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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/layers/layer.h" | |
| 6 #include "content/browser/android/overscroll_refresh.h" | |
| 7 #include "testing/gtest/include/gtest/gtest.h" | |
| 8 #include "ui/base/android/system_ui_resource_manager.h" | |
| 9 | |
| 10 namespace content { | |
| 11 | |
| 12 gfx::SizeF DefaultViewportSize() { | |
| 13 return gfx::SizeF(512, 512); | |
| 14 } | |
| 15 | |
| 16 class OverscrollRefreshTest : public OverscrollRefreshClient, | |
| 17 public ui::SystemUIResourceManager, | |
| 18 public testing::Test { | |
| 19 public: | |
| 20 OverscrollRefreshTest() : refresh_triggered_(false) {} | |
| 21 | |
| 22 protected: | |
| 23 bool GetAndResetRefreshTriggered() { | |
| 24 bool triggered = refresh_triggered_; | |
| 25 refresh_triggered_ = false; | |
| 26 return triggered; | |
| 27 } | |
| 28 | |
| 29 // MockOverscrollRefreshClient implementation. | |
| 30 void TriggerRefresh() override { refresh_triggered_ = true; } | |
| 31 | |
| 32 bool IsTriggeredRefreshActive() const override { return true; } | |
|
Ted C
2014/10/31 23:52:06
Should this return refresh_triggered_ instead?
jdduke (slow)
2014/11/06 00:10:37
Oops, yeah, I had a test for this codepath earlier
| |
| 33 | |
| 34 // SystemUIResoruceManager implementation. | |
| 35 void PreloadResource(ui::SystemUIResourceType) override {} | |
| 36 | |
| 37 cc::UIResourceId GetUIResourceId(ui::SystemUIResourceType) override { | |
| 38 return 0; | |
| 39 } | |
| 40 | |
| 41 private: | |
| 42 bool refresh_triggered_; | |
| 43 }; | |
| 44 | |
| 45 TEST_F(OverscrollRefreshTest, Basic) { | |
| 46 OverscrollRefresh effect(this, this); | |
| 47 | |
| 48 gfx::Vector2dF origin_scroll_offset; | |
| 49 effect.UpdateDisplay(DefaultViewportSize(), origin_scroll_offset); | |
| 50 EXPECT_FALSE(effect.IsActive()); | |
| 51 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
| 52 | |
| 53 effect.OnScrollBegin(); | |
| 54 EXPECT_FALSE(effect.IsActive()); | |
| 55 EXPECT_TRUE(effect.IsPendingScrollUpdateAck()); | |
| 56 | |
| 57 // The initial scroll should not be consumed, as it should first be offered | |
| 58 // to content. | |
| 59 gfx::Vector2dF scroll_up(0, 10); | |
| 60 EXPECT_FALSE(effect.WillHandleScrollUpdate(scroll_up)); | |
| 61 EXPECT_FALSE(effect.IsActive()); | |
| 62 EXPECT_TRUE(effect.IsPendingScrollUpdateAck()); | |
| 63 | |
| 64 // The unconsumed, overscrolling scroll will trigger the effect. | |
| 65 bool consumed = false; | |
| 66 effect.OnScrollUpdateAck(consumed); | |
| 67 EXPECT_TRUE(effect.IsActive()); | |
| 68 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
| 69 | |
| 70 // Further scrolls will be consumed. | |
| 71 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
| 72 EXPECT_TRUE(effect.IsActive()); | |
| 73 | |
| 74 // Even scrolls in the down direction should be consumed. | |
| 75 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -50))); | |
| 76 EXPECT_TRUE(effect.IsActive()); | |
| 77 | |
| 78 // Feed enough scrolls to the effect to exceeds tht threshold. | |
| 79 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
| 80 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
| 81 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
| 82 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
| 83 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 100))); | |
| 84 EXPECT_TRUE(effect.IsActive()); | |
| 85 | |
| 86 // Ending the scroll while beyond the threshold should trigger a refresh. | |
| 87 gfx::Vector2dF zero_velocity; | |
| 88 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
| 89 effect.OnScrollEnd(zero_velocity); | |
| 90 EXPECT_TRUE(effect.IsActive()); | |
| 91 EXPECT_TRUE(GetAndResetRefreshTriggered()); | |
| 92 | |
| 93 // Ensure animation doesn't explode. | |
| 94 base::TimeTicks initial_time = base::TimeTicks::Now(); | |
| 95 base::TimeTicks current_time = initial_time; | |
| 96 scoped_refptr<cc::Layer> layer = cc::Layer::Create(); | |
| 97 while (effect.Animate(current_time, layer.get())) | |
| 98 current_time += base::TimeDelta::FromMilliseconds(16); | |
| 99 | |
| 100 // The effect should terminate in a timely fashion. | |
| 101 EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue()); | |
| 102 EXPECT_LE( | |
| 103 current_time.ToInternalValue(), | |
| 104 (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue()); | |
| 105 EXPECT_FALSE(effect.IsActive()); | |
| 106 } | |
| 107 | |
| 108 TEST_F(OverscrollRefreshTest, NotTriggeredIfBelowThreshold) { | |
| 109 OverscrollRefresh effect(this, this); | |
| 110 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
| 111 effect.OnScrollBegin(); | |
| 112 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 113 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); | |
| 114 effect.OnScrollUpdateAck(false); | |
| 115 ASSERT_TRUE(effect.IsActive()); | |
| 116 | |
| 117 // Terminating the pull before it exceeds the threshold will prevent refresh. | |
| 118 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 119 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 120 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
| 121 } | |
| 122 | |
| 123 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsZero) { | |
|
Ted C
2014/10/31 23:52:05
Is[Not]Zero?
