| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index e90ebfbf752d87262a75f2d92ff7740a88162c9e..5343e66553314b1988e106e9bccf1edc973d23e0 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -55,6 +55,11 @@ public:
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "TextureSize",
|
| @@ -267,6 +272,11 @@ public:
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "TextureSize",
|
| @@ -421,6 +431,11 @@ public:
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| const char* textureSizeUniName = NULL;
|
| // width, height, 1/(3*width)
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
|
|