Index: ui/views/shadow_border.h |
diff --git a/ui/views/shadow_border.h b/ui/views/shadow_border.h |
index b6aff3f3b73f8985f9d13b2454bb2eb042b98922..fd0565f11ff5e4f0940901106e2a8602a7e67c92 100644 |
--- a/ui/views/shadow_border.h |
+++ b/ui/views/shadow_border.h |
@@ -18,13 +18,13 @@ class VIEWS_EXPORT ShadowBorder : public views::Border { |
SkColor color, |
int vertical_offset, |
int horizontal_offset); |
- virtual ~ShadowBorder(); |
+ ~ShadowBorder() override; |
protected: |
// Overridden from views::Border: |
- virtual void Paint(const views::View& view, gfx::Canvas* canvas) override; |
- virtual gfx::Insets GetInsets() const override; |
- virtual gfx::Size GetMinimumSize() const override; |
+ void Paint(const views::View& view, gfx::Canvas* canvas) override; |
+ gfx::Insets GetInsets() const override; |
+ gfx::Size GetMinimumSize() const override; |
private: |
// Blur amount of the shadow in pixels. For details on how blur is defined see |