jdduke (slow)
2014/11/06 00:10:37
Done.
Ted C
2014/11/06 19:25:40
Really?
jdduke (slow)
2014/11/07 18:33:44
No :( I'm a bad person.
| |
| 124 OverscrollRefresh effect(this, this); | |
| 125 | |
| 126 // A positive y scroll offset at the start of scroll will prevent activation, | |
| 127 // even if the subsequent scroll overscrolls upward. | |
| 128 gfx::Vector2dF nonzero_offset(0, 10); | |
| 129 effect.UpdateDisplay(DefaultViewportSize(), nonzero_offset); | |
| 130 effect.OnScrollBegin(); | |
| 131 | |
| 132 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
| 133 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 134 EXPECT_FALSE(effect.IsActive()); | |
| 135 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
| 136 effect.OnScrollUpdateAck(false); | |
| 137 EXPECT_FALSE(effect.IsActive()); | |
| 138 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
| 139 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 140 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 141 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
| 142 } | |
| 143 | |
| 144 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) { | |
| 145 OverscrollRefresh effect(this, this); | |
| 146 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
| 147 effect.OnScrollBegin(); | |
| 148 | |
| 149 // A downward initial scroll will prevent activation, even if the subsequent | |
| 150 // scroll overscrolls upward. | |
| 151 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -10))); | |
| 152 EXPECT_FALSE(effect.IsActive()); | |
| 153 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
| 154 | |
| 155 effect.OnScrollUpdateAck(false); | |
| 156 EXPECT_FALSE(effect.IsActive()); | |
| 157 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
| 158 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 159 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 160 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
| 161 } | |
| 162 | |
| 163 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollConsumed) { | |
| 164 OverscrollRefresh effect(this, this); | |
| 165 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
| 166 effect.OnScrollBegin(); | |
| 167 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 168 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); | |
| 169 | |
| 170 // Consumption of the initial scroll should prevent future activation. | |
| 171 effect.OnScrollUpdateAck(true); | |
| 172 EXPECT_FALSE(effect.IsActive()); | |
| 173 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
| 174 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 175 effect.OnScrollUpdateAck(false); | |
| 176 EXPECT_FALSE(effect.IsActive()); | |
| 177 EXPECT_FALSE(effect.IsPendingScrollUpdateAck()); | |
| 178 EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 179 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 180 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
| 181 } | |
| 182 | |
| 183 TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollsJanked) { | |
| 184 OverscrollRefresh effect(this, this); | |
| 185 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
| 186 effect.OnScrollBegin(); | |
| 187 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 188 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); | |
| 189 effect.OnScrollUpdateAck(false); | |
| 190 ASSERT_TRUE(effect.IsActive()); | |
| 191 | |
| 192 // It should take more than just one or two large scrolls to trigger, | |
| 193 // mitigating likelihood of jank triggering the effect. | |
| 194 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 195 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500))); | |
| 196 effect.OnScrollEnd(gfx::Vector2dF()); | |
| 197 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
| 198 } | |
| 199 | |
| 200 TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) { | |
| 201 OverscrollRefresh effect(this, this); | |
| 202 effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF()); | |
| 203 effect.OnScrollBegin(); | |
| 204 ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10))); | |
| 205 ASSERT_TRUE(effect.IsPendingScrollUpdateAck()); | |
| 206 effect.OnScrollUpdateAck(false); | |
| 207 ASSERT_TRUE(effect.IsActive()); | |
| 208 | |
| 209 // Ensure the pull exceeds the necessary threshold. | |
| 210 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
| 211 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
| 212 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
| 213 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
| 214 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
| 215 EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50))); | |
| 216 | |
| 217 // Terminating the pull with a down-directed fling should prevent triggering. | |
| 218 effect.OnScrollEnd(gfx::Vector2dF(0, -1000)); | |
| 219 EXPECT_FALSE(GetAndResetRefreshTriggered()); | |
| 220 } | |
| 221 | |
| 222 } // namespace content | |
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