| Index: ui/views/shadow_border.h
|
| diff --git a/ui/views/shadow_border.h b/ui/views/shadow_border.h
|
| index b6aff3f3b73f8985f9d13b2454bb2eb042b98922..fd0565f11ff5e4f0940901106e2a8602a7e67c92 100644
|
| --- a/ui/views/shadow_border.h
|
| +++ b/ui/views/shadow_border.h
|
| @@ -18,13 +18,13 @@ class VIEWS_EXPORT ShadowBorder : public views::Border {
|
| SkColor color,
|
| int vertical_offset,
|
| int horizontal_offset);
|
| - virtual ~ShadowBorder();
|
| + ~ShadowBorder() override;
|
|
|
| protected:
|
| // Overridden from views::Border:
|
| - virtual void Paint(const views::View& view, gfx::Canvas* canvas) override;
|
| - virtual gfx::Insets GetInsets() const override;
|
| - virtual gfx::Size GetMinimumSize() const override;
|
| + void Paint(const views::View& view, gfx::Canvas* canvas) override;
|
| + gfx::Insets GetInsets() const override;
|
| + gfx::Size GetMinimumSize() const override;
|
|
|
| private:
|
| // Blur amount of the shadow in pixels. For details on how blur is defined see
|
|
|