Index: src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp |
index 3d991a2e2c63a977c9ad9f924252fc416ff8a8c4..57ac3fb9e2ac22f163fefd00c989fd58471d9b35 100644 |
--- a/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp |
@@ -11,6 +11,43 @@ |
#define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
+GrGLNvprProgramBuilderBase::GrGLNvprProgramBuilderBase(GrGpuGL* gpu, |
+ const GrOptDrawState& optState, |
+ const GrGLProgramDesc& desc) |
+ : INHERITED(gpu, optState, desc) { |
+} |
+ |
+GrGLProgram* GrGLNvprProgramBuilderBase::create() { |
+ const GrGLProgramDesc::KeyHeader& header = this->header(); |
+ |
+ // emit code to read the dst copy texture, if necessary |
+ if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey |
+ && !fGpu->glCaps().fbFetchSupport()) { |
+ this->fFS.emitCodeToReadDstTexture(); |
+ } |
+ |
+ // get the initial color and coverage to feed into the first effect in each effect chain |
+ GrGLSLExpr4 inputColor, inputCoverage; |
+ this->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage); |
+ |
+ // Emit fragment processors |
+ fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); |
+ int numProcs = fOptState.numFragmentStages(); |
+ this->emitAndInstallFragProcs(0, fOptState.numColorStages(), &inputColor); |
+ this->emitAndInstallFragProcs(fOptState.numColorStages(), numProcs, &inputCoverage); |
+ |
+ // write the secondary color output if necessary |
+ if (GrOptDrawState::kNone_SecondaryOutputType != header.fSecondaryOutputType) { |
+ fFS.enableSecondaryOutput(inputColor, inputCoverage); |
+ } |
+ |
+ fFS.combineColorAndCoverage(inputColor, inputCoverage); |
+ |
+ return this->finalize(); |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////////////////////////// |
+ |
GrGLNvprProgramBuilder::GrGLNvprProgramBuilder(GrGpuGL* gpu, |
const GrOptDrawState& optState, |
const GrGLProgramDesc& desc) |