| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| index 31b4ad4cd92ebf338809e9a6a88d70c57b64d1e2..3b02ab286c54ec35be1bea714a52d2843b9ddd67 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| @@ -16,6 +16,8 @@ class GrGLVertexBuilder : public GrGLShaderBuilder {
|
| public:
|
| GrGLVertexBuilder(GrGLProgramBuilder* program);
|
|
|
| + void transformPositionToDeviceSpace(const char* pos3);
|
| +
|
| /**
|
| * Are explicit local coordinates provided as input to the vertex shader.
|
| */
|
| @@ -41,10 +43,8 @@ private:
|
| * private helpers for compilation by GrGLProgramBuilder
|
| */
|
| void setupLocalCoords();
|
| - void transformGLToSkiaCoords();
|
| void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out);
|
| void emitAttributes(const GrGeometryProcessor& gp);
|
| - void transformSkiaToGLCoords();
|
| void bindVertexAttributes(GrGLuint programID);
|
| bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
|
|
| @@ -60,6 +60,7 @@ private:
|
|
|
| GrGLShaderVar* fPositionVar;
|
| GrGLShaderVar* fLocalCoordsVar;
|
| + const char* fRtAdjustName;
|
| int fEffectAttribOffset;
|
|
|
| friend class GrGLProgramBuilder;
|
|
|