_TRUE(effect.IsActive()); | |
116 | |
117 // Terminating the pull before it exceeds the threshold will prevent refresh. | |
118 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
119 effect.OnScrollEnd(gfx::Vector2dF()); | |
120 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
121 } | |
122 | |
123 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsZero) { | |
Ted C
2014/10/31 23:52:05
Is[Not]Zero?
jdduke (slow)
2014/11/06 00:10:37
Done.
Ted C
2014/11/06 19:25:40
Really?
jdduke (slow)
2014/11/07 18:33:44
No :( I'm a bad person.
| |
124 OverscrollRefresh effect(this, this); | |
125 | |
126 // A positive y scroll offset at the start of scroll will prevent activation, | |
127 // even if the subsequent scroll overscrolls upward. | |
128 gfx::Vector2dF nonzero_offset(0, 10); | |
129 effect.UpdateDisplay(DefaultViewportSize(), nonzero_offset); | |
130 effect.OnScrollBegin(); | |
131 | |
132 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
133 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
134 EXPECT_FALSE(effect.IsActive()); | |
135 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
136 effect.OnScrollUpdateAck(false); | |
137 EXPECT_FALSE(effect.IsActive()); | |
138 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
139 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
140 effect.OnScrollEnd(gfx::Vector2dF()); | |
141 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
142 } | |
143 | |
144 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) { | |
145 OverscrollRefresh effect(this, this); | |
146 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
147 effect.OnScrollBegin(); | |
148 | |
149 // A downward initial scroll will prevent activation, even if the subsequent | |
150 // scroll overscrolls upward. | |
151 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -10))); | |
152 EXPECT_FALSE(effect.IsActive()); | |
153 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
154 | |
155 effect.OnScrollUpdateAck(false); | |
156 EXPECT_FALSE(effect.IsActive()); | |
157 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
158 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
159 effect.OnScrollEnd(gfx::Vector2dF()); | |
160 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
161 } | |
162 | |
163 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollConsumed) { | |
164 OverscrollRefresh effect(this, this); | |
165 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
166 effect.OnScrollBegin(); | |
167 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
168 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); | |
169 | |
170 // Consumption of the initial scroll should prevent future activation. | |
171 effect.OnScrollUpdateAck(true); | |
172 EXPECT_FALSE(effect.IsActive()); | |
173 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
174 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
175 effect.OnScrollUpdateAck(false); | |
176 EXPECT_FALSE(effect.IsActive()); | |
177 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
178 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
179 effect.OnScrollEnd(gfx::Vector2dF()); | |
180 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
181 } | |
182 | |
183 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollsJanked) { | |
184 OverscrollRefresh effect(this, this); | |
185 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
186 effect.OnScrollBegin(); | |
187 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
188 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); | |
189 effect.OnScrollUpdateAck(false); | |
190 ASSERT_TRUE(effect.IsActive()); | |
191 | |
192 // It should take more than just one or two large scrolls to trigger, | |
193 // mitigating likelihood of jank triggering the effect. | |
194 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
195 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
196 effect.OnScrollEnd(gfx::Vector2dF()); | |
197 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
198 } | |
199 | |
200 TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) { | |
201 OverscrollRefresh effect(this, this); | |
202 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
203 effect.OnScrollBegin(); | |
204 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
205 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); | |
206 effect.OnScrollUpdateAck(false); | |
207 ASSERT_TRUE(effect.IsActive()); | |
208 | |
209 // Ensure the pull exceeds the necessary threshold. | |
210 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
211 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
212 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
213 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
214 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
215 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
216 | |
217 // Terminating the pull with a down-directed fling should prevent triggering. | |
218 effect.OnScrollEnd(gfx::Vector2dF(0, -1000)); | |
219 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
220 } | |
221 | |
222 } // namespace content | |
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