| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 07b7f75e92a2bd2ff9a269855fe526fe39de6287..096b848ab0c2e02babd5d4f7a1f68f0004ba224f 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -1763,11 +1763,13 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage)
|
| unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag;
|
|
|
| #if CACHE_COMPATIBLE_DEVICE_TEXTURES
|
| - // layers are never draw in repeat modes, so we can request an approx
|
| - // match and ignore any padding.
|
| - const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
|
| - GrContext::kApprox_ScratchTexMatch :
|
| - GrContext::kExact_ScratchTexMatch;
|
| + // layers are never draw in repeat modes or with mip maps, so we can request an approx
|
| + // match and ignore any padding. Image filters (at present) don't tile their inputs or use mip
|
| + // maps, either.
|
| + const GrContext::ScratchTexMatch match =
|
| + (kSaveLayer_Usage == usage || kImageFilter_Usage == usage) ?
|
| + GrContext::kApprox_ScratchTexMatch :
|
| + GrContext::kExact_ScratchTexMatch;
|
| texture.reset(fContext->refScratchTexture(desc, match));
|
| #else
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| texture.reset(fContext->createUncachedTexture(desc, NULL, 0));
|
|
|