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Side by Side Diff: ui/gfx/interpolated_transform_unittest.cc

Issue 67923002: Fixes for -Wunused-function on Linux, Android and ChromeOS (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase for realz Created 7 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/interpolated_transform.h" 5 #include "ui/gfx/interpolated_transform.h"
6 6
7 #include "base/basictypes.h" 7 #include "base/basictypes.h"
8 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
9 #include "ui/gfx/rect.h" 9 #include "ui/gfx/rect.h"
10 10
11 namespace { 11 namespace {
12 12
13 void CheckApproximatelyEqual(const gfx::Transform& lhs, 13 void CheckApproximatelyEqual(const gfx::Transform& lhs,
14 const gfx::Transform& rhs) { 14 const gfx::Transform& rhs) {
15 for (int i = 0; i < 4; ++i) { 15 for (int i = 0; i < 4; ++i) {
16 for (int j = 0; j < 4; ++j) { 16 for (int j = 0; j < 4; ++j) {
17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); 17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
18 } 18 }
19 } 19 }
20 } 20 }
21 21
22 float NormalizeAngle(float angle) {
23 while (angle < 0.0f) {
24 angle += 360.0f;
25 }
26 while (angle > 360.0f) {
27 angle -= 360.0f;
28 }
29 return angle;
30 }
31
32 } // namespace 22 } // namespace
33 23
34 TEST(InterpolatedTransformTest, InterpolatedRotation) { 24 TEST(InterpolatedTransformTest, InterpolatedRotation) {
35 ui::InterpolatedRotation interpolated_rotation(0, 100); 25 ui::InterpolatedRotation interpolated_rotation(0, 100);
36 ui::InterpolatedRotation interpolated_rotation_diff_start_end( 26 ui::InterpolatedRotation interpolated_rotation_diff_start_end(
37 0, 100, 100, 200); 27 0, 100, 100, 200);
38 28
39 for (int i = 0; i <= 100; ++i) { 29 for (int i = 0; i <= 100; ++i) {
40 gfx::Transform rotation; 30 gfx::Transform rotation;
41 rotation.Rotate(i); 31 rotation.Rotate(i);
(...skipping 183 matching lines...) Expand 10 before | Expand all | Expand 10 after
225 gfx::Transform interpolated = maximize->Interpolate(1.0f); 215 gfx::Transform interpolated = maximize->Interpolate(1.0f);
226 SkMatrix44& m = interpolated.matrix(); 216 SkMatrix44& m = interpolated.matrix();
227 // Upper-left 3x3 matrix should all be 0, 1 or -1. 217 // Upper-left 3x3 matrix should all be 0, 1 or -1.
228 for (int row = 0; row < 3; ++row) { 218 for (int row = 0; row < 3; ++row) {
229 for (int col = 0; col < 3; ++col) { 219 for (int col = 0; col < 3; ++col) {
230 float entry = m.get(row, col); 220 float entry = m.get(row, col);
231 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); 221 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1);
232 } 222 }
233 } 223 }
234 } 224 }
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